Since 1997, the Grand Theft Auto series and its developer
Rockstar have proven time and time again that it is the undisputed king of the
open-world genre. As the first entry onto PlayStation 3 and Xbox 360, GTA 4
aims to fly higher than any of its predecessors and in this regard, the game is
by most accounts wildly successful.
GTA 4 returns the series to Liberty City, but the city fans
remember from 2001’s Grand Theft Auto 3 is but a distant memory. Rockstar’s
newest iteration of the east coast is based on New York and the city plays host
to what is no doubt the developer’s finest story to date. Players step into the
shoes of Niko Bellic, an Eastern European who comes to America to escape his
dark past and, according to his cousin Roman, enjoy a life of luxury in the big
city. Upon arriving, Niko quickly learns that he has an extremely long way to
go to reach that point and quickly (and reluctantly) becomes wrapped up in his
criminal ways once again. Niko’s journey of criminal activity and revenge
crosses paths with a huge range of memorable characters just like every game in
the series before it, but where Grand Theft Auto 4’s story really goes beyond
that is through its sense of realism and narrative choice. Written by Dan
Houser, the plot goes asks some very interesting moral questions, criticising
man’s desire for power, corruption and the American Dream in addition to its
satire of US culture. Adding to the story is a full voice cast as opposed to
the use of celebrities in previous games; each character is well-acted,
thoughtful and has a significant role to play over the course of the game. For
the first time in the series Niko is placed at major story points where he must
decide who lives and dies or how ruthless he will be in his pursuit of
prosperity. Add to that a likeable leading protagonist and you have the very
first story in the long running series that makes you really care about the
characters and one that stands among the best in video games.
Although the map size is much smaller than the developer’s
previous creations, Grand Theft Auto 4’s game world is no slouch when it comes
to content. The story takes place across 88 main missions which add up to at
least thirty hours of gameplay, but as with any game in the series, there are
so many distractions and things to do that your time spent with the game
substantially expands. The biggest addition to the design is socialising; as
Niko goes through the game he will acquire several contacts saved to a mobile
phone. He can invite them (or be invited) to go bowling, drinking or play darts
amongst other activities and errands which raise ‘’like’’ and ‘’respect’’
percentages. Once these rise high enough, some friends will offer special
abilities such as weapon stores and extra back-up both on and off missions. It’s
a great addition, although the frequency of people calling in can become
aggravating at times, especially where refusing social offers unavoidably depletes
the ‘’like’’ percentage. Mission design has always been one of the major
strengths of the series and while many of the missions still involve the
process of watching a cutscene, driving to a location and killing everyone on
sight, there are some real standouts here; a long range sniping mission from
the top of a skyscraper and a fully-fledged bank robbery are particularly
intense and thrilling. Whilst the missions do entertain, they do suffer from a
lack of checkpoints; a problem which has long plagued the series, forcing
players back to the start to retry from the beginning. The realism that
permeates the story has also invaded the game’s design which will no doubt
divide fans of the series; customisation has been restricted, the weapon count
has been lowered, upgradeable skills are gone and there are no planes or tanks
to commandeer. These changes work well at enhancing the story but in terms of
gameplay it does mildly reduce the amount of enjoyment some may get out of the
game. These gripes stick out a little but when GTA 4 is so large, expansive and
immersive, all is mostly forgiven.
In addition to the humongous single player mode, Grand Theft
Auto 4 introduces the series very first online mode; up to 16 players can
battle one another in structured matches or simply drive around causing mayhem
in the city. The game offers a relatively modest set of customisation options
for your virtual criminal in addition to enabling and disabling police and
traffic. Getting into the multiplayer modes can take a lot of patience as
players are often ruthless in their efforts to take others down and take the
most valuable weapons for themselves. Some of the team based modes are still
great fun such as Cops n’ Crooks but compared with today’s popular multiplayer
games the online functionality of Grand Theft Auto 4 is acceptable and little
more.
Grand Theft Auto games in the past have suffered from some
lacking shooting and driving controls but for the fourth main entry in the
series, Rockstar has rectified almost every problem. Shooting is now handled
through a cover system typical of most third person shooters where Niko snaps
to a wall or solid object and peeks out to shoot with any available weapon. This
makes taking on many gang members at once much more manageable and less
frustrating than it was before. On the other hand, driving in GTA 4 is
something that you really have to get used to over time; in a first for the
series, most of the vehicles handle like the real thing and if you’ve played a
lot of racing games then you may find it quite monotonous at first. Aside from
sports cars the various land transports simply aren’t designed to turn while
breaking and each need to be mastered depending on their size and weight. Add
to this the danger of crashing through the wind-screen if Niko hits a solid
object head-on and you have a much more tense experience all around, especially
when evading the law. The Liberty City Police Department is once again
relentless in their pursuit of Niko, bringing to bear heavy weaponry, vehicles
and NOOSE teams depending on the protagonist’s wanted level. To evade the
authorities Niko must escape the circled area the police are searching; this is
assisted by switching vehicles or entering one of several purchasable safe houses
across the map. On the whole Grand Theft Auto 4’s gameplay marks the biggest
improvement to the series and is sure to be replicated and refined in future
titles.
Grand Theft Auto 4’s technical presentation is miles beyond
any game in the series before it but that is mostly down to the increased power
of the PS3 and Xbox 360. The game adopts a darker and saturated look which
again compliments the realism of the story but the graphics as a whole won’t
set the world on fire. Facial animations are quite good in cut-scenes but the
character models lack detail and you’ll often come across reused voice sampling
in the civilians of Liberty City. With that said, Liberty City remains a marvel
of a setting, bustling with activity of both the normal and criminal kind,
there’s little that doesn’t work to absorb you into the game. The interior
sections are much more detailed this time around, be it a hospital with medical
staff wandering about their duties or a police station with law enforcers
patrolling day and night. The track list has grown larger over the years and
Grand Theft Auto 4 boasts one of the biggest soundtracks featuring real music
with over 200 different songs across 19 radio stations. It’s a bit rough around
the edges but Grand Theft Auto 4’s detailed cityscape and brilliant soundtrack
do ultimately save the package.
Grand Theft Auto 4 isn’t quite the best game in the series,
but it is definitely a huge step forward for the series. The story can rank
among the best in the medium and most of the issues with gameplay that plagued
the series in the past have been fixed. Even though its successor has
effectively blown the doors off the gaming landscape, ’’4’’ is still well worth
a look.
Rating: 9/10
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