Released: November 15th 2011
Developer: Ubisoft Montreal
Publisher: Ubisoft
Certificate: 18
Formats: PlayStation 3, Xbox 360 and PC
Played on: PS3
Ezio Auditore remains the most popular protagonist in the
entire Assassin’s Creed series; since his introduction in 2009 he drew such a
strong reception from the gaming community that Ubisoft saw fit to make not
one, but three games based on his exploits before moving on to the next main
numbered entry in the franchise. The Ezio trilogy comes to an end in Assassin’s
Creed: Revelations and although it’s one of the weaker entries in the series,
the journey is still worth concluding, especially if you’re a big fan of the
series.
Following the ending of Assassin’s Creed Brotherhood, modern
day assassin Desmond Miles has entered a coma and in order to revive himself,
he must relive the remaining memories of his ancestors. From here we once again
enter the Animus which picks up four years after the death of Cesare Borgia.
Assassin’s Creed Revelations features an old and weary Ezio Auditore as he
ventures to Constantinople to unravel the long lost mysteries of the assassins,
most notably Altair from the original game. During this last quest to discover
the truth of centuries past, Ezio tangles with the rise of the Ottoman Empire,
aiding historical figures such as Prince Suleiman who is in line for the throne.
Flashing between Ezio, Altair and Desmond if the player wishes, the game
proceeds much like any other Assassin’s Creed game in chapters. But this time,
far more emotional moments have been worked into the narrative. The story in
Assassin’s Creed Revelations is ultimately one of two halves depending how you
look at it. On the one hand, the end of Ezio and Altair’s story is a really
sombre and absorbing ride that continuously strikes home throughout the game,
but the conflict contained within Constantinople pales in comparison to other
games in the series as the characters contained within just aren’t as developed
or interesting as they were in 2 and Brotherhood.
The overall design of Revelations is very familiar to anyone
who has gotten into the series. Once again you’re given a map dotted with
objectives, treasures and other points of interest and must explore and
complete these to advance the fairly long story. Revelations mostly stays the course with
the typical stealth, eavesdropping and assassination missions, but it also sees
fit to refine and polish some elements that were introduced in previous games.
The assassin recruitment system has been given a worthwhile context in that you
go on specific missions with them to teach them the lessons of an assassin,
which links with Ezio’s reputation as “The Mentor”. The city economy system is
back again, along with the need to seize territory from the Templars and
convert them into assassin dens. But this time the enemy faction will attempt
to retake these dens with legions of soldiers, battering rams and other
military might, which brings up a tower defence mini-game. Rounding off the map
is a series of animus data fragments which unlock “Desmond’s journey” which
takes place outside of Ezio’s viewpoint. Desmond’s journey involves first
person platforming through strangely serene silver corridors by creating
platforms. It’s an interesting diversion and can lead to some additional titbits
about the character’s life before he was originally captured by Abstergo.
Revelations plays and controls much like its predecessors
did, only with a few minor changes and as a result, the gameplay in general
does seem just as tired as the design. Despite his age, Ezio can still race across
rooftops and traverse like nobody’s business, but this time he can also extend
his jumps and slide down rails with the hook-blade. The new tower defence
gameplay facet is quite unexpected and at first it will intrigue you; the issue
with it is that it’s too limited to make a good impression. Forcing the
viewpoint onto Ezio at all times and relying on ranged and melee units, which
have been a common fixture of the genre for years, makes the gameplay come off
as very one note and uninteresting. Thankfully once you train up your assassins
to guard the dens, the defending becomes much less prevalent and doesn’t get in
the way nearly as much. The other main innovation fares a bit better; bomb crafting.
Using ingredients scattered around the environments, Ezio can make and use bombs
from standard explosives to poison gas. It adds an interesting layer to stealth
in that you can eliminate a group of targets at once. Unfortunately the game
doesn’t really make good use of them; it gives you a tutorial in the game’s
opening act then relegates them to 100% synchronisation targets rather than
working them into the game’s main missions. Despite it being fairly similar to
the other games in the trilogy, Revelations still plays well but the new ideas
it attempts to add aren’t all that successful.
Assassin’s Creed Revelations doesn’t make too many strides
forward from presentation, looking mostly the same as II and Brotherhood but
with new environments. The animations, attention to detail in the world and
voice are all just as well done as ever. Ironically it’s the smaller details
that add to the sombre tone which hangs over the game. What I found interesting
was that the environments, such as the Masyaf stronghold and overall tone they project
feel dimmer and less inviting than before; this highlights that the embers of the
two assassins are slowly fading away. The soundtrack is hauntingly beautiful,
perfectly tying in with the conclusion of Ezio and Altair’s individual journeys
and creating a genuine sense of pathos; you will end up caring for both of
these characters and the game does a brilliant job of drawing the player into
their heartfelt moments. The game has very few glitches and technical issues,
which keeps the player’s investment in the setting on point. Revelations
ultimately possesses a well put together presentation that doesn’t take any
risks or chances with the established formula and for most, that won’t be too
much of an issue.
Revelations offers an emotional sense of finality that,
despite its missteps and overly-familiar nature, remains enjoyable and
absorbing, not to mention being a worthy stepping stone to Assassin’s Creed 3.
Some aspects of the gameplay don’t work out too well, but the story (at least
one half of it) is most definitely worth sticking around for.
Rating: 7.5/10
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