Wednesday 15 June 2016

E3 2016 Post-Mortem Part 1: Ranking the Press Conferences (First Half)

EA Play
The good


Following up last year’s collaboration with the very nervous developer of Unravel, EA has taken things a step further with EA Originals, an initiative designed to serve promising indie developers who wish to get their games wider recognition. Only one game was shown; “Fe” from Swedish developer Zoink Games. It’s good to see EA broaden their reach in the indie space and expand on something they brought into play last year.


Though it wasn’t part of EA’s official show (and the repeating of trailers did raise some eyebrows), Battlefield 1’s multiplayer debut was without a doubt the best moment they had to offer. The three match setup had 64 players playing on the sides of the British Army and German Empire, with some of the major highlights including the changing weather patterns, destructive tanks and gargantuan airships flying overhead. It may have been pre-alpha but from my point of view, EA has almost nothing to worry about this year; Battlefield 1 is looking to make a big comeback from the failures of Hardline and Battlefront, while also seeking to trounce Call of Duty Infinite Warfare in the process. As long as DICE ensures the net code and servers are ready and stable for launch, we could be in for a brilliant shooter later this year.

The bad


The most disappointing aspect of EA’s conference was the small amount of information given about Mass Effect Andromeda. After almost four years in development, it was a shame not to see proper gameplay or any details on story. The game is looking fantastic based on the thin sets of footage we saw, but the fanbase wanted to see more than a simple behind the scenes look. Mirror’s Edge Catalyst suffered from this same issue last year where more effort was put into showing the development teams, rather than something concrete about the game itself. With the game itself less than a year away, it's a little suspicious that we haven't seen any information about the final game.


We all knew Titanfall 2 was on the way at EA’s conference and what we saw at E3 was competent at best; the game looks and sounds as solid as its predecessor but it failed to do anything beyond that to really impress. It’s hard to get excited when the game is A. Fairly similar to the original; B. Living in the shadow of other movement focused shooters such as Call Black Ops 3 and C. Offering little in the way of surprising new features and components. While it’s true they are offering a single player campaign alongside six new titans, Titanfall 2 will need to do more in order to stand out when it releases on October 28th this year.


While the sports presentations were toned down, the developers of FIFA were still content with babbling on about the same old “improvements” that are constantly displayed every year. It’s all marketing hype and no development substance. At the very least it didn’t drag on like the last couple of conferences presented by the gaming corporation, but surely EA could reserve this information for the FIFA game website rather than clogging up their conference with it? It’s the one aspect of EA’s press conference that came close to dragging the whole thing down.

In conclusion

EA’s pressers still have a sizeable hill to climb before they reach the heights of the other companies. In all honesty though, their 2016 offering was a fairly decent improvement over previous years. The greatest strength EA had this year was better pacing; the sports games and pointless mobile sections were drastically reduced whilst Battlefield 1 picked things up towards the end. Despite the celebrity appearances still being quite intrusive, they weren’t complete wastes of time like Pele was last year. To push on, EA needs to follow up with some stellar games later this year, but as for their conferences I would expect more exciting things to be shown off in the future. For example EA’s collection of upcoming Star Wars games whizzed by in less than ten minutes without much attention paid to them.

Rating: 6/10 (Fair)

Bethesda
The good


The classic FPS trifecta is complete… With great success on Wolfenstein: The New Order and the more recent Doom reboot, Bethesda is now turning its sights on the arena focused multiplayer shooter Quake. The series hasn’t been seen since 2005’s Quake IV and it served as a strong opening for Bethesda’s presser. The trailer was entirely computer generated, but there were a few hints of what Champions is going for; it’s aiming to update the formula with defined characters and specific abilities to make each of them more mobile. Considering the amount of effort Bethesda has poured into the other two shooters, it's reasonable to expect the same for Quake Champions.


Arkane Studios had a big presence at E3 this year; we all expected to see the sequel to Dishonored, but first they came out with something unexpected. A strange trailer showed a man’s repetitive cycle, almost as if he was living the day over and over again. Things started to get sinister as the man’s eyes became bloodshot; an alien infection perhaps, before transferring to a dark and gloomy space station where a questionable experiment is taking place. The new Prey appears to be a mixture of first person shooting and maybe a fair bit of survival horror. While it has abandoned the Blade Runner-esque tenets that made Prey 2 so promising, I’m nevertheless excited to see what Arkane Studios can do with the license. Having already proved themselves with Dishonored, another solid title should be on the way in a year or two.


Dishonored 2 had a strong follow up to its debut last year with a full on tour of the game's setting following by plenty of proper gameplay. Assuming the low chaos ending of the original game, the demo began with Empress Emily Kaldwin and her protector Corvo getting caught up in another flurry of assassinations and political schemes. It then transferred to the island of Karnaca, where Emily proceeded to sneak through the dust district to assassinate a target. While the powers Emily Kaldwin possesses are definitely new and interesting enough, the story already looks highly intriguing; how will things change depending on whether you choose to play as Emily or Corvo? How will the conflict between the Overseers and the Howler gang factor into the missions? What imaginative steampunk settings await in the new setting? With another stand-out art style and building on strong foundations, Dishonored 2 looks to be a strong sequel in every way, though I’m guessing they’ll save the whole “freedom of choice” thing for the stage demos on the E3 show floor.

The bad

  • ·         A fair bit of time dedicated to showing off awards and accolades

Bethesda’s conference last year was strong because it got straight to the point with all the games we wanted to see; this year’s pacing was a step down from that. Bethesda saw fit to lavish praise on all the awards games such as Fallout 4 and Doom received. It’s nice that these games got great recognition but it ended up distracting from the games at Bethesda’s conference. If the company is going to have another press conference next, they should consider cutting this down to free up more time for more exciting things.


The Elder Scrolls V: Skyrim is arguably the biggest game ever released by Bethesda Game Studios; it’s also one of the most popular, still clocking in a huge following five years after its release. Remasters have been a popular trend in this console generation and now the gargantuan RPG is next in line to receive this treatment. The problem? Why should Skyrim Remastered be released on PS4 and Xbox One when mods on PC can improve on its presentation several times over? While Skyrim is set to continue Bethesda’s push towards mods on consoles, these will be extremely limited; despite the new release, both versions will already be obsolete when compared to its PC counterpart. It’s one remaster that may make sense for console owners, but to me it isn’t worth paying out full price again.

In conclusion

Bethesda’s conference wasn’t as good as last year’s but that was a tough act to follow. The games shown were relatively solid, with the return of Prey being the biggest surprise offered up. Dishonored 2 was also particularly strong, though I would have liked to have seen multiple playthroughs of the same level to show off the game’s freedom of choice. A solid presentation all around, just lacking a wow factor that would have made it more memorable. We could have done with less promoting of the awards won by Bethesda games as well.

Rating: 7/10 (Good)

Microsoft
The good
  • ·         A strong variety of titles on show

Microsoft’s show this year pretty much picked up where last year left off; once again it was all games and no gimmicks only this time there were all kinds of games to show. We started off with Gears of War 4 right away, before bouncing around all kinds of different titles from fighting games to new IPs. In terms of presentation, it kept me interested as I was never really knew what was coming next and kept watching as a result. There’s no doubt that Microsoft has realised that they need more than just the same franchises over and over again; they’re willing to diversify, even if the strong variety wasn’t quite backed up fully. I’ll get to that further down.


Microsoft’s online gaming service has long been known for making top standards in online multiplayer and this year they saw fit to improve on it further with smart features that set it apart from PlayStation Network and bring it more in line with Steam. Forming a sense of social community was a key focus as three main features were announced; “Clubs” which allow players of specific games to meet and chat with others, “Looking for group” which aims for easier pairing up in multiplayer focused games and finally “Arena” Microsoft’s foray into the tournament scene open to anyone on Xbox Live. Making the £40 subscription worth paying for is always a positive step and it's clear that Microsoft is still intent on delivering that.


Microsoft closed out it’s presser with a big announcement, that their next console is on the way and it plans on being the most powerful console ever built. With a whopping six teraflops of power, 320 gigabytes of memory bandwidth and 8 CPUs overclocked to apparently outmatch even the PS4 Neo, Phil Spencer touted Scorpio as “the console 100% for you guys”. There’s some big promises being made here and if Microsoft can pull this off, they’ll be in for a chance to get fully competitive in the console market again. More to the point, it shows that Microsoft has completely shut the door on the deeply flawed approach that threw them to the rear of the pack three years ago, once again being focused entirely on games rather than gimmicks and multimedia.

The bad


Microsoft’s strong variety came at a cost though; there were simply too many trailers and not enough gameplay demos. Battlefield 1 had nothing to show, opting to repeat the same trailer featured at EA’s event. Tekken 7 and Killer Instinct didn’t have any matches on stage and DLC trailers for games like The Division had little to no impact.

The few demos that did get shown were either brief or simplistic, just as they were last year. From a gameplay standpoint I felt that Gears of War 4 bears some resemblance to the Gears 3 demo five years ago, only with flashier storm effects and some pretty corny dialogue thrown in for good measure. If Microsoft is looking to stave off franchise fatigue, this isn’t the way to go about it; their biggest franchises need to be progressive, showing proper innovation, especially with several of them debuting on current generation hardware. Final Fantasy 15 and Scalebound both blended together with both games featuring third person action as the characters took on gigantic beats with the help of comrades. Rare promised that their IP Sea of Thieves is one of their most ambitious titles to date, but the brief gameplay shown came off as quite simplistic. Microsoft needs to back up their strong pacing with some proper demos as well as trailers next time.


The cringe worthy moments from Microsoft’s E3 pressers have been abandoned in recent years, but one particular moment came close to regressing to it; Minecraft was presented in a very awkward way by two presenters who were perhaps trying to appeal to a younger crowd. The “Mictrick” as Jim Sterling calls it was once again used to ill effect as the presenters attempted to relay how people play Minecraft. It isn’t as overzealous as Ubisoft, but it was noticeable and ended up overshadowing the announcement of cross-play and new add-ons for the wildly popular indie game which Microsoft purchased in 2014.

  • ·         No Crackdown 3

Following its announcement two years ago, many were expecting the first gameplay of Crackdown 3 to make an appearance at E3 this year. Unfortunately the long awaited sequel was conspicuously absent, leaving other exclusive titles such as Sea of Thieves and Scalebound to fall back on what little gameplay they had to offer. The lack of Crackdown 3 is a disappointment because it is promised to be a showcase of Microsoft’s Azure cloud technology with complete freedom of destruction, something which none of its competitors can offer or match. I haven’t seen games do destruction so well since Red Faction Guerilla in 2009 and Battlefield 4 in 2013; it was an opportunity to show off how Xbox is pushing the boundaries and Microsoft failed to capitalise on it.

In conclusion

Microsoft’s conference was quite good, though that was mostly down to the wide variety of games they had to show. Their biggest weakness was much like last year’s; despite having a good pacing, many of the exciting bits came from games which weren’t exclusive to Microsoft systems. Sure, some of them may be coming to Xbox first but the console as a whole needs to do more than come out with new hardware to stay relevant. Heck I couldn’t spot a single game that was a true exclusive on the current Xbox One console.
It seems that Xbox itself is becoming more and more like PC every year with Microsoft having accepted that they won’t ever catch up to PlayStation 4 this generation, so instead they’re integrating with PC to make up for their failings. In the process, this has drastically reduced the Xbox One’s prospects; why buy the less powerful console when you can play many of its games on PC anyway?

As for Project Scorpio, it’s a sure sign that Microsoft is on the right track from a business standpoint, but without any exclusive games at the moment, I’m left more puzzled than excited for it; with all this PC integration and the subsequent reduction of exclusives on Xbox One, can we expect Scorpio to stand on its own rather than joining up with Windows 10? And how long can it last before PC hardware catches up? We’re bound to find out more over next year but if Microsoft wants to carry on in the console business, it needs to have those killer games that can only be done on Scorpio, something which the company is still lacking.


Rating: 7/10 (Good)


(All images used for the purposes of review and critique under fair use)

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