1. Integrating
too much with PC and Windows 10
As a company, Microsoft is active across computers and the gaming scene so to them it would make sense to pair up their business ventures.
However, this may bring difficulties to the Xbox platform. This is a problem
that began back at Microsoft’s E3 2016 press conference; just about every major
game at the show was set to come to PC as well as Xbox One. They want to target
both markets but when it comes to digital distribution, Microsoft has
absolutely no chance against Valve’s Steam program, a well-rooted service which
has grown over twelve years to become the centre of PC gaming. Microsoft aims
to boost its audience and sales while expanding its reach by marketing outside
of the console market. But by having few “real exclusives” for its console,
ones that require owning the system, Microsoft is slowly killing any reason to purchase
its system outside of brand loyalty. Both Sony and Nintendo have always had
great exclusives to sell their systems; without these the Xbox brand won’t make
much of an impact on the gaming community anymore.
2. A lack of
excitement for Project Scorpio
Announced at last year’s E3, Microsoft’s next system is set to be released by the end of 2017. It’s promised to be the most powerful console ever made, rivalling the best PCs on the market. But with the way
Microsoft is going, will it really be the system to plant them back on top? The
Scorpio is releasing very late in the current console cycle, almost a year
after its biggest rival, the PlayStation 4 Pro. It will also be in competition
with PC hardware which may well progress and update beyond its specs from 2018
onwards. Add to this the previously mentioned problem of Microsoft releasing
across console and PC and we may have a powerful system with little to no
incentive for purchase. Phil Spencer and company haven’t said very much about
how the Scorpio can stand on its own, making a case for why we should buy it
over both a PlayStation 4 and top-range gaming PC.
3. The
continuing fallout from the Xbox One launch
The recovery of Xbox’s brand image has been a slow, drawn-out
process; rarely had there been such a tremendous backlash against a tech
company back in 2013. Treating customers with such contempt left Microsoft
floundering at the start of the eighth console generation. It then took them several years to switch around their leadership, retract their controversial policies and last, but certainly not least, ditch the Kinect before they could finally get back to focusing on games for their system. Phil Spencer has been
doing his best to repair the damage but there’s only so much he can do when the
system, in the eyes of some people, remains a shady, corporate machine designed
to separate them from their money.
4. An
insistence on continuing franchises with unremarkable entries
When looking at its time in the current generation of
consoles, Microsoft’s focus has been tailored towards ensuring profitability.
To do that, they wanted to keep their franchises going, rather than investing
in new ones. Halo, Forza and Gears of War are its three heavyweights and while
Forza Horizon 3 carried on the series in a deep, detailed way, Halo and Gears
of War have been slipping from their once lofty perches. Halo 5: Guardians is
widely regarded as the weakest mainline game in the venerable shooter franchise
whereas Gears of War 4 stood out as unremarkable, not doing enough to push the
series forward on new hardware. Even Dead Rising 4, another timed exclusive for Microsoft fell short last month, marking itself as a title that veers far from what made the first two games successful. On top of that, the way Microsoft has
handled its biggest IPs has been rather controversial with microtransactions sneaking their way into all three franchises. It’s off-putting for long-term
fans of franchises when you surprise them with options designed to take more of
their money after the initial purchase.
5. Not taking
risks with developers and flopping IPs
How long has it been since Microsoft produced a proper
exclusive system-selling franchise that really shows off the creative talent of
the Xbox brand? Arguably not since Gears of War was launched back in 2006; the
company just hasn’t been able to rekindle that flame, a series that really
takes the gaming community by storm the way Halo did with the original Xbox.
Buying up exclusive deals hasn’t been the best move to take; with their purchase of Rise of the Tomb Raider exclusivity back in 2014 and more recently Minecraft, Microsoft sticks out as a gaming corporation very reluctant to push
the boundaries of the industry and carve out a full identity for themselves.
2016 wasn’t the best year for the Xbox One either with Recore and Quantum Break
both falling well short in terms of player reception. Microsoft’s fourth
exclusive franchise Fable also came to an unfortunate end with the closure of Lionhead Studios and the cancelling of Fable: Legends. It speaks volumes of
Microsoft’s attitude towards AAA development when they’re willing to close
studios down and give up on games while Sony released The Last Guardian in December 2016 after years of delays and pushbacks.
The reason for Scalebound’s cancellation remains vague but it
stands as a massive disappointment; alongside Sea of Thieves it was one of the
biggest games coming up for Xbox in 2017. What happened? Did Microsoft and
Platinum Games have a falling out? Was the game not running well on current hardware?
Or was it not going to be profitable enough, considering Microsoft’s failed console ventures in Japan? Game director Hideki Kamiya has been known to want
complete creative control over his team’s projects and arguably the most likely
reason is that development problems and friction arose between developer and
publisher. Kamiya himself said that he didn’t like how Microsoft had been marketing Scalebound towards the end of 2014.
Ultimately Microsoft needs to find their way out of the rut
they’re stuck in or they might end up bowing out of the console business; they
certainly have decent leadership, but their choices regarding game development
and intervention as a publisher need rethinking in the future.
(Images in the public domain used for the purposes of review and criticism)
(Images in the public domain used for the purposes of review and criticism)
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