Thursday, 14 June 2018

E3 2018 Post-Mortem Part 2: Ranking the Press Conferences (Second Half)

Here's the second round of my thoughts on the E3 2018 Press Conferences. See the first half with EA, Bethesda and Microsoft here.

Ubisoft

The Good

  • A committed focus on community

Just about every major Ubisoft title at the show this year had some kind of public beta attached to it in a bid to get gamers onboard sooner. It’s a practice that paid off in spades with Rainbow Six: Siege which now boasts a player-base 35 million strong after plenty of back-and-forth feedback between developer and audience. With the right approach, each of Ubisoft’s upcoming titles with a focus on multiplayer can achieve plenty of bug fixes, patching up and stability before release, though this should only be a starting point. Sustaining each title after its launch is equally important but the way in which Ubisoft is actively involving its fans from the outset is very commendable. The biggest example of this, fittingly enough was Beyond Good and Evil 2; a surprise appearance from actor Joseph Gordon-Levitt showcased the opportunities for fans to get their own art and creativity featured in the game, allowing them, to an extent to leave their own mark on the game world at large. It’ll be interesting to see where this project goes.

  • Hefty details on The Division 2, Skull and Bones and Assassin’s Creed Odyssey

Ubisoft had a wide variety of titles on show, and each of the bigger ones all had plenty of details that succeeded at picking up where last year’s show left off. The Division 2 kicked things off with a healthy dose of details regarding character classes, something quickly followed up by full gameplay for Skull and Bones; while I was tempted to write it off as an Assassin’s Creed IV with multiplayer ship battles, the game appears to be coming into its own. At many points throughout the gameplay, I thought to myself: “This is what Sea of Thieves should have been” with all its customisable ship parts, battles involving multiple players teaming up to take on a powerful Spanish frigate and plenty of different armaments to use as you tear your way through the Indian ocean. To finish the presser, Assassin’s Creed Odyssey took to the stage with a stunning rendition of Ancient Greece and Sparta; there’s plenty of charismatic performances from the characters so far but the gameplay itself is treading fairly closely to 2017’s Origins. With the release date at the end of the year bearing down on the developers, Odyssey should try and go the extra mile to make improvements.

  • Varied aesthetics and good pacing

Outside of a few detours I’ll get to in a moment, Ubisoft’s presser ran on a very consistent pace and for the first time, there wasn’t a definitive host tying it all together, a choice I feel paid off. The formula worked like this; a flashy CG trailer showed on screen alongside the stage changing colours to match the tone of each game, developers took to the stage to talk about the title and this was followed up by gameplay demos to give an extensive look at the bigger games Ubisoft has coming up. It’s a very fluid style of presentation that kept things moving smoothly a majority of the time. Much like last year, the conference concluded with a group-up of all the Ubisoft developers together, another terrific way of wrapping things up.

The Bad

  • Opening with Just Dance… again…

It only took up five minutes at the start, but it still felt wasted. Just Dance is now the only motion-controlled franchise left in gaming and it really doesn’t have any business sticking around as long as it has. Yearly editions serve only to add new songs and play along with the latest trends in music and dance; the Nintendo Wii moved on long ago, the Microsoft Kinect was unceremoniously executed, and PlayStation Move is barely used outside of VR. Despite being the most profitable of the bunch, it’s getting tired now. That, and people don’t go to E3 to see an awkward dance performance… Now might be the time to put the franchise down.

  • A couple of awkward moments regarding presentation

Ubisoft has had its cringy moments at E3 over the years, until finally moving on from it last year. However, at E3 2018 there were a couple of points where the company almost veered back into that awkward territory. Joseph Gordon-Levitt’s collaboration on Beyond Good and Evil 2 was cool, but his time on-stage was bookended by a few awkward high fives. Then there was a random segment involving Trials where a presenter took a tumble on a cardboard podium; it’s meant to tie in with the wacky nature of the platforming motocross game, but it came off as rather forced. The company should work to curb these like they did in 2017.

  • Little in the way of new announcements or surprises

Ubisoft may have delivered plenty of details regarding its upcoming games, but it lacked the surprise factor and played things safe as a result. The only exception to this was a crossover with Nintendo’s Starfox via the “toys-to-life” based Starlink followed up by a second appearance from Shigeru Miyamoto; this continued collaboration with Nintendo is sure to garner a great reception from fans of both companies. But Ubisoft’s flair never really went beyond this announcement; there was little in the way of new IPs and they didn’t land a major reveal the way they did with Beyond Good and Evil 2 the year before. Perhaps Ubisoft could be open to taking risks and looking to take on new ideas in the future.

The Verdict


Ubisoft stole the show at last year’s E3 and that was always going to be a tough act to follow. While they couldn’t match 2017, this year was still an admirable effort with plenty to show. The style of presentation could be the best of the show and while it’s disappointing to see a lack of major surprises, the company still delivered where it counted and that puts them on the upper tier of the press conferences for 2018.

Rating: 7/10 (Good)

PC Gaming Show

The Good

  • A higher ratio of gameplay trailers

Given that the PC crowd are often more dedicated players than their console counterparts, developers must plan their stage shows accordingly and to do this, they focus more on core gameplay rather than spectacle-based CG trailers. Each title shown off at the PC Gaming Show was entirely gameplay based and this gave a full, more cohesive impression of each title and how it would play. Delivering gameplay on an upfront basis sets the PC Gaming Show from its contemporaries and creates a strong impact through a genuine look beyond a simple trailer.

  • Strong variety and fluid presentation

From the get-go, the PC Gaming Show knew exactly what it was about. Swapping back and forth between conference regular Sean “Day9” Plott and newcomer Frankie Ward, the PC Gaming Show always moved at a consistent pace, delivering tons of different games from a multitude of companies and genres. Both presenters laid down a few quirky remarks without veering into snarky or corny material. Between PC Gamer and Ubisoft, the two companies know how to stage and present a press conference.

  • Plenty of focus on the community and modding scenes

The PC space is also home to dedicated communities who continue to populate games many years after their initial releases. The modding scene was given its due with The Forbidden City and further down the line, Warframe took to the stage and as a title that has always had a strong focus on community and its dedication to that really shone through the announcement of “The Sacrifice”, the latest update to the long-running free-to-play third person shooter. With the focus on community in mind, the PC as a platform is always catered to by players as well as the development scene and the show saw fit to hammer this home.

The Bad

  • Spreading thin on major gameplay demos

The PC Gaming Show has always prided itself on delivering a higher quantity of games than any other conference at E3 and while this does provide great variety, it also means the show itself withholds from going into greater detail on some of the bigger AAA games coming out. Each game of the show had about a four-minute timeslot to show the trailer, give a quick rundown and then move on stage for the next title. There were very hardly any deep dives throughout the runtime and this quantity over quality approach isn’t always the best option to take.

  • Little mention of VR hardware and titles

As arguably the pioneering platform for virtual reality hardware, the PC space is the only way to use the Oculus Rift and HTC Vive headsets due to its processing power and capacity. With the PC as a platform constantly improving, the expectation comes that VR will also become a greater part of it, so you’d think that the PC Gaming Show would take steps to show this progression and support the emerging platform. While there was a brief talk from Acer on new display tech, VR was hung out to dry as the only major title shown was Insomniac Games’ Stormland, a dazzling science fiction world involving farming androids. This is something they work to include more of next time.

  • Quite a bit of pitching and proposed advertisements

While the format of the PC Gaming Show was consistent and fluid, the developers that took to the stage kept the details fairly brief, before quickly turning players attention to pre-ordering via digital stores. While not nearly as contemptable as EA’s press conference, it did become tiresome after a while to see developers talk business, rather than going into further detail on the games they were making. It started to turn the conference more towards a business pitch, rather than a passionate display of talent across the PC space.

The Verdict


The PC Gaming Show continues to stick to what it does best, showcasing a diverse line-up of games on the most diverse platform on the market. The hosts both did an excellent job of taking the audience through it all and while the conference was spread somewhat thin, by the sheer number of games on stage, it still delivered where it counted. They just need to mix up the proceedings a bit more with some extra talk of VR and other segments and they should be all set to top the press conferences.

Rating: 7/10 (Good)

Sony

The Good

  • Strong demos for every major exclusive

Sony has been heavily focused on exclusive games as a driving force for the PlayStation 4 from day one and 2018 was no different. Every time a big title comes out for the system, hordes of gamers flock to it and others on the fence are often converted. This confidence meant that Sony didn’t have to throw the word exclusive around every five minutes and could instead let the games speak for themselves. Just like the original did way back in E3 2012, The Last of Us 2 hit hard with its brutally visceral gameplay, perhaps more so than any other title at the show. Sucker Punch finally returned to the development scene with Ghost of Tsushima, Death Stranding got a mysterious and foreboding collection of gameplay teases and Insomniac’s Spiderman wrapped up the show with an explosive chase pilling in five of the webslinger’s foes at once. It’s a great variety of titles with plenty to offer for the next year or so and most importantly of all, they require owning a PS4.

  • Resident Evil 2’s comeback in HD

One of the most requested remakes of all time is Capcom’s Resident Evil 2; widely regarded as a massive improvement on the franchise’s 1996 debut, the hype cycle for an upscaling first began with the remake of the original Resident Evil for the Gamecube in 2002. With the power of new hardware, the updated version was the definitive way to play with an increased level of atmosphere and graphic horror. Fans then began to speculate what RE2 would look like in higher definition and were left waiting 16 years. At Sony’s show they finally got their wish. The trailer was brief, but the atmosphere and graphical leap across three generations created plenty of excitement for the long-awaited remake of what some fans consider the best in the series and the most polished of the classic PS1 trilogy. The game is looking to use the third-person over-the-shoulder viewpoint pioneered by Resident Evil 4 as a gameplay template and if all goes well, it’s sure to be a big hit upon release next year.

  • Intriguing new announcements of Control and Deracine

The new announcements that flanked the bigger titles at Sony’s E3 opted for a simpler climb-down from the AAA approach. The first of these was Control, a foreboding delve into the twisted mind of a father struggling with his family life and the psychological repercussions; it’s coming from Alan Wake and Quantum Break developer Remedy Entertainment, who sure to pour a ton of effort into any story they produce. Then there was Deracine, a VR offering by From Software looking to dive into the more spiritual side of a class full of students. From what we’ve seen from the developer, the game will be a major departure and another strong showcase of Sony’s commitment towards allowing developers to express their creativity. I look forward to seeing more from both games.

The Bad

  • Hackneyed pacing alongside an unneeded intermission


Sony decided to present its E3 briefing a bit differently this year; rather than a giant stage, the company started out in a tent, one decorated to match the opening demo of The Last of Us 2; the demo played, people got excited then without warning they cut to an intermission as the attendees moved into another hall. This brought the pacing to a rather abrupt halt and really muddied the overall consistency of the conference. In previous years, most notably 2016, Sony have worked to absorb the audience completely with music numbers and carry on with the announcements from there. But this time, the musical performances from an acoustic guitar and flutes weren’t as impactful as they should have been. This was down to the presser not working to pull people in from the offset. Overall Sony’s presentation went in a different direction and failed; they should keep to the more grandiose theatre setting for next year.

  • No Final Fantasy VII Remake or Shenmue 3


Sony’s thunderous announcements of Final Fantasy VII Remake and Shenmue 3 made E3 2015 one of the best in the show’s history, not to mention plant them firmly on the top of fandom circles in the years following. Role-playing fans had been waiting years for these two announcements and in the three years since, we’ve hardly heard a peep about either of them. Supposedly there are some serious development problems hanging over FF7 Remake but as for Shenmue 3 there’s been no information since the kickstarter was launched. It’s very disappointing to see E3 come and go without any updates, doubly so for those who were positively ecstatic to see their favourite franchises come back. I suppose we’ll have to wait a while longer.

  • Little to no mention of PlayStation VR or indie titles

Sony’s strategy for PlayStation 4 has certainly gone far beyond the console itself, most notably with the VR market; with such a commanding lead in the hardware market, the company added its own contribution to the headset pile. While there have been some successful titles such as Farpoint and Batman Arkham VR, the headset has yet to reach its full potential. At E3 2018, new titles that aimed to push the boundaries of this tech were mostly missing in action, the only exception being From Software’s Deracine at the end of the show. It’s unfortunate that Sony chose not to expand its VR line-up this year despite the current generation of consoles coming to an end. It would have gone a way towards reaffirming their support for the peripheral.

The Verdict


Sony’s conference was mostly strong, but several niggling things held it back. It certainly felt very minimalistic when compared to previous E3s, with only a couple of musical notes breaking up the proceedings. There was less talk on stage from Sony this year and plenty of focus on what they do best; true exclusive titles that strive for a cinematic tone. With that said, the conference’s pacing felt off and some of the heavy hitters that made the company a force to reckoned with in LA in previous years were still nowhere to be found. As a result, Sony felt short of “winning” the press conferences and should work to fix the issues with presentation for next time.

Rating: 7/10 (Good)

Nintendo Direct

The Good

  • A fully featured showing of Super Smash Bros Ultimate

Back in 2014, Super Smash Bros for Wii U and 3DS made its mark as one of the best games of the year. The fifth entry was inevitable and at Nintendo’s Direct event, creator Masahiro Sakurai unveiled it in full. Tons of information rained down from a complete rundown of every single character, to individual changes to fighting styles and aesthetics, new fighting techniques assist trophies and stages. All this obsessive detail really pulled fans and new players alike into the new game. It was all capped off by the reveal of Metroid’s mechanical dragon Ridley as a playable character Suffice it to say that Nintendo dedicated more time, effort and detail to Smash 5 than any other game at E3 this year, which is a testament to their continued commitment and passion for the franchise.

  • Solid relations with third party developers

One of Nintendo’s biggest weaknesses over the years was its access to third party studios; the Wii U was the biggest victim of this problem back in 2012 and 2013. Facing poor hardware sales, publishers left the system in droves, refusing to put out their titles on a system that wasn’t making bank. With the Switch however, Nintendo have really turned things around and a quick montage of games coming to the “play-anywhere” device proved this. Dark Souls Remastered, Arena of Valour, Crash Bandicoot N. Sane Trilogy and even Wolfenstein 2: The New Colossus are just some of the releases on their way to Nintendo’s system, with more to follow. It’s clear that Nintendo’s strategy with the Switch is paying off in spades.

  • A good array of new exclusives for the Switch

Nintendo has always prided itself on delivering its biggest franchises but putting a new spin on them each time. But in recent years, they have been pushing into fresh territory and investing in different genres. Arguably the biggest of these in the current decade is the sci-fi RPG Xenoblade Chronicles but more are on the way for Nintendo Switch. Super Mario Party looks to be another wacky party game, but Daemon X Machina is a rapid barrage of Gundam style mech combat and Hollow Knight and Overcooked are set to deliver more bite-sized chunks of gaming. This variety is far better than all the shovel ware rubbish that polluted the Wii’s line-up a decade ago.

The Bad

  • No Metroid Prime 4

The Metroid franchise had been lying dormant for a while when Nintendo took it back to its roots last year. Samus Returns proved to be a welcome return to the 2D adventure genre and now all eyes are turning to the next 3D entry, Metroid Prime 4. The original trilogy across GameCube and Nintendo Wii are some of the most critically acclaimed games Nintendo has ever put out and to see a fourth entry announced got fans excited. Sadly, for 2018, the new game chose not to appear at E3, leaving us waiting until the next big event for extra details. Getting some concrete gameplay videos or trailers would have gone a long way towards keeping anticipation going while also serving a reminder that Nintendo is taking the franchise seriously.

  • Smash 5 overshadowing other titles

The announcement of the fifth Super Smash Bros title came as both a blessing and a curse for Nintendo. While tons of details were revealed, the game itself ended up taking a good two thirds of Nintendo’s live feed, time that could have been filled by Metroid Prime 4 and other exclusive titles. 2018 would have also been a good point to unveil the next Starfox or Zelda title and overall a stronger variety outside of Nintendo eshop titles and re-releases of older games would have generated more excitement and variation to the overall feed.

  • Little clarity on the Switch’s upcoming features, especially online multiplayer

Nintendo has never really been a big player on the online scene; the company’s wi-fi connection didn’t draw the best reception on both the Wii and Wii U and since launching the Switch to immense success, the Japanese company has been somewhat tight-lipped on what the Switch will offer for its online audiences. What we know so far doesn’t fill one with excitement; the console will use a paid service and require a rather cumbersome mobile application just to use voice chat features. This year’s Direct feed could have been used to allay these concerns and push the Switch as an online-ready system. While the company has thrived for decades on providing local multiplayer experiences, online could be a new frontier for Nintendo if they embraced it wholeheartedly.

The Verdict


Nintendo’s more compacted Direct offerings differ greatly from their conference focused counterparts; they don’t have a grandiose presentation but simultaneously get announcements out quickly and efficiently. Additional exclusives, a multitude of third-party titles are all well and good, but of course it was Smash 5 that really showed off Nintendo’s brand of fun this year; it’s been an unstoppable juggernaut in the industry for almost two decades and shows no signs of slowing. There was part of me that felt the latest fighter did get in the way of showing off other titles for the Switch, but Nintendo’s showing was ultimately a good one.

Rating: 7/10 (Good)

That just about covers it for the E3 2018 press conferences. Keep an eye out for the final part on the show as a whole soon...

(Images used for the purposes of review and criticism under fair use)

Monday, 11 June 2018

E3 2018 Post-Mortem Part 1: Ranking the Press Conferences (First Half)


E3 has returned to Los Angeles for 2018 and once again I'm looking at each of the press conferences step by step. Let's see if the big companies made a big improvement from last year's somewhat underwhelming offerings...

EA

The Good

  • Passionate presenter Andrea Rene

While EA’s presenters at E3 have been standard fare over the years, Andrea Rene took the stage this time around and definitely stood out for her cheerful demeanour and passion. Despite all the horrible rhetoric from EA bosses and basic presentations from developers, she did her best to keep things moving along and the audience engaged. For the most part it worked, and she would do well to come back and host again for next year if EA gets their act together.

  • Indie titles Unravel 2 and Sea of Solitude

The one shining spot in EA’s dumpster fire of a publisher reputation is its indie titles; there really is some genuine creativity going on here and a couple of proud developers showcased their visions with real conviction. Unravel 2’s creator Martin Sahlin and Sea of Solitude’s Jo-Mei both stood out among all the other developers who barely had a chance to show off their latest products. They’re both proof that even with all EA’s missteps, there’s still some artistic creativity coming out of the studio.

The Bad

  • The butchering of Command and Conquer on mobile

As one of the most popular strategy gaming franchises of all time, Command and Conquer has been dormant since EA pulled the plug on the main series back in 2012. Personally I've never played the series, but it's hard not to see the impact it had on the industry. This year, they saw fit to bring it back, but in the worst way possible. Command and Conquer Rivals is a stripped down mobile game, designed to extract maximum value from a mass market audience with minimal development costs. Adding further insult to injury, Rivals was the only title of EA’s entire presser to have a full gameplay presentation which ironically speaks volumes of where their priorities lie.

  • A general lack of caring and no details on Star Wars titles

While there were some developers who made a point that there titles would not have the dreaded loot boxes seen in the Star Wars Battlefront 2 fiasco last year, EA stood out among the other conferences for being incredibly arrogant; there was no official apology or admittances of guilt, no promises to do better, only manipulative spin about EA were going to make gamers happy, give them choice and so on. Rarely has a company sunk so low in the gaming industry and rather than work to make amends, Electronic Arts has the cheek to keep talking down to their fans. It also didn’t help when the next Star Wars title (Which EA still has a monopoly on by the way) was relegated to a quick chat in the audience with developer Respawn Entertainment. It was incredibly contemptuous all around.

  • Anthem’s basic showing and lack of details

Anthem stands as the biggest title coming from EA right now and after its initial announcement last year, we were hoping for some further details on what the game is like under the surface. Unfortunately, they saw fit to put out a very similar demo involving flying around the environment and killing mobs of enemies which raises the question: Is Bioware set for the chopping block? They will be if Anthem doesn’t succeed next year and while this year’s demo looked cool from an aesthetic standpoint, we still know nothing about the story, characters and game world about eight months from release. Mass Effect: Andromeda had the same problem, but this time the Canadian developer won’t be able to survive another critical failure. It will be a crying shame to see them leave the industry, but who knows? Maybe they can pull it together before Anthem’s release next year.

The Verdict


Outside of a capable host and some passionate indie titles, EA’s showing was very poor; they just didn’t have anything exciting to show. Hardly any gameplay trailers or demos were on stage, the return of Command and Conquer was relegated to a mobile game and the few passionate indie devs on stage were quickly overshadowed by all the heartless rhetoric thrown about by the clueless executives. Time and again, EA has been out of touch with their customers and this year took that to another level.

Rating: 3/10 (Bad)


Microsoft

The Good

  • Closing with Cyberpunk 2077

Since The Witcher 3: Wild Hunt stormed the industry in 2015, we’ve all been eager to see what Polish developer CD Projekt Red had in store for us next. They surprised us this year with a rush of colour and dystopian science fiction in Cyberpunk 2077. There’s plenty to see throughout the trailer from the world to vehicles with plenty of style to all of it, but what made it a great close to the presser was the cut-off to Spencer’s final speech. While we don’t have any real gameplay yet, the game is clearly well on its way through production and knowing CD Projekt’s commitment to consumer-focused practices they won’t put a foot wrong in that regard.

  • The return of Battletoads

The only real surprise Microsoft had to offer of its own accord and not a multiplatform title at E3 2018 was the comeback of a fan favourite; we don’t know much about it, there wasn’t even any real gameplay but the fact that Battletoads is coming back, a long-forgotten product made famous by its gruelling difficulty, is good to hear, not mention that it’s a fully-fledged game and not part of another project like Conker was for Project Spark. It shows Microsoft’s newfound commitment to bringing back old favourites and also tasking Rare with more than just Kinect games. It should be a faithful recreation upon release next year.

  • A good collection of world exclusive announcements

For all its lack of true exclusive games, Microsoft sure had a strong line-up of world premieres that made their debut at E3 2018; Just Cause 4, The Division 2, Shadow of the Tomb Raider, Jump Force, Dying Light 2 and Fallout 76 all had strong trailers, but it arguably Devil May Cry 5 that made the biggest impact. After a decade of waiting and a very poorly received reboot from Ninja Theory in 2013, the original hack-and-slash franchise is finally going back to its roots and fans are clearly excited. All of these premieres together definitely added a fair bit of flair to Microsoft’s conference, even if some of the announcements were simply continuations of franchises like Gears of War and Forza.

The Bad

  • Little in the way of new and proper exclusives

Microsoft’s exclusive line-up has run into problems for the last three years with cancellations and failures left and right. The company integration of the Xbox brand directly into the PC space hasn’t helped either. The word “exclusive” has become a fixture of the company’s conferences but very rarely is it actually used properly. The only completely new title we saw was Sekiro, a From Software effort based in the lore of Samurai and ancient Japan. Almost everything else was either a new franchise entry or a holdover from PC or another studio acquisition such as We Happy Few from Compulsion Games. Every year Microsoft talks about bringing new experiences to Xbox but they rarely deliver. This needs to change.

  • Much talk and little payoff or following through

Phil Spencer is a very passionate head for Xbox and at E3 2018, this was on display all the way through; after having to pick up the Xbox brand, he’s done a great job of communicating the messages right and leading the gaming division of Microsoft. But unfortunately, a lot of his talking points regarding games fell short; they talk about investing in new franchises and yet they still refuse to give studios like 343 or The Coalition the chance to take risks with a new IP. Acquiring new studios is only a starting point towards creating new IPs for Xbox. They throw around the word exclusive so much and yet only three or four titles out of the fifty shown were proper Microsoft exclusives. This hollow rhetoric made it difficult to get excited about upcoming titles from the American company.


  • No Halo 6 or any indication of fixing the franchise

While Halo Infinity did open Microsoft’s presser, the next big title in the biggest Xbox franchise of all time was absent. Halo 5 Guardians was a colossal disappointment for fans and casual gamers alike in 2015 and some online commentators have claimed that 343 Industries are in panic mode right now, struggling to find a cohesive vision to close this trilogy of Halo games. Three years on, the time to fix the franchise is now and with Halo 6, 343 could have taken some real steps to reassure the fans and get the excitement going. Regretfully, they chose not to show up, which means we may be waiting a while for them to make an official announcement.

(Correction: Halo Infinite is indeed the sixth main entry in the franchise, but we know very little about the game based on the debut trailer)

The Verdict


With Sea of Thieves disappointing massively and State of Decay 2 falling short, Microsoft needed to pull people back in with a strong collection of new exclusives; did they deliver with their big conference? Only a little bit; Microsoft is trying, but not in the right areas for me. Aside from new studio The Initiative and Sekiro: Shadows Die Twice from From Software to rival PS4’s Bloodborne, Microsoft could have had so much more. The world premieres were strong but like previous years there just isn’t anything that will convince me to run out and buy an Xbox One and if this round of exclusives doesn’t work out, they may have to call it quits on this console generation.

Rating: 6/10 (Fair)


Bethesda

The Good

  • A general sense of self-aware humour sprinkled throughout

Bethesda has been called out online for quite a few things over the years including buggy release, endlessly re-releasing Skyrim and ending up leaking game releases through retailers. This year at E3 the company decided to have a bit of fun with their reputation, whether it was the sarcastic comments from Pete Hines regarding Walmart Canada or the release of Skyrim on Amazon Echo, none of it felt forced, just a neat way of breaking up the announcements with a bit of self-aware acknowledgement of past mistakes to make sure things didn’t get too serious.

  • Announcements of Starfield and The Elder Scrolls VI

Bethesda closed out its E3 press conference this year with two big announcements and while they were only trailers, they left audiences with the first seeds of anticipation. First up with Starfield, the first original IP from Bethesda in 25 years and a galaxy spanning RPG with plenty of potential given Bethesda’s pedigree for crafting on a gargantuan scale. Then the big one; Elder Scrolls 6 is on the way, seven years after its predecessor, Skyrim launched and went on to become one of the most popular games of all time. These announcements were just what Bethesda needed to get fans back on board after disappointing with Creation Club (Paid Mods) last year.

  • Each and every major franchise getting a slot in the schedule

Bethesda knows its franchises well and this year it was very consistent in giving each and every one of them a good amount of time on stage. Wolfenstein 2 is getting a new side story following William BJ. Blasckowicz’s twin daughters, Doom got a sequel in the form of Eternal, The Elder Scrolls Online continued to expand, Quake Champions is on its way to completion with help from the community and Rage 2 marked itself as far more zany and wacky than the 2010 original. The company has plenty to offer for the foreseeable future and this steady stream of new titles will keep the momentum going into 2019.

The Bad

  • A rehash of Fallout Shelter, rather than a Fallout 3 remaster

Fallout 3 is another immensely popular title from Bethesda’s past and it also happens to be my first time getting into the franchise. Ten years on from its release, the time seemed ripe to update the game with modern tech and perhaps even build on the game’s original sombre tone. Sadly it was not to be as Todd Howard ended up talking about Fallout Shelter, a far less impressive mobile game that I stopped playing a while ago. Releasing on Switch and PS4 gives access to more players but the game I feel has reached peak evolutionary potential. Without any more improvements to add to Shelter, it’s better for Bethesda to move on to other projects.

  • The Elder Scrolls Blades: Another mobile title…

Sadly, the Elder Scrolls Blades was not the new project I had in mind; the announcement trailer for this mobile game was very underwhelming; on the whole it felt like a watered down version of Elder Scrolls with a few building and social mechanics stacked on for good measure. I’ll give the development team kudos for working to include plenty of modes and a more classical pen-and-paper mode for portrait-oriented screens, but ultimately Blades won’t set the world on fire and should have been relegated to a separate announcement outside of E3.

The Verdict


After last year’s disappointing performance, Bethesda made a decent resurgence for E3 2018. They had plenty to say about every major franchise and while some announcements were more impressive than others, the presser went along at a good pace. Of all the games on show, it’s Fallout 76 which had me split down the middle. It’s nice to have the first multiplayer-based Fallout but in doing so, the series will continue to move away from its deep RPG roots and alienate long-term fans, myself included. We’ll find out how it turns out in November this year.

Rating: 7/10 (Good)



(Images used for the purposes of review and criticism under fair use)

Wednesday, 6 June 2018

Post-Viewing: Solo, The Last Jedi and the current state of Star Wars



For a franchise that has spanned over forty years, Star Wars has branded itself into popular arguably more than any other franchise; we’ve seen collectables, action figures, video games, fan-fiction and expanded stories among many other components. But as of 2018, the franchise appears to be in a bit of a rut. We’re just over halfway through Disney’s new foray into the science fiction series, which has been rocked by a major backlash and a mediocre spin-off tale.


First, let’s talk about The Last Jedi; part of the reason why I didn’t write a post-viewing for Episode VIII last year is because the backlash was so severe, I didn’t want to open The Cainage Critique to all kinds of nasty comments. The film is by far the most divisive Star Wars film ever released and the fact that it’s a mainline episodic entry in the franchise only amplified the hate that poured all over the internet. Most of the mega-fans I talk to have a deep dislike for Episode VIII, saying that it all went downhill as soon as Luke Skywalker tossed the lightsabre that connected the three trilogies. But more specifically, I’d say the three pet peeves with Rian Johnson’s effort are as follows…

1.     Luke Skywalker’s Overall Character Arc

2.     Supreme Leader Snoke’s untimely demise at the hands of Kylo Ren

3.     Rey’s parents being insignificant and not tied to any previous characters


Each of these, the fans tell me, ruin the story threads of episode VII among other aspects of the film that disregard the nature and rules of Star Wars as a whole. It got so bad that a petition was signed by thousands demanding The Last Jedi be removed from official canon. But for a fictional tale set in a galaxy far, far away, do any of the decisions made by Rian Johnson really break the franchise completely? Believe it or not, there was a time when Star Wars fans were eager and welcoming of new material and authors working to build upon and expand the original fiction. This took shape in the expanded universe, which has since been retconned by Disney but still holds sway with some parts of the fanbase. After taking some time to consider it, many now hold different views about Episode VIII and some of these are shared by the film’s creators; Mark Hamill himself called the film “incredibly daring”. My problem with The Last Jedi’s backlash is that fans have become so attached to theories and their own self-imagined plotlines in recent years that they subsequently turn very hostile to change that doesn’t fit their viewpoint. They cry foul at Episode VII for essentially being a remake of A New Hope one minute, then shout even louder at its sequel for going too far with change the next. Personally, I feel people, particularly long-time fans should try to be more open-minded to things they don’t expect. In the YouTube essay: “Forcing Change” by Lessons from the Screenplay, one key quote stuck out to me: “The Last Jedi directly answered all the questions it thought were worth answering and dismissed the rest”. Some enjoyed Episode VIII, myself included and others feel that the franchise has now been written into a corner, having cast aside every inch of not only the mystery set out by The Force Awakens but also the lore of Star Wars as a whole. In truth, it will be up to JJ. Abrams and the as-of-yet unnamed Episode XI to end the sequel trilogy on a high note. But the state of Star Wars isn’t only taking a downturn for its main entries.


Now we come to Solo: A Star Wars Story, which as you know I didn’t really enjoy so much; while not claiming the title of worst Star Wars film (Episode I: The Phantom Menace holds that dubious honour for me) it came off as incredibly lacklustre and more importantly, unneeded. Clearly audiences at large agree with the latter as it was recently revealed that Solo could be the first Star Wars film to lose money for its production company; it needs 500 million dollars to be successful and is currently sitting at 267 million. Some have called the film, the first “money-grab” rather than a coherent part of the franchise and I can’t help but agree. Rogue One used fan service to pronounced effect (That final Darth Vader scene is still fantastic…) while also patching up gaps in the timeline with an entirely new set of characters and a dramatically different tone. Solo tried something similar, but without giving much depth or arcs to its characters. We’re supposed to see how the likes of Han and Lando got to where they are at the start of the original trilogy and yet Solo didn’t tell me very much. The production troubles that plagued the film may have resulted in a less-than-stellar final product; 70% of the film was reshot by Ron Howard and this inconsistency undeniably takes the wind out of the spin-off’s sails. Solo is falling short right now for three reasons…

1.     The film’s lesser quality when compared to others in the new series

2.     The general audience’s lack of enthusiasm for a Han Solo origins story

3.     The overall animosity following The Last Jedi’s mixed reception in December 2017


In summary, the two biggest problems plaguing Star Wars right now are a somewhat over-entitled fanbase who are resistant to change and an inconsistent production when looking into the spin-offs. Everyone is entitled to their own opinion of course, but the overall level of backlash is a bit too high right now and this will end up impacting the future films to come if the filmmakers take it to heart. Simultaneously, Disney needs to take a step back and get the balance right; find out what the fans are after when it comes to spin-off stories without being afraid to let the filmmakers put their own spin on Star Wars as a whole. The franchise has survived 40 years and a trilogy of lacking prequels. It can certainly bounce back from the bad feedback it’s been getting in recent years. I continue to look forward to closing chapter of the sequel trilogy in 2019. 

(Images used for the purposes of review and criticism under fair use)

Saturday, 2 June 2018

Solo: A Star Wars Story Movie Review


Released: 25th May 2018 (United States)

Length: 135 Minutes

Certificate: 12A

Director: Ron Howard

Starring: Alden Ehrenreich, Woody Harrelson, Emilia Clarke, Donald Glover, Thandie Newton, Phoebe Waller-Bridge, Joonas Suotamo and Paul Bettany

The sequel trilogy of Star Wars has been making steady progress, with the “Star Wars Stories” filling the gaps in-between. The second of these, based on a young Han Solo is set to continue the side-stories, albeit it with a rather mixed set of results.

As the title implies, Solo tells the tale of how the legendary smuggler (Played by Alden Ehrenreich) earned his reputation as one of the best pilots in the galaxy; Han himself is a loose cannon, bribing and talking his way through most situations and soon he teams up with a rag-tag group of smugglers led by Thomas Beckett (Woody Harrelson) to pull off heists across the galaxy. It’s a tantalising premise to learn a bit more about a popular character, but the result leaves much to be desired. The pacing in the first act is very sloppy as we’re dumped into the first action scene with very little context or background to set the scene in Han’s home town of Corellia. From here, things don’t really improve as transitions often occur jarringly from planet to planet, evidently the result of studio cuts and reshoots. For a film series that has always shown its heroes travelling from one place to another, you’ll often be left scratching your head as characters suddenly appear in other locations without much of the way of progression, resulting in a knock-on effect on the film’s pace. The action scenes are at least fun to watch but ultimately there’s very little in the way of tension, urgency or unpredictability here and because the film doesn’t tell us much that we don’t already know it lacks the impact of its contemporary prequels.

The characters, despite being well-acted, stand as a missed opportunity in Solo. Alden Ehrenreich is perfectly serviceable as Han, having taken some guidance from Harrison Ford in the lead-up to production, but his character doesn’t go through much change throughout the film; he’s very much the same cocky rogue we knew in the original trilogy. Joonas Suotamo fills in for Peter Mayhew as Chewbacca who is well portrayed but disappointingly we don’t learn much about what happened to the humble Wookie between episode III and this film. Donald Glover plays a young Lando Calrissian, and is easily the best performance of the bunch, but again the story doesn’t give much time to fill in the gaps of his character. Like the film’s insistence on transitioning without proper depth, the characters are highly lacking in backstory and other explanations. 2016’s Rogue One had this problem to an extent, but here the moments for character development are fleeting and overall none of the characters have any real arcs to go through. The film only hints at these, the most glaring of which being Thomas Beckett, who was inspired by Treasure Island’s Long John Silver to be a mentor to Han, but the film never follows through on making this bond work. Similarly, Han’s relationship with former flame Qi’ra (Emilia Clarke) is never fully explored, particularly in the third act which ends up cutting the dynamic off before the film’s conclusion. The other characters are horribly underdeveloped, mostly there to fill up screen-time and this is particularly true for Paul Bettany’s Dryden Voss, a crime lord who does little other than hang out in his fancy space yacht throughout the film.

Solo continues to distinguish the spin-offs from the main episodes by opting for a greyer, more industrialised look that very much falls in line with Rogue One. It works well enough at portraying the seedier underbelly of crime slotted in-between the Rebel Alliance and Empire factions. Creature effects are also solid, keeping pace with the both the original and sequel trilogies in terms of practicality. The most impressive aspect of the presentation though, is the use of the Millennium Falcon; we’ve all heard about the 12-parsec run that made Han the legendary pilot he is, and the film takes full advantage of modern technology to create a dazzling sequence around two thirds into the film. This, along with the planet-based action sequences are all well-shot and edited, often involving many vehicles and aliens taking each other on. The soundtrack relies on countless remixes of older Star Wars tracks, which again grounds the proceedings without being all that memorable. Solo is very well-produced, but all told it can’t make up for the lack of plot and characterisation.

Poor pacing and shallow characters among other problems put Solo firmly at the bottom tier of the new series of Star Wars films. It has its entertaining moments in places, but much of the production fails to expand on the central character of Han Solo as well as the universe it takes place in, coming across as very unmemorable. Disney and company should ensure this doesn’t become a regular trend in the spin-off films to come.

Rating: 2.5/5 Stars (Mediocre)