E3 has returned to Los Angeles for 2018 and once again I'm looking at each of the press conferences step by step. Let's see if the big companies made a big improvement from last year's somewhat underwhelming offerings...
EA
The Good
- Passionate presenter Andrea Rene
While EA’s presenters at E3 have been standard fare over the
years, Andrea Rene took the stage this time around and definitely stood out for
her cheerful demeanour and passion. Despite all the horrible rhetoric from EA
bosses and basic presentations from developers, she did her best to keep things
moving along and the audience engaged. For the most part it worked, and she
would do well to come back and host again for next year if EA gets their act
together.
- Indie titles Unravel 2 and Sea of Solitude
The one shining spot in EA’s dumpster fire of a publisher reputation is its indie titles; there really is some genuine creativity going on
here and a couple of proud developers showcased their visions with real
conviction. Unravel 2’s creator Martin Sahlin and Sea of Solitude’s Jo-Mei both
stood out among all the other developers who barely had a chance to show off
their latest products. They’re both proof that even with all EA’s missteps,
there’s still some artistic creativity coming out of the studio.
The Bad
- The butchering of Command and Conquer on mobile
As one of the most popular strategy gaming franchises of all
time, Command and Conquer has been dormant since EA pulled the plug on the main
series back in 2012. Personally I've never played the series, but it's hard not to see the impact it had on the industry. This year, they saw fit to bring it back, but in the worst
way possible. Command and Conquer Rivals is a stripped down mobile game,
designed to extract maximum value from a mass market audience with minimal
development costs. Adding further insult to injury, Rivals was the only title
of EA’s entire presser to have a full gameplay presentation which ironically
speaks volumes of where their priorities lie.
- A general lack of caring and no details on Star Wars titles
While there were some developers who made a point that there
titles would not have the dreaded loot boxes seen in the Star Wars Battlefront
2 fiasco last year, EA stood out among the other conferences for being
incredibly arrogant; there was no official apology or admittances of guilt, no
promises to do better, only manipulative spin about EA were going to make
gamers happy, give them choice and so on. Rarely has a company sunk so low in
the gaming industry and rather than work to make amends, Electronic Arts has
the cheek to keep talking down to their fans. It also didn’t help when the next
Star Wars title (Which EA still has a monopoly on by the way) was relegated to
a quick chat in the audience with developer Respawn Entertainment. It was
incredibly contemptuous all around.
- Anthem’s basic showing and lack of details
Anthem stands as the biggest title coming from EA right now
and after its initial announcement last year, we were hoping for some further
details on what the game is like under the surface. Unfortunately, they saw fit
to put out a very similar demo involving flying around the environment and
killing mobs of enemies which raises the question: Is Bioware set for the
chopping block? They will be if Anthem doesn’t succeed next year and while this
year’s demo looked cool from an aesthetic standpoint, we still know nothing
about the story, characters and game world about eight months from release.
Mass Effect: Andromeda had the same problem, but this time the Canadian
developer won’t be able to survive another critical failure. It will be a
crying shame to see them leave the industry, but who knows? Maybe they can pull
it together before Anthem’s release next year.
The Verdict
Outside of a capable host and some passionate indie titles,
EA’s showing was very poor; they just didn’t have anything exciting to show.
Hardly any gameplay trailers or demos were on stage, the return of Command and
Conquer was relegated to a mobile game and the few passionate indie devs on
stage were quickly overshadowed by all the heartless rhetoric thrown about by
the clueless executives. Time and again, EA has been out of touch with their
customers and this year took that to another level.
Rating: 3/10 (Bad)
Microsoft
The Good
- Closing with Cyberpunk 2077
Since The Witcher 3: Wild Hunt stormed the industry in 2015,
we’ve all been eager to see what Polish developer CD Projekt Red had in store
for us next. They surprised us this year with a rush of colour and dystopian
science fiction in Cyberpunk 2077. There’s plenty to see throughout the trailer
from the world to vehicles with plenty of style to all of it, but what made it
a great close to the presser was the cut-off to Spencer’s final speech. While
we don’t have any real gameplay yet, the game is clearly well on its way
through production and knowing CD Projekt’s commitment to consumer-focused
practices they won’t put a foot wrong in that regard.
- The return of Battletoads
The only real surprise Microsoft had to offer of its own accord and not a multiplatform title at E3 2018 was
the comeback of a fan favourite; we don’t know much about it, there wasn’t even
any real gameplay but the fact that Battletoads is coming back, a long-forgotten
product made famous by its gruelling difficulty, is good to hear, not mention
that it’s a fully-fledged game and not part of another project like Conker was
for Project Spark. It shows Microsoft’s newfound commitment to bringing back
old favourites and also tasking Rare with more than just Kinect games. It
should be a faithful recreation upon release next year.
- A good collection of world exclusive announcements
For all its lack of true exclusive games, Microsoft sure had
a strong line-up of world premieres that made their debut at E3 2018; Just
Cause 4, The Division 2, Shadow of the Tomb Raider, Jump Force, Dying Light 2 and Fallout 76
all had strong trailers, but it arguably Devil May Cry 5 that made the biggest
impact. After a decade of waiting and a very poorly received reboot from Ninja Theory in 2013, the original hack-and-slash franchise is finally going back to
its roots and fans are clearly excited. All of these premieres together
definitely added a fair bit of flair to Microsoft’s conference, even if some of
the announcements were simply continuations of franchises like Gears of War and
Forza.
The Bad
- Little in the way of new and proper exclusives
Microsoft’s exclusive line-up has run into problems for the
last three years with cancellations and failures left and right. The company
integration of the Xbox brand directly into the PC space hasn’t helped either.
The word “exclusive” has become a fixture of the company’s conferences but very
rarely is it actually used properly. The only completely new title we saw was
Sekiro, a From Software effort based in the lore of Samurai and ancient Japan.
Almost everything else was either a new franchise entry or a holdover from PC
or another studio acquisition such as We Happy Few from Compulsion Games. Every
year Microsoft talks about bringing new experiences to Xbox but they rarely
deliver. This needs to change.
- Much talk and little payoff or following through
Phil Spencer is a very passionate head for Xbox and at E3
2018, this was on display all the way through; after having to pick up the Xbox
brand, he’s done a great job of communicating the messages right and leading
the gaming division of Microsoft. But unfortunately, a lot of his talking
points regarding games fell short; they talk about investing in new franchises
and yet they still refuse to give studios like 343 or The Coalition the chance
to take risks with a new IP. Acquiring new studios is only a starting point
towards creating new IPs for Xbox. They throw around the word exclusive so much
and yet only three or four titles out of the fifty shown were proper Microsoft
exclusives. This hollow rhetoric made it difficult to get excited about
upcoming titles from the American company.
- No Halo 6 or any indication of fixing the franchise
While Halo Infinity did open Microsoft’s presser, the next
big title in the biggest Xbox franchise of all time was absent. Halo 5 Guardians was a colossal disappointment for fans and casual gamers alike in 2015 and some online commentators have claimed that 343 Industries are in panic
mode right now, struggling to find a cohesive vision to close this trilogy of
Halo games. Three years on, the time to fix the franchise is now and with Halo
6, 343 could have taken some real steps to reassure the fans and get the
excitement going. Regretfully, they chose not to show up, which means we may be
waiting a while for them to make an official announcement.
(Correction: Halo Infinite is indeed the sixth main entry in the franchise, but we know very little about the game based on the debut trailer)
(Correction: Halo Infinite is indeed the sixth main entry in the franchise, but we know very little about the game based on the debut trailer)
The Verdict
With Sea of Thieves disappointing massively and State of
Decay 2 falling short, Microsoft needed to pull people back in with a strong
collection of new exclusives; did they deliver with their big conference? Only
a little bit; Microsoft is trying, but not in the right areas for me. Aside from new studio The Initiative and Sekiro: Shadows Die
Twice from From Software to rival PS4’s Bloodborne, Microsoft could have had so
much more. The world premieres were strong but like previous years there just
isn’t anything that will convince me to run out and buy an Xbox One and if this
round of exclusives doesn’t work out, they may have to call it quits on this
console generation.
Rating: 6/10 (Fair)
Bethesda
The Good
- A general sense of self-aware humour sprinkled throughout
Bethesda has been called out online for quite a few things
over the years including buggy release, endlessly re-releasing Skyrim and
ending up leaking game releases through retailers. This year at E3 the company
decided to have a bit of fun with their reputation, whether it was the
sarcastic comments from Pete Hines regarding Walmart Canada or the release of
Skyrim on Amazon Echo, none of it felt forced, just a neat way of breaking up
the announcements with a bit of self-aware acknowledgement of past mistakes to
make sure things didn’t get too serious.
- Announcements of Starfield and The Elder Scrolls VI
Bethesda closed out its E3 press conference this year with
two big announcements and while they were only trailers, they left audiences
with the first seeds of anticipation. First up with Starfield, the first original IP from Bethesda in 25 years and a galaxy
spanning RPG with plenty of potential given Bethesda’s pedigree for crafting on
a gargantuan scale. Then the big one; Elder Scrolls 6 is on the way, seven
years after its predecessor, Skyrim launched and went on to become one of the
most popular games of all time. These announcements were just what Bethesda
needed to get fans back on board after disappointing with Creation Club (Paid
Mods) last year.
- Each and every major franchise getting a slot in the schedule
Bethesda knows its franchises well and this year it was very
consistent in giving each and every one of them a good amount of time on stage.
Wolfenstein 2 is getting a new side story following William BJ. Blasckowicz’s
twin daughters, Doom got a sequel in the form of Eternal, The Elder Scrolls
Online continued to expand, Quake Champions is on its way to completion with
help from the community and Rage 2 marked itself as far more zany and wacky
than the 2010 original. The company has plenty to offer for the foreseeable
future and this steady stream of new titles will keep the momentum going into
2019.
The Bad
- A rehash of Fallout Shelter, rather than a Fallout 3 remaster
Fallout 3 is another immensely popular title from Bethesda’s
past and it also happens to be my first time getting into the franchise. Ten
years on from its release, the time seemed ripe to update the game with modern
tech and perhaps even build on the game’s original sombre tone. Sadly it was
not to be as Todd Howard ended up talking about Fallout Shelter, a far less
impressive mobile game that I stopped playing a while ago. Releasing on Switch
and PS4 gives access to more players but the game I feel has reached peak
evolutionary potential. Without any more improvements to add to Shelter, it’s better
for Bethesda to move on to other projects.
- The Elder Scrolls Blades: Another mobile title…
Sadly, the Elder Scrolls Blades was not the new project I had
in mind; the announcement trailer for this mobile game was very underwhelming;
on the whole it felt like a watered down version of Elder Scrolls with a few
building and social mechanics stacked on for good measure. I’ll give the
development team kudos for working to include plenty of modes and a more
classical pen-and-paper mode for portrait-oriented screens, but ultimately
Blades won’t set the world on fire and should have been relegated to a separate
announcement outside of E3.
The Verdict
After last year’s disappointing performance, Bethesda made a
decent resurgence for E3 2018. They had plenty to say about every major
franchise and while some announcements were more impressive than others, the
presser went along at a good pace. Of all the games on show, it’s Fallout 76
which had me split down the middle. It’s nice to have the first
multiplayer-based Fallout but in doing so, the series will continue to move
away from its deep RPG roots and alienate long-term fans, myself included.
We’ll find out how it turns out in November this year.
Rating: 7/10 (Good)
Watch this space for the other half of my E3 2018 Press Conference Mortem. Ubisoft, Sony the PC Gaming Show and Nintendo will be coming up soon!
(Images used for the purposes of review and criticism under fair use)
No comments:
Post a Comment
Note: only a member of this blog may post a comment.