Friday, 12 February 2016

Deadpool Movie Review

Released: February 10th 2016 (UK)

Length: 108 Minutes

Certificate: 15

Director: Tim Miller

Starring: Ryan Reynolds, Morena Baccarin, Ed Skrein, Stefan Kapičić, and Brianna Hildebrand

Deadpool has arrived at an interesting time in cinema; for the past eight years, we’ve been getting superhero films left and right, most of them being solidly produced action blockbusters that rake in millions year after year. For the first time in the Marvel Cinematic Universe, the company has taken a step back with their most outrageous and downright wacky character.

The film follows the misadventures of Wade Wilson (Ryan Reynolds), the “merc with the mouth” who lives a fairly simple life with his girlfriend Vanessa (Morena Baccarin). After being diagnosed with cancer, Wade runs afoul of Francis Freeman, also known as Ajax (Ed Skrein) who subjects him to nasty procedures to trigger the onset of mutant abilities. The narrative is told out of order, bouncing between past and present with Deadpool himself often narrating the proceedings. Whichever perspective we get to see it’s consistently crude and hilarious, filled with clever pop-cultural references, in-jokes, and parodies of established superhero traditions. The only times it deviates from this are when it needs to tell an origins story and a romance; I’m happy to report that it does both of those very well too. Deadpool’s backstory is pretty sinister when you get into it; his body is warped and badly damaged by his transformation which fuels his push for vengeance. It’s a dark tale which stands completely at odds with the humour on display. The romance feels genuinely believable too; beneath all the comic relief you can feel the closeness between Wade and Vanessa. On top of all that, we have the ties to the X-Men Universe and their efforts to discipline Deadpool a bit, which also leads to some great jokes. Multiple components in a single plot can be tricky to manage, but Marvel’s latest effort pulls it off without a hitch.

The film makes a point to set itself apart at every turn and this is mostly down to the characters. At the film’s centre is Deadpool himself, who is a thousand times better than his portrayal in the much maligned X-Men Origins: Wolverine (heck there’s even a point where he whips out an action figure of the infamously mouthless portrayal). He’s shameless in every sense of the word, spouting jokes and toying with his foes with reckless abandon, making him wickedly entertaining from start to finish. Ed Skrein is highly detestable as the villain; he takes such pleasure in what he does while fully embracing the common cliché touted in the film’s opening credits. The side characters are just as strong with a feisty performance from Morena Baccarin. Although Colossus (Stefan Kapičić) and Negasonic Teenage Warhead (Brianna Hildebrand) are relatively serious (they are part of the X-Men after all!), Deadpool still does a great job of playing off and giving them some comedy as well as incorporating them into the action sequences towards the film’s final act. There really isn’t a single weak link in the cast; they all have their place in the story and all contribute to the film’s comedic aspects in their own ways.

The way Deadpool looks and sounds is also very different to any other superhero film. It all begins with the opening credits which use of kinds of questionable phrases for the director, writer and cast, immediately informing the audience that it isn’t meant to be taken seriously. The fourth wall breaks give way to some additional camera angles, such as when the anti-hero turns the camera away or when it concentrates on specific… body assets in several scenes. It feeds into the more dramatic aspects fluidly and the same holds true of the action. It’s well shot, widely varied and fun to watch with ample use of slow motion to give a proper impact. The soundtrack is equally laidback, tying in with the immature tone that hangs over the entire film.

Deadpool gets the central character perfect, hits you with brilliant comedy every moment it can and stamps itself as one of the freshest superhero films in a long time. It’s right up there with the best Marvel has to offer and under no circumstances should you pass on one of the funniest movies in years. 


Rating: 5/5 Stars

Wednesday, 10 February 2016

Spotlight Movie Review

Released: 29th January 2016 (UK)

Length: 129 Minutes

Certificate: 15

Director: Tom McCarthy

Starring: Michael Keaton, Rachel McAdams, Mark Ruffalo, Brain D'Arcy James, Liev Schrieber, John Slattery and Stanley Tucci

Excellence in journalism and the very best of relatable acting collide in Spotlight, an extended yet engrossing examination of a news team’s search for the truth.

Spotlight takes place in Boston, Massachusetts and recounts the revelations surrounding the systematic child abuse of Catholic Church priests in 2001. The titular branch of The Boston Globe handled the big news story over many painstaking months, which was comprised of Walter Robinson (Michael Keaton), Sacha Pfeiffer (Rachel McAdams), Michael Rezendes (Mark Ruffalo) and Matt Carrol (Brian d’Arcy James) along with the support of editors Martin Baron (Live Schreiber) and Ben Bradlee Jr (John Slattery). Their combined efforts uncovered a widespread and shameful level of paedophilia that went by seemingly unnoticed by both the law and those who attended the church. Every last detail from the original story has been packaged and composited into the film, emphasising the amount of work and difficulty the team went through. The narrative flashes between the different characters and their individual efforts in the story;  the events are relatively complex, but as the investigation progresses onwards, you’ll find yourself invested as more and more drastic measures and facts come to light.

With a realistic setting locked down, the characterisation has been designed to slot into it seamlessly. The members of Spotlight may not be especially varied, but they all share a common determination and camaraderie which makes the audience root for them. Their reactions to the revelations are all very natural, but of all the main characters, I think Mark Ruffalo has the most emotion to convey and he gets it all across superbly, particularly the sheer frustration of how such widespread corruption went by unchecked for decades. The film is never overzealous with the way it presents the characters; they’re all common everyday people who happen to be on the cusp of something immense. The emotions conveyed here are all fully realised and feasible with no additional side stories getting in the way of the plot. Even the side characters, such as the members of law who support the investigation are well acted, not to mention the victims of abuse who powerfully convey the trauma from their childhoods. It’s all incredibly authentic, making the film’s portrayal of the investigation even more detailed and memorable.

Spotlight is a truly mesmerising and often shocking account on one of the biggest scandals ever to be uncovered by journalistic investigation. The plot is intent and unwavering in the way it presents its story and the characters are both well portrayed and relatable. If you happen to be involved in the profession of journalism, it’s an absolute must see; for everyone else it’s simply another fantastically well-made drama based on a true story.


Rating: 4.5/5 Stars

Sunday, 17 January 2016

The Revenant Movie Review

Released: 25 December 2015 (Limited release in the United States)

Length: 156 Minutes

Certificate: 15

Director: Alejandro G. Inarritu

Starring: Leonardo DiCaprio, Tom Hardy, Domnhall Gleeson, Will Poulter, Forest Goodluck, and Grace Dove

The 1800s were a tough time for those living in the then unsettled region of the Louisiana Purchase; dangerous animals, hostile relations with native tribes, limited methods of defence and above all else, a battle with the freezing cold. These are just some of the many obstacles that Leonardo DiCaprio must face in The Revenant, an immensely harrowing and visceral struggle for survival.

Based on the book by Michael Punke and beginning on the banks of a frosty river and nearby forest, The Revenant follows a band of pelt hunters forced to flee following a devastating attack by the native Arikara tribe, cutting their numbers down by two thirds. After a frightful and deadly encounter with a grizzly bear, scout and hunter Hugh Glass (Leonardo DiCaprio) slows the expedition down in their efforts to reach safety. A disgruntled member of the company, John Fitzgerald (Tom Hardy) manipulates the other members into leaving him for dead and after fleeing the scene, Hugh is left with nothing but his own wit and survival skills to find his way back and have his vengeance upon the man who wronged him. From the offset, The Revenant is very clear on what it wants to be; this is a rough, gritty and brutal foray through a relentlessly unforgiving setting. As Hugh Glass traverses it, the audience is subjected to an array of intensely realised moments; viscous fight scenes and death-defying escapes that populate the film’s plot. Alongside this, the pacing swaps between day and night with quick efficiency, putting across the extended time Glass spent out in the wilds. As the central protagonist wills himself to both survive and recover, The Revenant keeps a compelling narrative that you won’t be able to tear yourself away from.

The fairly compact cast of The Revenant keeps the narrative simple and easy to follow, with each member doing their part to make the characters believable. Leonardo DiCaprio is fantastic as Hugh Glass; he isn’t given too much to say throughout the film, so instead he relies on facial expression and body language. Every pain-staking injury and movement is vividly captured, which gets across the extreme predicament the character finds himself in. On the opposite side of the coin is Tom Hardy, who brings a suitably unlikeable opponent; Fitzgerald is especially devious, despite his rugged exterior. The other actors including Domnhall Gleeson and Will Poulter bring very clear and recognisable traits to their characters; with a dutiful Captain Andrew Henry and the young, inexperienced Jim Bridger being engaging in their own ways. One thing which I thought worked to the film’s benefit was its sense of ambiguity; Glass may be aiming to chase down Fitzgerald throughout the film, but all the characters have their own motivations and ways of life that often conflict. It is the frozen wasteland that really hampers the humans at every turn, and thanks to an innumerable amount of shots and angles that show off the sheer scale of the environment, it practically becomes a character itself. Even the Arikara tribe that attacks at the opening of the movie have their motivations and reasons for what they do.

What The Revenant accomplishes in terms of filmmaking technique is nothing short of astonishing; this really is one of the most absorbing films ever to be put on display. Every single element works to pull the audience in, making them feel as if they are in the frigid wastes with the characters. Following on from the director’s single-take technique in Birdman, every single shot in the film has been accomplished using natural lighting, with CGI being reserved to the creatures in the film. Whether it’s deer, bison or everything in between, the wildlife has been carefully composited into the film without disrupting the immersion on display. The film is also very creative with other shots as well; tracking shots for actions between characters pan around the environment, as well as several far and wide angles that show how nature towers over man. The make-up effects, particularly the often nasty and grievous injuries the characters receive are shown in excruciating detail, highlighting the disadvantages man once had in this untamed wilderness. Musically, the film is very sweeping, with simplistic tones that match the long ranged shots of the environments overhead. The level of quality from a production standpoint achieved here is unbelievable, one of the best looking and sounding cinematic visions I’ve ever seen.

By every definition of filmmaking, The Revenant succeeds marvellously; rarely do we receive a historical epic to this degree of excellence. Go see it, and get sucked into one of the most nail-biting movie experiences you’ll have this year.


Rating: 5/5 Stars

Saturday, 16 January 2016

The Hateful Eight Movie Review

Released: January 8th 2016 (UK)

Length: 167 Minutes

Certificate: 18

Director: Quentin Tarantino 

Starring: Samuel L. Jackson, Kurt Russel, Jennifer Jason Leigh, Walton Goggins, Demian Bichir, Tim Roth, Michael Madsen, Bruce Dern, James Parks, and Channing Tatum

Quentin Tarantino’s eighth film is an engrossing flick filled with mystery and an ever rising tension made more palpable by the enclosed environment the characters find themselves stuck in.

The Hateful Eight takes place in the frozen wilderness near Wyoming where bounty hunter Major Marquis Warren (Samuel L. Jackson) hitches a ride with the wary John Ruth (Kurt Russel) who is transporting a most valuable prisoner (Played by Jennifer Jason Leigh). After stumbling across another stranger in need named Chris (Walton Goggins) who is apparently the new sheriff of Ruth’s destination, the three soon arrive at an out-of-the-way lodge and are introduced to five other faces. Finding themselves snowed in for at least a day or two, these eight unsavoury characters all dislike each other in some way or another and at first they try to keep their distances; but as the hours roll on, the Wild West’s version of Cluedo ensues. Suspicion and apprehension runs rampant with new twists and revelations coming and going at a brisk pace. This is what makes the film so engaging and you’ll be keeping an eye on all the characters wondering what their next move will be. By making use of a non-linear and chapter driven narrative to tell its story, the way past and present are placed encourages the audience to even grow more intrigued; the burning question is, what if anything, happened at this lodge before Warren, Ruth and Chris arrived? The Hateful Eight posts this question to us and always keeps us absorbed as a result.

With a premise that lives and dies based on characterisation, The Hateful Eight carries on the director’s tradition of characters with magnetic personalities. The ensemble cast in a western film is nothing new; in fact, the idea of a group of individuals who find they crossing paths is very much in the vein of spaghetti westerns such as The Magnificent Seven and The Wild Bunch. Like previous classics of the genre, each one of them is very memorable; Warren is the de-facto leader, Ruth’s no-nonsense attitude isn’t going to put up with anyone’s rubbish and Chris is awkwardly humorous. The other characters are also a real treat to watch; there’s a suave hangman, a bitter veteran and a quiet rogue who tends to keep to himself. Having all these characters play off one another leads to some great humour and more cracking dialogue that the director always works into his films. There is but one weak link in the cast; Channing Tatum’s character reminded me quite a bit of Chrisoph Waltz in Spectre in that his character doesn’t live up to the way the film builds things up. Once again, we have another character that is simply too basic and ho-hum; not really taking advantage of the actor’s untapped potential. All the other characters have so much depth and variation to them that Tatum ends up sticking out.

The aesthetical style in The Hateful Eight is very reminiscent of films from the seventies from its opening titles to the chapter based presentation. It’s a niche that Tarantino previously filled with Grindhouse double feature Planet Terror and Deathproof and it really works to set the film apart. The soundtrack is just as good as any of the director’s films with legendary composer Ennio Morricone once again returning to write some tracks which brilliantly compliment the film’s more deliberate pacing. In terms of bloodshed, The Hateful Eight could be the most graphic Quentin has ever made; it holds nothing back, heightening the impact of the action once it finally heats up. The one area which didn’t work too well for me was the slow motion; in Django Unchained it raised the tension of the action scenes, but here it felt really jarring and unneeded considering how it is used with such irregular abandon. Despite this misplaced technique, the camerawork still makes the most of the film’s environment, with some plot components wisely left off screen to build the suspense further. Despite having less direct action than Tarantino’s other flicks, Hateful Eight still has its fair share of visual flair, something which isn’t usually present in a typical “Who-done-it?” storyline.

The Hateful Eight is ultimately a very successful outing with just a few stumbles, a film which sets itself apart from Tarantino’s previous western while keeping the patented style that we’ve all come to recognise from the director on top form.


Rating: 4/5 Stars

Alan Rickman: A Reflection

On January 14th 2016, Alan Rickman passed away from cancer, surrounded by his family and friends. Despite getting into acting fairly late at age 41, the roles he played would go down as some of the most deeply developed I have ever seen in film. In addition, he also contributed enormously to the theatre scene including the Royal Shakespeare Company and the Royal Court Theatre. The actor was once quoted as saying: "If people want to know who I am, it is all in the work." That most definitely applies to the roles I saw him play over the years. Be warned as there are some spoilers abound!


1. Harry Potter (As Severus Snape)

From the moment we first saw him in 2001’s Harry Potter and the Philosopher’s Stone, Professor Severus Snape oozed mystery; he stood out as the one who picked on his students at Hogwarts the most and yet beneath his cynical exterior, he had arguably the most detailed backstory of any character in JK Rowling’s popular series, something which Rickman kept a secret for a whole decade. Little did cinema-goers, and readers of the books known back then just how deep his character arc would go.

I can say without a doubt that Severus Snape is my favourite character of the entire series; quite unexpected considering we had so many great and memorable characters to latch onto. Alan Rickman’s performance was superb all the way through, but it was Deathly Hallows Part 2 where the final revelations surrounding his character were revealed and one of my favourite film scenes of all time came to life in an immensely poignant and heart-wrenching way.


2. Die Hard (As Hans Gruber)

The original Die Hard and indeed the series as a whole (At least up until 5) was a tremendously entertaining action series, and one of the things that set it apart was a series of solid and well thought out antagonists. Each one had their strengths, but none could top Alan Rickman’s unforgettable performance as Hans Gruber from the first film. The man was a professional and devious kind of criminal, and at the start of the film this is always on display.

Later on in the film, Gruber meets our protagonist John Mclaine and while he poses as an escaped hostage, we get a scene filled with dramatic tension. It’s here that the cracks in Gruber’s professionalism start to show. This is what made Hans such a multi-dimensional villain and Rickman’s performance made it all the more intriguing.

What I’ll remember him for

If you asked me to choose something specific which made Alan Rickman so memorable, I would go for the manner in which he spoke. His simple, monotone voice told us everything we needed to know about the authority and often ruthless nature his characters possessed. The interesting thing about this is that as Rickman’s films went on, this layer of gruffness eventually peeled back and we saw the more emotive aspects that rested underneath. Whether it was Gruber’s descent into petty thief territory or Snape’s broken past finally coming to the forefront, I always enjoyed how beautifully the actor captured this change.

Sunday, 10 January 2016

Assassin's Creed Revelations Game Review

Released: November 15th 2011

Developer: Ubisoft Montreal

Publisher: Ubisoft

Certificate: 18

Formats: PlayStation 3, Xbox 360 and PC

Played on: PS3

Ezio Auditore remains the most popular protagonist in the entire Assassin’s Creed series; since his introduction in 2009 he drew such a strong reception from the gaming community that Ubisoft saw fit to make not one, but three games based on his exploits before moving on to the next main numbered entry in the franchise. The Ezio trilogy comes to an end in Assassin’s Creed: Revelations and although it’s one of the weaker entries in the series, the journey is still worth concluding, especially if you’re a big fan of the series.

Following the ending of Assassin’s Creed Brotherhood, modern day assassin Desmond Miles has entered a coma and in order to revive himself, he must relive the remaining memories of his ancestors. From here we once again enter the Animus which picks up four years after the death of Cesare Borgia. Assassin’s Creed Revelations features an old and weary Ezio Auditore as he ventures to Constantinople to unravel the long lost mysteries of the assassins, most notably Altair from the original game. During this last quest to discover the truth of centuries past, Ezio tangles with the rise of the Ottoman Empire, aiding historical figures such as Prince Suleiman who is in line for the throne. Flashing between Ezio, Altair and Desmond if the player wishes, the game proceeds much like any other Assassin’s Creed game in chapters. But this time, far more emotional moments have been worked into the narrative. The story in Assassin’s Creed Revelations is ultimately one of two halves depending how you look at it. On the one hand, the end of Ezio and Altair’s story is a really sombre and absorbing ride that continuously strikes home throughout the game, but the conflict contained within Constantinople pales in comparison to other games in the series as the characters contained within just aren’t as developed or interesting as they were in 2 and Brotherhood.

The overall design of Revelations is very familiar to anyone who has gotten into the series. Once again you’re given a map dotted with objectives, treasures and other points of interest and must explore and complete these to advance the fairly long story. Revelations mostly stays the course with the typical stealth, eavesdropping and assassination missions, but it also sees fit to refine and polish some elements that were introduced in previous games. The assassin recruitment system has been given a worthwhile context in that you go on specific missions with them to teach them the lessons of an assassin, which links with Ezio’s reputation as “The Mentor”. The city economy system is back again, along with the need to seize territory from the Templars and convert them into assassin dens. But this time the enemy faction will attempt to retake these dens with legions of soldiers, battering rams and other military might, which brings up a tower defence mini-game. Rounding off the map is a series of animus data fragments which unlock “Desmond’s journey” which takes place outside of Ezio’s viewpoint. Desmond’s journey involves first person platforming through strangely serene silver corridors by creating platforms. It’s an interesting diversion and can lead to some additional titbits about the character’s life before he was originally captured by Abstergo.

Revelations plays and controls much like its predecessors did, only with a few minor changes and as a result, the gameplay in general does seem just as tired as the design. Despite his age, Ezio can still race across rooftops and traverse like nobody’s business, but this time he can also extend his jumps and slide down rails with the hook-blade. The new tower defence gameplay facet is quite unexpected and at first it will intrigue you; the issue with it is that it’s too limited to make a good impression. Forcing the viewpoint onto Ezio at all times and relying on ranged and melee units, which have been a common fixture of the genre for years, makes the gameplay come off as very one note and uninteresting. Thankfully once you train up your assassins to guard the dens, the defending becomes much less prevalent and doesn’t get in the way nearly as much. The other main innovation fares a bit better; bomb crafting. Using ingredients scattered around the environments, Ezio can make and use bombs from standard explosives to poison gas. It adds an interesting layer to stealth in that you can eliminate a group of targets at once. Unfortunately the game doesn’t really make good use of them; it gives you a tutorial in the game’s opening act then relegates them to 100% synchronisation targets rather than working them into the game’s main missions. Despite it being fairly similar to the other games in the trilogy, Revelations still plays well but the new ideas it attempts to add aren’t all that successful.

Assassin’s Creed Revelations doesn’t make too many strides forward from presentation, looking mostly the same as II and Brotherhood but with new environments. The animations, attention to detail in the world and voice are all just as well done as ever. Ironically it’s the smaller details that add to the sombre tone which hangs over the game. What I found interesting was that the environments, such as the Masyaf stronghold and overall tone they project feel dimmer and less inviting than before; this highlights that the embers of the two assassins are slowly fading away. The soundtrack is hauntingly beautiful, perfectly tying in with the conclusion of Ezio and Altair’s individual journeys and creating a genuine sense of pathos; you will end up caring for both of these characters and the game does a brilliant job of drawing the player into their heartfelt moments. The game has very few glitches and technical issues, which keeps the player’s investment in the setting on point. Revelations ultimately possesses a well put together presentation that doesn’t take any risks or chances with the established formula and for most, that won’t be too much of an issue.

Revelations offers an emotional sense of finality that, despite its missteps and overly-familiar nature, remains enjoyable and absorbing, not to mention being a worthy stepping stone to Assassin’s Creed 3. Some aspects of the gameplay don’t work out too well, but the story (at least one half of it) is most definitely worth sticking around for.


Rating: 7.5/10

Controversy Clocking Episode 5: The finger of suspicion and outrage over game reviews

The subject of reviewing in gaming is a fairly tricky one to decipher and has become a more widely discussed topic in modern gaming. Video game reviewers themselves have had all kinds of abuse and attacks hurled at them over the past few years, and it seems that as the internet age has enveloped more aspects of our discussions, these incidents have only grown more toxic and accusing.


It's probable that the review that really kicked off the cycle of suspicious review commenting and discussion was Kane and Lynch: Dead Men by Gamespot in 2008. The then senior editor of the site, Jeff Gerstmann, gave the game a six out a ten while the website was dedicating a substantial amount of its advertising space to promote the game. Apparently several confrontations between Gamespot and the game’s publisher Eidos Interactive occurred, resulting in Jeff being dismissed from the site soon afterwards. It was eventually hinted by Gerstman in an interview four years later that Eidos had threatened to pull their advertising revenue over the bad score and Gamespot let Jeff go to appease them, as it were. The Giant Bomb journalist was most recently called out for his criticism of Fallout 4, with people getting up in arms over him being too critical of the game.

Kane and Lynch was only the first of many reviews which sparked controversy on Gamespot; in the years that followed, people became more and more fixated on the review number itself. Tom Mcshea was a big target for this; his 8 out of 10 for Fable: The Journey and 7.5 score for Legend of Zelda: Skyward Sword in 2011, as well as the 8 out of 10 for The Last of Us in 2013 were all met with pointless anger by commenters. But what really enraged the masses on the site was Carolyn Petit and her review of Grand Theft Auto V; I checked in early on the review when it came out, saw how she was disappointed over the game’s use of women and thought to myself: “Fair enough, it’s her opinion, but that 9/10… people will be mad”. Mad didn’t even begin to describe the amount of hatred and borderline persecution that was about to erupt. I’d never seen anything like it; it was probably the most disgusting thing I had ever seen in all of my time with gaming. Over 20,000 comments the majority of which harassing, belittling, bullying and calling for Petit to be fired from Gamespot. The site did hit back at these heartless comments but it did little to ease the fires; when things finally did calm down, a new discussion existed in the gaming community. Should political discussion and societal viewpoints be injected into game reviews? It could be argued that the whole debacle on Gamespot may have been a strong contributor to the launch of the GamerGate scandal a year later.

Other websites have also been subjected to scrutiny as well; IGN has received a pretty negative reputation from the gaming community for constantly giving Call of Duty games at least at 8 or 9 every year despite their lack of innovation as well as their overrating of other modern games. Their review of Mass Effect 3 was also called out for being biased because one of their own staff members (Jessica Chobot) was a character in the game. On other occasions, many of the big reviewers are also criticised for ignoring glitches and issues, thus misleading the consumer into paying for a broken product; for example GameTrailers gave 9.5 out of ten to EA’s Battlefield 4 in 2013 and did not mention anything about the game being unplayable at launch. In some cases this may be down to the game developer purposefully giving out an unrepresentative review copy to the mainstream press to avoid any kind of point docking for an unfinished game. Story isn’t really a big factor in mainstream review scores either for fear of spoilers; truth be told, there really isn’t any way to satisfy everyone and that’s what the common gamer has been raising concerns about, that reviews are supposed to be objective. The problem comes when the mainstream gaming press can’t afford to keep this focus consistently anymore.

Between not wanting to upset fans of a series or console, not wanting to repel potential benefits with publishers, and not wanting to direct traffic away from their website, video game reviews now have more influencing factors than any other piece of entertainment. It could be argued that they have become something which could potentially make or break the success of a website and the wages and livelihood of bona-fide game journalists. Anger a fan base over a low score of their favourite game for example and they won’t come to the website again and because of this, the revenue taken in by click and visit numbers goes down. Bash a game from a particular company who invited you to an event or break the review embargo and you risk being placed onto the blacklist, meaning you won’t have access to the resources and releases that your journalistic competitors have. Developers and publishers want their game to sell well and game reviews can play a much stronger role in informing consumer purchases than films and music; if a game gets bad reviews that is sure to impact sales and so with games becoming so expensive to make, the makers may take more decisive measures to ensure this impact does not occur when the game is ready for general consumption.

Based on what I’ve seen through reading and watching several reviews on Gamespot, IGN and other websites over the years, the common accusations cried out at reviews from both internet commenters and other press members usually go as follows…

  • ·     “They were paid/bribed/endorsed to give a good score!”

This usually springs up whenever advertisements for a particular game pop up on a website, a reviewer attends a developer or publisher sponsored event or if they were given earlier access to a review copy than other outlets. Commenters believe that undisclosed deals were made between the game makers and the reviewer; they score the game highly and in return the publisher places advertisements, both of which work to sell the game upon release.
  • ·      “Their agenda got in the way and shouldn’t have been part of the review!”

Political correctness is a pretty sore subject in game reviews with many crying foul whenever someone utters a word about games relating to current political climates, gender roles and other external debates. Those who argue against the mention of these usually state that games are simple entertainment and shouldn’t be judged on the same level as films or other artistic entertainment.

  • ·      “The score is too high/low for this game! You should have praised it/criticised it some more!”

This criticism is almost always borne from comments that look at the score first and mostly comes from fanboyism. There’s a nasty habit where people demand that their favourite game or franchise gets at least a nine or higher and if it doesn’t, then they automatically call out the reviewer for being biased towards a one system or company over another. The word "sell-out" is especially popular when this accusation is mentioned.

  • ·      “They only gave it that score to be different from everyone else and direct traffic to themselves and their website!”

There’s a rather pointless element of conformity that exists in review comments nowadays, one that may have sprung up as a result of aggregate websites such as Metacritic. It’s a fairly simple system; green is good, yellow is mixed and red is bad, but it’s possible that some take this too far and uses it to fuel a demand that all mainstream reviews conform to the overall Metacritic score.

With all the endless accusations going around in the mainstream gaming press, it’s easy to see why popular YouTubers are now the preferred place to go when it comes to criticism of video games. By that I mean the hardcore reviewers; AngryJoe, TotalBiscuit, Super Bunnyhop, Tarmack, MatthewMatosis, SomeCallMeJohnny and Jim Sterling (All of which I highly recommend). They have all made their presence felt on the site in varying ways, but they all have something which the big websites don’t really possess anymore. A dedicated following and fan bases that always return to their channels time and time again because they have created a brand and identity which feels more genuine and credible. They don’t deal with game publishers nearly as often and aren’t restrained by those pressures, meaning they can give a more whole-hearted, long-winded and deeper critique.


Are mainstream reviewers corrupt? There is no easy answer to that question and it greatly varies depending on which website or outlet of games journalism you read into. The companies won’t tell a soul about these kinds of review practices and for internet commenters, simply disagreeing with a score is never enough nowadays. The two sides (along with publisher influence in the middle) are constantly clashing and this I believe is why reviews on long-running websites carry so much scepticism.