Fallout 3 brought the post-apocalyptic role-playing series
back with a bang in 2008 and in doing so marked a fantastic departure from the
first two entries in the series. Two years later and ‘’Fallout New Vegas’’ continues
what its predecessor started with another gripping adventure through the Mojave
Wasteland.
Taking place a few years after Fallout 3, New Vegas revolves
around the story of the Courier who is transporting a valuable item to the
Vegas Strip when he or she is ambushed and left for dead by a shady group of assailants.
After being found and patched up (and character creation of course!), the
Courier sets out to find the men who attacked him or her, only to be caught in
a complex power struggle for control of the Mojave Wasteland. There are
numerous factions all vying for control including the diplomatic and
domineering NCR (North Carolina Republic), the cruel and ruthless Caesar’s
Legion and the mysterious Mr House, all of whom have a role to play in the
battles to come. You’ll still run into a heap of memorable characters that are
all well voiced and have their own agendas in the conflict and the Wild West
aesthetic sets a more light-hearted tone for the game. As reflected by the
numerous story quests throughout FNV the plot is a web of political intrigue
and this, combined with player choice as to which faction to support, gives the
player a feeling of empowerment that wasn’t seen in Fallout 3. With that said
the courier’s quest for vengeance doesn’t have the emotional punch or the dark
edge of its predecessor, making it significantly less memorable overall.
Fallout New Vegas will be familiar to anyone who played
Fallout 3; after making your character you’re placed into a game world which
can be explored at your own pace but in New Vegas this works to the game’s
detriment. The game allows you to go anywhere but at the same time, the enemies
don’t level along with the player character which can make the game feel like a
beginner’s trap quite often early on. For example in the first few story
missions the game needs you to follow a safer route to the Vegas Strip but if
you don’t follow what it recommends then you’ll likely end up dying repeatedly
at the hands of Deathclaws or other creatures that are too strong for your
character to handle. Keeping multiple save files helps but New Vegas will undoubtedly
be very frustrating for newcomers to begin with. Thankfully once you’ve gotten
past the early story quests and powered up your character the game’s depth
shows in full bloom. Everything has been upped from Fallout 3 including more
quests, more weapons, more customisation, and more things to do. The quests can
be particularly clever in that they often intertwine with each other and are
tied to the all-new ‘’Factions’’ system; with each faction throughout the
wasteland the Courier has a reputation which can be raised by completing
errands for them or lowered by killing faction members. Helping out one faction
can affect your relationship with another and this has positive and negative
effects. Gaining favour with the NCR grants an emergency radio to call for
back-up while displeasing Caesar’s Legion will see assassins sent after the
player character. In a similar way to Dragon Age and The Walking Dead, it’s a
really dynamic feature that takes your actions into account very well. The
weapon system has also been overhauled, allowing for weapon mods and different
ammo types to be purchased and applied to numerous guns which offer incentive
to save up bottle caps for the most expensive implement of death. When not on
quests New Vegas offers plenty of things to do; (most likely down to the fact
that the Mojave Wasteland wasn’t as badly affected as the Capital by nuclear
destruction) several characters and companies have continuous jobs that need
doing, there are legendary monsters to hunt and kill and if all else fails you
can always break out a deck of caravan cards or try your luck at the casinos on
the Vegas Strip. The Ultimate Edition also comes with all the DLC which, like
Fallout 3 is varied in terms of quality; ‘’Lonesome Road’’ and ‘’Dead Money’’
aren’t so great while ‘’Old World Blues’’ makes the best impression overall. Fallout
New Vegas a gargantuan piece of software, offering immense replay value with
different character builds, quest lines and a new hard-core mode which will
push any long-term Fallout fan to the limit.
Like Fallout 3 before it, New Vegas is a role-playing game
that can be played from a third or preferably first person perspective that
offers a wide range of gameplay choices. The gunplay has been cleaned up slightly
with the new-found ability to aim down the sights but it can still be quite
fiddly to run and gun; VATS (Vault-Tec-Assisted-Targeting-System) which serves
in targeting specific body parts is still the way to go when it comes to
engaging enemies who are often very deadly. Giant poisonous insects, advanced
robots, hulking mutants and vicious Deathclaws are all out to hunt the Courier
at every turn and you’d best be prepared to face every one of them as they
relentlessly attack and pursue you. The newest skill to the role-playing
roster, survival, can help even these odds a bit; throughout the world are
ingredients which can be used to craft healing items, making survival a viable
option for wasteland trekkers. The notion of character traits has also been
introduced offering a dual sided aspect to the player character; for instance ‘’early
bird’’ boosts your stats during the day but decreases them at night. Other
skills remain predominantly the same with a few tweaks; repair now offers the
ability to recycle and manufacture ammunition, melee weapons and unarmed now
offer numerous special attacks and speech offers multiple options which can
result in different quest endings. Playing Fallout New Vegas is a familiar
experience overall; Fallout 3 players will feel right at home and while New
Vegas does bring in some new gameplay features, most of it is the same as
before; both satisfying and often very difficult.
The presentation of Fallout New Vegas is again, much like
Fallout 3, maintaining the same visual standards. Things haven’t really moved
forward too much in the graphics and little about the look of the game has
changed outside of the setting. The green hills of Washington are replaced with
the sandy orange hills of the Nevada desert with a few visual touches such as
grass blowing in the wind. NPCs are a lot less static now, moving around a lot
more and interacting with each-other but on the whole the presentation is
acceptable but won’t blow anyone away with its visuals. On the other hand the
animations are still brilliant, especially the kill shots in VATS, which look
as brutal and bloody as ever; Obsidian has also added much more music that plays
both in and out of combat, delivering handy sound cues that let the player know
which faction they are in the presence of and whether or not they are under
attack. Even better, the technical issues and bugs have finally been ironed out
for the Ultimate Edition. Outside of some game crashes Fallout New Vegas runs
very well and the game is now far less susceptible to broken quests and other
glitches, making it the perfect time to pick up and play. Hopefully the next
Fallout will ensure a major jump in technical fidelity.
Any concerns I had about Fallout New Vegas being a lacklustre
side-note on the way to Fallout 4 have been shelved; this is a well thought out
successor to Fallout 3 and despite not being as ground-breaking as that game,
New Vegas nonetheless progresses the series forward in deep and meaningful ways.
Rating: 8/10
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