With the original Left 4 Dead, Valve moved away from their
beloved Half Life series to craft a zombie shooter with a heavy emphasis on
teamwork. The 2009 sequel set its sights on refining the concept; with new
enemies, weapons and items.
As with the first game, there is no concrete story to speak
of here; Left 4 Dead 2 once again follows four survivors consisting of Coach, Nick,
Ellis and Rochelle as they make their way to safety following a zombie outbreak.
Five separate campaigns make up the bulk of the game which can be played either
alone or with four players; the latter is the best way to play but the teammate
AI in single-player is competent enough to make offline play a viable option.
In Left 4 Dead 2 you’ll be making your way from one safe-house to the next,
dispatching the various undead types and finding ways to get ways to get past
obstacles such as a crashed plane or carnival ride. It all culminates in a
final showdown as the four survivors must wait for rescue or rush to it as the
infected close in. The five campaigns offer several methods of replayability,
including realism which makes the game substantially more difficult and most
notably the AI director; the director, just like the original will adjust the
nature of the levels based on how the players are doing and the difficulty
settings. Skilled players will find less health packs in the levels while those
who are less confident will have fewer special infected to contend with. These
modifications carry over to the game’s other modes which include survival; a
basic ‘’last as long as possible mode’’, and scavenge where the survivors must
find petrol cans to power a generator. The best of these is verses which plays
like a standard campaign only with four players assigned to infected classes
who aim to kill the survivors as quickly as possible. Left 4 Dead 2 offers a huge amount of
content, bolstered even further by the original game’s maps being added to the
roster, not to mention the thousands of user generated mods available through
Steam Workshop.
The first person shooting gameplay when playing as the
survivors in Left 4 Dead 2 is as simple as it comes and the game is immediately
accessible for it; left clicking fires the equipped weapon while right clicking
knocks the infected back for easier kills; holding right-clicking makes use of items
such as health packs which are also easy to use on both teammates and yourself.
New additions to the arsenal include melee weapons which can be used sparingly
but put the player at risk in close quarters and boomer bile which can be used
to distract the undead. The new weapons are matched by several enemies who make
their blood-soaked debut including the charger who pounds survivors into the
ground, the jockey who clings to survivors and finally the spitter who chucks
pools of acid. While the survivor gameplay is easy to get into, mastering the
different abilities of the undead is a time-consuming and sometimes frustrating
experience; expect to be put down many times by survivors of both human and AI
kind in online matches. The same applies to players who are willing to work
together; teammates who support each other as survivors or coordinate their
attacks as the infected can easily dominate proceedings. These additions make
Left 4 Dead 2 a marked update from the first, but even with the AI director
switching up enemy and item placement, the core gameplay itself doesn’t provide
much variation. It’s always going to be about mowing down the undead along with
resource collecting and final stands only in different environments for each
scenario. L4D2’s gameplay remains fun and highly enjoyable but at the same time
you can’t help but wish there was more variety in how the game plays out.
The visuals in Left 4 Dead 2 set themselves apart from the original
by adding a much brighter colour pallet to the environments; from the shopping
malls of Savannah to the streets of Louisiana the campaigns also pack more
variety than the gloomy streets and farms from the first game. The gore as ever
looks suitably grotesque as the infected get decapitated and butchered in all
sorts of nasty ways. The weapons at the survivor’s disposal look and sound suitably
viscous; in fact the audio is easily the game’s greatest strength where
technical presentation is concerned. The groans of the infected create a tense
mood and certain cues can also alert you to incoming danger. The music is
appropriately filled with much more Southern Rock and the character voice-overs
are once again great, bringing good dimensions to their personalities. Left 4
Dead 2’s presentation is solid, and once again makes good use of the Source
engine across the board.
Despite remaining mostly the same and becoming a little
repetitive after a while, Left 4 Dead 2 is another great game under Valve’s
belt and stands out as one of the best cooperative shooters around.
Rating: 8/10
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