Konami, where do I begin? Controversies surrounding the game
company have exploded in 2015; bad business, mistreatment of its employees and
downright arrogant methods of handling their franchises have all combined to drag
their reputation through the mud. The #FucKonami hashtag became quite popular
on Twitter as the gaming community voiced their distaste for the company’s
decisions, not to mention many prominent YouTubers criticising them left and
right. It’s all boiled into Konami exiting the triple A scene, something which
they once prided themselves on. Where it all went wrong comes down to many
things, but hopefully I’ll be able to paint a clear enough picture.
The first wrong step Konami took lies with their games;
nearly all of their franchises went from lacklustre to worse; Silent Hill:
Downpour and Castlevania: Lords of Shadow 2 were two major examples of
franchises which had fallen far from what they been before. Rather than listen
to criticisms and improve for next time, Konami elected to give up on the
franchises instead, going as far to cancel the incredibly ambitious Silent
Hills earlier this year. While Metal Gear and Pro Evolution Soccer made it
through this rough spot, it didn’t help that Konami’s business practices and
decisions were beginning to falter; the Silent Hill collection and the Metal
Gear Solid HD collection were released in either a poorly optimised state or
supply problems and Metal Gear Solid: Ground Zeroes was widely criticised for
being too expensive for a simple demo experience. Not only were Konami’s franchises
failing, but their new IPs were hurting badly; Neverdead, Blades of Time and
Birds of Steel couldn’t achieve the popularity Konami wanted in 2012 and they
haven’t worked on a new project since then. Mediocre games and baffling decisions are
one thing, but it was only the start of the troubles for Konami.
Konami then went on to do some pretty shameful things for
both the gaming media and eventually its own employees. Blacklisting happened
all over the place as the corporation attempted to censor their critics and withhold
the press from reporting on their games while YouTubers had their videos
removed through abuse of copyright systems. Following this spat with the
internet at large, reports began to spread that Konami was spying on its own
employees with surveillance cameras and assigning those who were uncooperative
to cleaning duties. This was where things really started to heat up for Konami
and its fans; word of Konami’s awful practices spread around the internet,
prompting widespread backlash from the community. As a final show of arrogance,
Konami removed Kojima’s name from Metal Gear Solid 5, a very disrespectful move
that spat on the one man who has kept their company going for decades. The
burning question in all of this is; who is to blame for all that went wrong with
Konami? Like many controversies the answer is a vague one, though some believe that
Konami’s executives are the blame; that they struck out on personal motives
while stepping on everyone beneath them.
The aftermath
Now that Metal Gear Solid 5: The Phantom Pain has been released
alongside the departures of Hideo Kojima and Fox engine director Julien Merceron; Konami’s fate has effectively been sealed and with this the
controversy surrounding them has died down a fair bit. Gaming media recently
reported that Konami would cease all AAA development for consoles except for
Pro Evolution Soccer. That means no more Metal Gear, Castlevania, Silent Hill
or Contra; franchises which were once widely beloved and enjoyed by legions of
fans all over the world. As for Pro Evolution Soccer, I don’t think it really
has much of a chance against FIFA these days. I know many people who purchase
FIFA every year and usually that’s down to how it has both the licensed teams
and the sheer mainstream popularity that keeps people playing. What will happen
to Konami now? While they may have taken the embarrassing steps towards investing
in mobile games and gambling machines, it’s hard to tell just how long they’ll
last; they could end up going bankrupt in a year or two, never to be heard from
again if their current focus doesn’t work out.
Looking back at all the bad moments Konami has had in modern
gaming, it’s quite sad to see them go; after such a long career in the industry
that stretches all the way back to the eighties, you’d think that all that
experience would have kept them above other companies which exploit and
disrespect both consumers and their own employees. Is Konami’s demise an indication
of how ruthless and unforgiving games development has become? Given the once
massive size and reputation of Konami as a company, we should keep a close eye
on things in the future.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.