Pre-orders have come under a lot of scrutiny in recent years.
What was once a way to guarantee a copy of a highly anticipated game on day one
has turned into a point of scepticism and suspicion. When a major title
announces its pre-order scheme nowadays, many questions are asked; are the game
companies being truthful in their representation of the final product? How is
content divided among all the retailers and online stores which will distribute
the title? Are aspects of the game being cut out and restricted to people who
pay early? These questions have prompted many individuals, most notably
YouTuber TotalBiscuit to stop pre-ordering all together (Which he discusses in the video above). Frankly there’s not
much trust or indeed any reasonable benefit to pre-orders anymore; so where did
they go wrong? It all comes down to the drive for profits.
There was a time when pre-orders were so simple; I remember
purchasing InFamous for the PS3 back in 2009, the game came with an access code
for the Uncharted 2 multiplayer beta. That was it; there was only one piece of
downloadable content restricted to pre-orders, the Gigawatt blade, and that was
a tiny portion of the entire game which could easily be skipped without feeling
cheated. Nowadays, there are pre-order incentives everywhere and each retailer
absolutely has to have their own little slice of content to boost their
personal sales. Watch Dogs was one of the biggest examples of this; nine, count
them, NINE different versions of the game went up for sale at several different
retailers, meaning that no matter which edition you chose, you were going to
lose out on some content. On top of that, Ubisoft also put out a season pass
for downloadable content that we knew nothing about. Of course all the content
from each of these editions was eventually released onto digital marketplaces
for consumers to buy for an additional set of fees. It’s clear what their goals
were from the offset and apparently it paid off; Watch Dogs became the most
successful new IP in Ubisoft’s history, breaking the record for day one sales.
If this proves anything, it’s that pre-order culture is still very much alive
and well, even as it continues to degenerate into one of the biggest money-making
ploys in gaming.
The most recent case of pre-order rubbish in the games
industry stems from the upcoming Deus Ex: Mankind Divided. “Augment your
pre-order” was a horrendous system; encouraging consumers to pre-order and then
tell everyone else to do the same in order to gradually unlock what they called
tier bonuses, which included extra missions and the worst of all, getting the
game five days early. Rarely has there ever been a point where content has been
split up so vigorously whilst hype culture is exploited to the highest level.
It was done solely to maximise profits before the game was even out and it’s
quite shocking that anyone would actually buy into this practice. The practice
on the whole was almost like an infestation, ripping off one consumer, before
spreading to others and the only way to be guaranteed every bit of content was
to pay out an insulting one hundred and fifty dollars for the Collector’s
Edition. Suffice it to say, consumers and critics of the industry were furious
and demanded the system to be cancelled.
Pre-orders on the whole have become a pretty poor value for
all consumers; in the case of games like Watch Dogs, most were practically
forced to put down more money to get the extra content that was left out of the
version they pre-ordered via digital means, whereas with other titles like
Halo: The Master Chief Collection, hundreds of customers were left with a
broken game and had no real opportunity to get their money back. The bottom
line is that they have your money already, so why should they care if it
negatively impacts you in terms of value? Getting the game on day one is a
small benefit, compared to the numerous opportunities it gives companies to rip
you off. It’s gotten to the point where the only reason why people pre-order is
to get access to this additional content and little else.
The aftermath
Thankfully, game developers and publishers are listening, now
more than ever. Nowhere has that been more evident than this year. Following
the largely negative feedback, Square Enix and Eidos Montreal have cancelled
the “Augment your pre-order” scheme, offering all content with a single
pre-order rather than splitting the content up. It feels like consumers are
finally having a proper voice against the practices that are plaguing the game
industry. With that said, pre-orders are still a very controversial topic as
when you hand companies your money early on, it’s practically a free pass for
them to cut content and throw in other bad practices. There won’t ever be a
time when all consumers are completely informed about the ways game companies
treat their customers but this has been a step in the right direction. Another
positive change that happened recently was a new law in the UK; the Consumer
Rights Act will now ensure that full refunds can be given for faulty or
unsatisfactory digital goods purchase for thirty days after purchase. Other
countries where games are sold should seriously consider this kind of law as it
will significantly cut down on the times companies can get away with shipping
broken products to market.
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