Pokémon Go; it’s a bona fide phenomenon, snagging thousands
upon thousands of players who are all running around on their smartphones
continuing that twenty year old tradition of “Catching them all”. What started
off as a simple April Fool’s joke has transformed into something that could
completely turn things around for Nintendo, who have been struggling in the
game industry and it all came down to moving a popular handheld franchise over
to the vast mobile market.
Pokémon Go is focused on geo-caching and augmented reality
using your phone’s camera; to find the best Pokémon you have to go outside,
explore around (sometimes during the right time of day or night) and flick the
screen (Very much like Paper Toss) to chuck a Pokeball to catch the coveted
creatures. For example you may find a water type Pokémon near a lake or pond
whereas ghost Pokémon only really show up at night. You can then go to
designated Pokestops to trade items and as your collection grows, you gain
levels and can eventually join one of three teams, battling at Pokémon gyms
just as you do in the original Nintendo titles.
So what is it about Pokémon Go that has people playing it so religiously?
While it may dumb down and simplify the gameplay usually associated with the series,
it has one thing that its Nintendo handheld counterpart doesn’t; a sense of
personal engagement. Rather than controlling a young boy or girl in a fully
virtual environment, you feel as if you yourself are embarking on your own
little journey rather than simply controlling a nameless character. Then of
course there’s the smartphone market which comprises millions of users all over
the world; with that comes a compulsion to best your friends and catch the
rarest Pokémon. By putting the game on smartphones, Pokemon is now more easily
accessible than ever before; which is quite unthinkable considering where the
series came from originally.
Back when Pokémon was first sweeping through the playground
in the nineties and early 2000s, I looked on with envy at the other kids who
were lucky enough to own Game Boy Colours and copies of Pokémon Red, Blue and
Yellow; heck I even had a little handbook (See above picture) with all 150 of the original pocket
monsters. When I was seven or eight years old, my imagination ran wild at the
perfect team of six and how I would go about catching each of them. I also got into
the Pokémon Trading Card game at the time, despite my deck (the best of which
being a simple Machamp) being hopelessly outclassed by the likes of rare shiny
cards and other powerful Pokémon. It wasn’t until around 2010 when I played
through a Pokémon game, Platinum on my little brother’s DS to be exact. The formula
has gone unchanged over the years and yet it still stands as one of the most
addictive formulas in gaming history. With Pokémon Go just about anyone can jump
in and play; in that sense people have pointed out the app’s potential to bring
people together while also gamifying things like tourism with the incentive the
series has always capitalised on over the years.
Sadly it’s not all good news. While the app itself does give fair warning to stay alert to its users, there’s no doubt that Pokémon Go has
already resulted in more than a few injuries and questionable incidents. A US
Holocaust Museum had to tell players to stop playing the game at an inappropriate location. One man in New Zealand literally quit his job to play the game full time
and another young girl even found a dead body while roaming around in the
States. These incidents are quite telling to me; people were already using
their smartphone frequently for Candy Crush and now we have a game that almost
constantly focuses your attention on the screen. Does this kind of game have
the potential to completely change the nature of modern society?
Because of this I’m not planning on getting into Pokémon Go
myself; I already use my smartphone enough for watching YouTube videos,
checking Facebook and reading my emails. I don’t need another reason to be
glued to my devices. A friend of mine from university recently called it a drug
and I’m inclined to believe him. As for the game itself it will no doubt
continue to carve a swath through the population and Nintendo is probably
breathing a sigh of relief as its shares jumped 70% in just one week. It may be
wildly popular and fun for those who play it but it’s also an app that should definitely
be watched closely as time goes on, especially for the effect it has on the
overall populous.
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