Reviews are a major component in the gaming industry, mostly due to their
ability to affect purchases and in turn make a marked impact on profits for
companies. They also take far longer to consider and produce than any other
piece of media due to the many components that make up a game. In this follow
up to my episode on “The Finger of Suspicion and outrage over game reviews”,
further measures have recently been put in place to diminish and affect the way
information on the quality of games is written and delivered to the masses.
The gaming industry is a sector where developers and
publishers hold all the cards when it comes to marketing and selling their
products. If a reviewer calls out a company’s practices or gives a lower score,
they’re added to the blacklist (Most recently with Jim Sterling being labelled a “Wild Card” reviewer by big publishers). If a game is broken on release, a
version is created that presents the game as running perfectly well. If a game
has microtransactions or some kind of pay-to win aspect, these components are
locked off from mainstream reviewers until the game is launched. It’s all
tailored towards keeping the pre-orders and profits as high as they can be
while misleading the consumer based on a hype cycle that continues to be
impervious to major criticism.
The latest case of developers purposely disrupting this flow
of information to suit their own ends is Bethesda, who recently put out a statement saying that their review copies would be given to the press just one day before release. They already pulled a similar move with the Doom reboot
earlier this year over concerns that the lukewarm reaction to the game’s multiplayer
beta would impact sales. According to Bethesda’s statement, users should wait
for reviews and explains that they want reviewers and consumers to get into
their games at the same time. Unfortunately, in the gaming industry this is
impossible; no matter how many disappointing games are released there will always
be those who fall for the hype and put down their money too soon.
There’s an endless obsession with getting your hands on a
game as fast as possible and playing it before everyone else. In that sense,
this latest move plays on the consumer’s distaste towards the gaming media who
get to play upcoming games early for free. When looking at the pre-order bonus
for the upcoming Dishonored 2, players are able to get into the game a day
before release if they put down their money before the official release date of
November 11th; in other words they can take on the media in a sense
by having the game first and it’s this kind of pandering that will feed even
more into the negative cycle of hype and pre-order culture that has dogged the
industry in recent years.
By restricting its games to reviewers in this way, Bethesda’s
new policy is very cowardly, showcasing a publisher that refuses to take
criticism upon the launch of its products. It will affect two main groups in
the following ways…
1. Reviewers both mainstream and third party: Under the
policy game critics are given just one day to play the game’s modes and collect
their thoughts and this is nowhere near sufficient enough to form a credible impression.
There’s a tendency to gloss over specifics such as multiplayer performance,
random bugs and glitches and the examination of specific modes in their
entirety. There’s a pressure to slap a score on a title and put the review out
more quickly to take advantage of clicks and advertisement revenue to pay the bills which will
degrade the quality of game criticism as a whole.
2. The consumer: The flow of information regarding the
quality of an upcoming game will be drastically cut down, making consumers far
less informed and more susceptible to purchasing titles without having the
proper information beforehand. The companies get your money before the reviews
come out and the potential impact they could have (Based on quality information)
are neutered. Therefore, publishers and developers who put out poorly made or
exploitative games receive few ramifications for their unethical decisions.
As a result, Bethesda’s recent statement feels very
contradictory; it’s hardly based on their so called “valuing of game reviews”
and instead looks to quell negative criticism that could affect their bottom
line in profits. Inaccurate and rushed game reviews have a lower chance of
convincing the consumer that their game isn’t worth buying at launch. With them
being such a well-known company, it’s easy to see other big name developers and
publishers taking a similar step to quell any kind of criticism that could
affect pre-order levels and profits right before the game releases. This controlling move
from Bethesda can only serve to increase the effectiveness of misleading
advertising and shoddy pre-order tactics because there will be fewer obstacles to
get in their way.
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