On October 20th 2016 Nintendo’s NX was finally revealed as Nintendo Switch and it’s an interesting direction indeed. I had been disappointed by Nintendo’s showings this year; most notably their refusal to unveil their latest system at E3 in July. The reveal trailer has
come quite late, considering the system will be launched in March 2017, which
may be down to Nintendo’s brightest sitting in their test labs trying to make a
console that will bring the company back into the game after the Wii U’s disappointing performance. Just like many moves it has made over the past three
decades, Nintendo is aiming to set itself apart from the rest of the pack. In
this case it appears to have refined the Wii U somewhat, turning the tablet
controller into a second display while making its control scheme more traditional
and straightforward; its key selling point is a fully portable system that can
be taken and used anywhere. In essence, it's being viewed as a hybrid of handheld and console gaming.
The console looks incredibly easy to use with an interchangeable
controller shifting from a traditional game-pad to smaller bolt-on units at a
moment’s notice. By default the system will allow for quick and easy two player
gaming; it’s probable that having two Switches in close proximity will increase
that number further. The display is also interchangeable; it can either be
plugged into a standard HD television or become a display unit itself much like
a tablet, the controllers connecting to the sides. Both components of the
system make a strong step towards engaging the casual crowd who just want to
plug in and play without worrying about lengthy setups or installation
processes. Like other mobile devices, there’s sure to be a set of applications
for the Switch, including Netflix which will fill the gap for a multimedia
device.
However the portability of the system may also be its
greatest weakness; can Nintendo deliver a step up in power that can deliver
those key third party titles? According to NVIDIA the Switch will run on a Tegra processor, a component used in mobile technology. While these are the
fastest mobile processors on the market, running high end software from third
parties may be a challenge. If it can run games close to the level of its
biggest competitors, the Switch and its “take anywhere” focus will be an easy sell
for hard-core gamers. There was also little to do with online multiplayer and
connectivity in the trailer other than the likely integration of the street
pass feature seen on the 3DS handheld. Nintendo needs to get up to speed with
its online networking service and offer more features to match those on both
the PC and its fellow consoles or they won’t be able to hold the full attention
of the hard-core for long. The advertising message also needs a bit of
fine-tuning; it isn’t lacking clarity like the Wii U was in 2012 but showing games like The Elder Scrolls V: Skyrim and NBA 2K17 on the device when they haven’t been confirmed yet doesn’t bode well for marketing.
How can the Switch succeed when it launches next year? For
starters Nintendo must break their long-standing stigma of being the “kiddie”
system and to do that the Switch needs plenty of third party support that lasts
all the way through its lifestyle, rather than drying up after the first year.
EA, Bethesda and Activision have all apparently signed up to support the system (Though no specific announcements have been made as of yet) but they will not hesitate to pull their investments if the console doesn’t do well enough in its
first year.
One of the final points in the trailer hints at a greater
focus on e-sports for Nintendo; two teams are seen connecting the Switch on a
grand stage to play a match of Splatoon. This could be another positive step in
getting Nintendo up onto the same level as Sony and Microsoft. If the Japanese
company pours more resources into games which can be played competitively then
they would be able to give their Nintendo World Championship events much more
prominence in an event landscape filled with the likes of MOBAs and other long
established titles. Currently Nintendo’s three major multiplayer focused games
are Super Smash Bros, Mario Kart and Splatoon alongside classics from older systems
but they could definitely need to add a few more to the roster to make their
competitive gaming ventures more diverse and engaging.
If the Switch doesn’t sell enough, Nintendo’s time in the hardware business will be over. Right now they aren’t too far from where Sega
was with the Dreamcast at the turn of the millennium; a potentially solid and
affordable console, but will it be enough to win over the crowd and continue to
compete in the market? The PlayStation 4 and Xbox One are both technical
powerhouses which have firmly established themselves with a large library of
games. Nintendo’s approach with the Switch is offering something different
while also playing to its strength in local play. There’s certainly a hint of
their portable success with the Switch as well and in the way the system can be
unplugged and taken anywhere allows Nintendo to compete with mobile gaming. All
eyes will be pointing to the eventual technical spec reveal, March 2017 launch
and the launch titles (Most notably The Legend of Zelda: Breath of the Wild) to
give the Nintendo Switch a solid start out of the gate.
(All images used for the purposes of review and criticism are the property of Nintendo and the respective EuroGamer YouTube channel)
No comments:
Post a Comment
Note: only a member of this blog may post a comment.