Released: May 24th 2016
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Certificate: 12
Formats: PS4, Xbox One and PC
Format played: PC
New projects can be a double-edged sword in the gaming
industry; either they shoot to stardom or fail horribly, resulting in much
wasted potential. Despite entering in the relatively crowded space on the
online multiplayer shooter genre, particularly in the PC market, Overwatch
stamps itself onto the scene, complete with a look and style unlike any of its
competitors.
The basic story at play in Overwatch follows a band of heroes
disavowed by the government in the aftermath of a robot invasion and much like
Valve’s Team Fortress 2, much of the narrative is contained within animated shorts
online. The heroes remerge, this time fighting against each other and after a
slick intro cinematic, you’re free to launch into quick match and training
modes to get to grips with the game’s character focused design. As of 2017, twenty-three
characters are available to choose from and each one features their own unique
playstyle and weapons; with the exception of some healers, each one requires a
fair amount of skill to master, alongside a devastating ultimate ability which,
when charged up, can turn the tide of battle. Each match usually takes place
across ten minutes, ending with player stats being toted up and commended by
others, making for a relatively quick and easy game to set up. Arcade mode mixes things up a bit with three-round elimination matches and competitive mode
features ranked matches across seasons with ten preparatory matches used to
determine your overall skill level, an often-brutal challenge that requires
impeccable teamwork and coordination. With some options for spectating and
detailed player stat tracking, the final aspect of Overwatch is its loot crates
which are earned either by levelling up or paying real money; luckily though, every
item, be it sprays, character skins or voice lines are all purely cosmetic,
leaving no chance for a pay to win scheme creeping its way in. The only real
downside to Overwatch’s content is a reduced number of game modes which have
been bound to specific maps; you’ll be capturing points and pushing a payload cart most
of the time. But in the end, this really doesn’t sour the game’s fun factor and
considering the free updates and seasonal modes further down the line, this is
sure to be rectified soon.
Playing Overwatch is very much dependent on player choice; Four
main classes make up the roster; offense offers the most aggressive playstyle,
defence characters hold down objectives, tanks pack a large health pool and
support heals the team in varying ways while not being too great in a fight.
You’ll be blowing away enemies, supporting teammates and taking on objectives
to earn points while keeping an eye on timers for your abilities which vary
between characters. Movement plays a role as well with characters such as Hanzo
scaling walls and Reaper teleporting from place to place. Some of my favourites
include the group-healing DJ Lucio, bomb tossing Junkrat and the heavyweight
laser-shooting Zarya. No matter which you choose though, a skilled team can
often completely dominate the opposite side, making lone wolf endeavours very
ill-advised. The maps are equally well-designed, offering all sorts of nooks
and crannies as well as a helping of verticality to catch enemies unware. With
some practice, you can take some shortcuts to flank the enemy or make a quick
escape, particularly with DVA and Pharah’s jump jets which briefly enable
flight. The game makes a real effort to emphasise the importance of team
balance during every match, the character menu informing the player if they
have: “No healers”, “Too many snipers” or other quick messages. As fun as the
characters can be though, it’s the moments where the team synergises their
abilities and ultimates that things are at their most exhilarating, even when
you’re on the receiving end. In one game I was subjected to a Genji
dragonstrike, powered up by Ana’s damage boost and his blade cleaved through
the entire team without taking any damage. The game also sees fit to reward
these awesome moments with “play of the game”, short clips that act as moments
of glory for the best players; occasionally these can go to unskilled moments
such as the turret-building Torbjorn but for the most part POTG offers another
great incentive to play well. Some clips are saved to a recent games list upon
exiting though personally I would like to see a full on saved films feature in
the future.
Overwatch is a gorgeous looking game, with a cartoony art
style very reminiscent of a Pixar film; the characters and the world they
inhabit are all incredibly diverse and imaginative, pulling the player into
every match. Add to that the number of customisable skins and things become
even more vibrant and colourful. It all runs so smoothly as well, with not a
single bug, glitch or hard crash and this meticulous attention to detail
ensures that matches always push on without any hitches. Killstreaks and other
announcements flash up on screen and a long list of carefully selected sound
cues populate the ups and downs of battle to further the game’s focus on
balance; if an ultimate has been fired off by the opposite team, a
corresponding voice clip plays, giving you some time to get out of the way or
move to counter an incoming assault. The voice talent gives all the characters
their own unique personality while the soundtrack is incredibly action-packed,
imbuing the action with a dramatic flair that’s hard to resist. Even if you’re
not a fan of shooters, Overwatch’s presentation, with all its eye-catching
facets, makes an impression all its own.
If all the fanfare and awards over the past year wasn’t any
indication, Overwatch is a vastly entertaining shooter with few stumbles regarding
both business practices and composition. But what really makes it such a superb
multiplayer game is the immense care and detail that went into every character,
map and technical detail. It’s fast and frenetic, but also possesses a
steadfast organisation to its team-based mechanics, making it a fantastic new
IP from Blizzard.
Rating: 9/10 (Brilliant)
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