Released: 20th May 2014
Developer: Machine Games
Publisher: Bethesda Softworks
Certificate: 18
Formats: PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC
Format Played: PC
Creating the first-person shooter genre in 1992, the Wolfenstein
series achieved an immense following, as did its original developer ID Software;
in the years since, both have come down from their once widespread prominence. After
many years in obscurity, the classic shooter series returned to the gaming
scene under developer Machine Games in 2014, proving that single-player shooters can still be carefully and passionately crafted products.
Taking place after the events of 2009’s Wolfenstein and
beginning in 1946, Wolfenstein: The New Order follows series regular William
"B.J." Blazkowicz (played by Brian Bloom) as the allied forces launch
a desperate assault on a Nazi compound, hoping to: “cut the head off the Kraut
war machine”. The attack turns out to be a disaster; hopelessly outmatched by
superior technology from robot dogs to mechanised mutants, William and a few of
his fellow men barely escape the sadistic General Deathshead (Dwight Schultz),
but William is sent into a coma and awakens fourteen years later to find that
the Nazis rule the world. He soon links up with a small band of compatriots and
the mission to topple the fascist power begins, taking him and later the
resistance on a round trip of Nazi-controlled areas around Europe and the often-horrific
implications of their victory. With a central narration by the main protagonist,
Wolfenstein: The New Order does something that no other title in the franchise
has before; it humanises the characters. Sure, William B.J Blasckowickz is a
Nazi-killing super-soldier in a thick leather coat by gaming standards but the
struggle he and the resistance faces, alongside being out of his element in the
Nazi-ruled 1960s adds a fair bit of poignancy to his character. The
relationship he forms with the Polish nurse Anya (Alicja Bachleda) is also a
key emotional point. Every character in the resistance feels important and this
drives the player to pull through the campaign. It’s also aided by a strong
pacing that shifts between locations and events with cutscenes in-between. Add
to that the truly loathsome villains, who are all introduced with dramatic
monologue sequences and you have the most fully-featured and engaging plot the
series has ever seen.
Wolfenstein: The New Order is entirely focused on delivering
an engaging single-player component and with every resource committed to doing
so, the game succeeds. The opening level features a nasty choice that shifts
many factors over the course of the campaign, particularly where story and
characters are concerned. There’s a brilliant level of variety here; on-foot combat,
light platforming, a simple stealth system, commandeering vehicles and taking
on bosses. Yet despite a relatively linear campaign led by specific objectives,
The New Order is filled with replayability; while some shooters today make use
of throwaway collectables, in this game they add to its setting. Enigma codes
offer additional unlocks from the main menu, all sorts of newspaper cuttings
and letters are strewn around the environments for further context and on top
of all that, Blazcowickz can unlock new abilities and perks by completing
specific challenges throughout the game, whether it’s tossing grenades back or
increasing movement speed when sneaking. With some openness to the levels, the
player is rewarded for exploring with some particularly great easter eggs
thrown in for long-term fans of series. The game takes at least ten hours to
beat, but with so much to find in that main campaign, alongside the alterations
of that first choice, The New Order offers far more than its contemporaries in
a market so intent on putting more focus on multiplayer.
By setting itself apart from most shooters on today’s
hardware, Wolfenstein: The New Order feels remarkably fresh. The game offers a
regenerative numbered health system in increments of 20, making scavenging for
health packs around the levels essential; you can also buff your health further
and up Blazkowicz’s durability with armour pick-ups. A light cover system
ensures a more careful approach on lower health by leaning and peeking over
walls and cover When William’s health rises above 200 however, you can take more
risks, running and gunning in a hail of ammunition and grenades. When combat
does heat up, it feels incredibly punchy and impactful; every enemy you riddle
with bullets falls and tumbles with often gruesome results and the control
scheme is kept simple and straightforward. Enemy AI is quite good with
standard helmeted soldiers moving between cover points while robots
relentlessly track and surround the player. The protagonist carries plenty of
weapons on him at all times; assault rifles, shotguns, silenced pistols and
throwing knives, as well as a rechargeable laser weapon whose potency only grows
over the course of the game. You can also dual wield weapons and rip off gun
turrets for even more firepower, which is a must as the Nazis that show up get
gradually tougher; for the most part this raises the challenge seamlessly
though occasionally it can boil down to bullet sponge robots which make combat
drag on longer than it should. The stealth system can also feel relatively
simplistic at times too; certain levels will have Nazi officers who must be
killed silently to prevent reinforcements being called in. If you are spotted,
enemies will keep pouring in until the officers are eliminated; this could have
been expanded, along with the perk system to allow a more stealth oriented
playthrough. Aside from a few slightly archaic gameplay choices, Wolfenstein:
The New Order is able to empower the player with some of the more ferocious
action seen in recent shooters.
The New Order runs on ID Software’s Tech 5 engine, but it’s
the art style that makes a far greater impression. The metallic steampunk style
gels incredibly well with the Nazi version of the 1960s; saturated grey
columns, mechanical monstrosities stomping around, the use of analogue devices,
it all works to create an absorbing effect that speaks of the utter domination
imposed by the fascist third reich. The sheer scale of the antagonist’s hold on
the world only adds to the illusion with vast domed buildings and expansive
towers. Environmental variety is also a strong point, but this goes
hand-in-hand with the game’s often brutal source material; you’ll uncover some
truly disturbing sights over the course of the game, mostly featuring the Nazi’s
cruel treatment of test subjects and prisoners. It makes it all the more
satisfying to punish them for their evil, further contributing to the plot
motivation. Brilliant voice acting makes every character unique and interesting
and with a hint of fantastical elements thrown in, the latest entry in the Wolfenstein
series feels more grounded, alongside a soundtrack that brings together pumping
rock tracks and a classical sixties tone. With barely a drop-in performance,
Wolfenstein: The New Order comes together cohesively; even the load time
between each mission are kept relatively low, meaning the game never loses much
of its immersive qualities.
I was genuinely surprised at how good Wolfenstein: The New
Order was; it’s easily one of the standout first person shooter campaigns to
come out in recent years with a resonating story, powerful combat and a
sinister, terrifying and often sadistic alternative future. Whether you’ve
played a Wolfenstein game or not, The New Order is a welcome diversion from all
the modern military shooters that now dominate the genre.
Rating: 8.5/10 (Great)
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