Released: August 29th 2017
Developer: Fireaxis Games
Publisher: 2K Games
Price: £34.99
Certificate: 16
Formats: PC, PS4 and Xbox One
Format Played: PC
XCOM 2 stood out last year as one of the best and most
demanding strategy games on the modern gaming market. For the 2017 expansion,
Jake Solomon and Fireaxis sought to go above and beyond typical downloadable content to deliver
a cohesive and wholesome package.
War of the Chosen is priced just below that of a traditional
AAA PC release and yet it features a tremendous amount of content; the revamped
campaign starts with three new soldier types and their respective factions.
Reapers are masters of stealth and scouting, Skirmishers specialise in mobility
and close-range combat and the Templars feature a slew of special psionic
abilities that allow for a more aggressive approach. After an introduction
through a new story mission, these factions will become a crucial part of the
resistance effort. Covert operations allow your troops to take on a wide
variety of actions from sabotaging the Avatar project to give you some much
needed time to even hiring fresh staff and deliver bonus upgrades to your troops.
As you gain influence with each faction, they contribute to a new card system
which grants even more tactical options; this could be adding more movement
options for missions on the ground or increasing the speed of construction at
your base. But with new allies come new nemeses and the XCOM 2 expansion brings
in the Chosen, three mighty alien disciples that dog your progress throughout
the campaign. They have a chance of showing up on missions, ambushing covert
actions and sabotaging your operations in many ways. On top of all that, they
grow tougher over the course of the game, gathering more abilities. They’re a
brutal challenge that ensures things never become unbalanced; managing to take
one of them down feels suitably awe-inspiring.
But it doesn’t stop there; soldiers now form bonds with
each-other than can be levelled up the more missions they go on together;
pairing up two powerful soldiers and putting them in the new training centre
room as they rank up can deliver some powerful attack combos alongside the
ability to grant extra action points and negate negative effects. The panic
effect (which saw soldiers miss a turn) from the base game has also been
revamped; a collection of negative traits including fear of specific enemies
can either be resisted or cause the soldier to go berserk or overly-cautious.
These can be removed with the Infirmary room aboard the Avenger which has also
been upgraded with the new “Breakthrough” options in the research field; occasionally
Dr Tygan will point out a random area of research only available for a limited
time which you can choose to proceed with or ignore. The final feature of War
of the Chosen is the way it implements previous DLCs; Alien rulers such as the
Viper King and Berserker Queen now guard ADVENT facilities and robotic Spark
Units can now be constructed at your mobile base. All told, War of the Chosen
is absolutely bursting with new features; there’s even a challenge mode with
weekly leader boards which offers standalone missions to test your strategy
skills.
The core gameplay of War of the Chosen remains unchanged, it’s
still about moving your soldiers across the map, making effective use of
concealment to set up ambushes alongside two action points to kill (or at the
very least disable) the aliens. But the new facets in the expansion give way to
more mission variety which makes for a more unpredictable campaign all-around.
Several supply raids now see you tussling with ADVENT over who can extract the
most crates by marking them for pickup and some underground missions might have
you assassinating a key ADVENT commander. The retaliation missions (in which
you defend your resistance havens from alien attack) have been massively improved
with basic resistance soldiers that help fight the aliens on-site, but my personal
favourites are the stealth rescue operations; occasionally a soldier may be
captured by the Chosen and you’ll have to break them out. This results in a
much slower paced mission where if you play your cards right, an extraction can
be carried out without needing to engage the enemy at all. One enemy you will
inevitably engage are The Lost; essentially zombie hordes decaying from years
of alien radiation, this foe can be dangerous in groups but if you place your
shots carefully, you’ll be refunded action points to thin the herd and push
forward; the Lost will attack aliens too so it’s often worth letting them fight
it out on occasion. ADVENT may have commissioned new enemies with the psionic
Priests, flame-throwing Purifiers and sinister Spectres but when the titular
Chosen join the fight, your heart will often drop as things get even tougher;
their central strategy involves knocking soldiers into a daze so they can take
valuable knowledge or worse, capture them and retreat from the field. This will
call for a more diverse set of tactics; it’s worth sending your Reaper ahead to
scout out enemies first or use the Skirmisher’s grapple hook to reach a higher
position. Varying up the gameplay even more are SITREPS; these are positive or
negative effects which spice up missions by bringing in The Lost or giving your
squad the ability to re-enter concealment. Difficulty wise, the unforgiving
side of combat is de-emphasised towards the start of the campaign to allow
newcomers to get to grips with the new faction units but things quickly heat up
after being introduced to the new factions.
Fireaxis has also worked to improve the technical performance
for War of the Chosen; all the in-game action happens much more quickly now
with more fluid animations and drastically reduced slowdown. In a way, this can
make the proceedings even more intense as enemy attacks, particularly ones that
kill one of your soldiers in a single hit feel more abrupt and lethal. I did
come across a few game crashes when undertaking retaliation missions and
installing mods but they didn’t occur too much to damage the flow and were
easily fixable. Some new war and battle themes create a more epic feeling on
each mission and the modding scene on the Steam workshop remains open with more
content continuing to flow into the game. It’s great to see the developers take
player feedback onboard and produce a more stable and flowing title.
Aside from a few crashes mainly caused by mods, War of the
Chosen delivers phenomenal value, oodles of new gameplay facets and sharpens
the original game’s strategic tactics to a razor-sharp edge. In short, it will
likely go down as the best gaming expansion of 2017.
Rating: 9.5/10 (Superb)
(Images used for the purposes of review and criticism under fair use)
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