Rareware's Battletoads: Often considered the most difficult game of all time |
Difficulty in games has been on an interesting journey over
the past three decades; the early generations of NES and SNES where extra lives
and continues couldn’t come soon enough, turned into more modest offerings in
3D. In the first half of the 2000s we saw a tough title here and there such as
Ninja Gaiden’s 3D outings but these were mostly relegated to the hardcore crowd
before gaming went mainstream in 2007.
Beginning with From Software’s Demon's Souls in 2009, which
earned its place in the pantheon of modern classics and launched a classic
gaming franchise, we’ve seen a return to the mainstream of brutally difficult
games that really test your skill, standing at a contrast to other games which
take the easy route and try to be as accessible as possible. But many more
recent titles add a twist, something that really punishes the player for dying
or losing a mission. My first crash course in brutal difficulty came with the
veteran setting on the older Call of Duty games, but more recently I’ve become
drawn to difficult yet rewarding titles that reward the player for overcoming
the most impossible odds. By this I’m talking about games which go beyond
difficulty settings and offer even more challenging traits.
XCOM: Enemy Unknown in 2012 was the first game I played which
had real consequence for losing; your best troops falling in battle and failed
missions causing council members to surrender to the aliens, causing a game
over. More than any other franchise, XCOM may beat you down but it encourages
you to learn from your mistakes, which spurs you to claw your way back from
defeat. XCOM 2 would up the difficulty even more with turn timers and a doom
clock to keep tabs on throughout the game; after many retries of the campaign,
I managed to beat it on ironman mode, a condition that disables saving which felt particularly
rewarding after losing over 20 soldiers. Because of its unforgiving nature,
XCOM succeeds at putting you in the shoes of a commander desperately trying to
battle an overwhelming enemy.
This War of Mine would continue this same trait of
perma-death; each survivor you control in the war-torn environment can die of
hunger, illness freezing cold or at the hands of violent bandits; lose them all and you
lose the game. Each time you go out to scavenge requires a cautious approach
and a heavy emphasis on stealth. On top of all that, the actions you take as
the survivors can have dire consequences, such as intense depression making
them unresponsive to your inputs. I still haven’t managed to survive until the
elusive ceasefire is called because resources and crafting materials are
incredibly scarce. The game will also throw several unpredictable events at you
such as an uptake in crime or the onset of winter (which ended up doing me in
on my last playthrough). These elements combined create a powerful atmosphere
and emphasise just how ruthless it is for those caught up in war.
Alien Isolation also drew a strong cult following in 2014;
earlier this year I beat the game on medium and the main source of difficulty
stems from the save stations which serve as the only form of checkpoints
throughout the game. This notion of losing progress may have been shunned by
some, but for a variety of players Alien Isolation perfectly captured not only
the feel and tone of the 1979 classic but also made the Xenomorph a
terrifying and unstoppable force again. Any frustration caused by the game’s
saving system was alleviated by making it through the dark corners of the
Sevastopol station unscathed, feeling you had survived an impossible threat. Of
course, the artificial intelligence of the Alien was incredibly unpredictable
too, an achievement that few other games can match.
Cuphead’s release this year speaks to the massive volumes of
creativity that come from developers, not to mention the way older genres are
brought onto modern hardware. The game’s claim to fame in the difficulty aisle
is its brilliant boss fights, which all have varying patterns to keep the
player on their toes. I played an early demo of it two years ago at FanExpo
Toronto and the it certainly showed. While older 8-Bit games were limited by
the technology of the time, Cuphead leverages its platforms to create a brilliant
update, one whose endearing art style compensates for its tough difficulty.
Ninja Gaiden's Master Ninja mode is said to be one of the most grueling challenges in 3D gaming |
So why do we love challenge in games? Because it’s what separates
them from every other form of media. Conquering a difficult game is its own
reward, leaving a feeling of accomplishment that can’t be matched by watching a
film or reading a book. It also drastically improves a game’s atmosphere and
tone, putting more pressure on the player depending on the context and pulling
them into the avatar’s predicaments. With titles like The Surge and Nier: Automata still making the case for challenging games, there’s still going to be
a strong counterweight to all the casual, more easily accessible titles
released on the market.
(Images used for the purposes of review under fair use)
(Images used for the purposes of review under fair use)
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