E3 2018 was a step up over the somewhat lacklustre 2017 with
far more games to go around and less talk of hardware overall. There wasn’t
much in the way of big surprises, which is mostly down to the leaks and pre-show videos that gave away most of the finer details, but each of the companies still had their own
focus that showed throughout the days.
Contrary to what some believed, the show wasn’t littered with
battle royale modes across every section; in fact, we rarely saw much in the
way of gameplay for this sub-genre across the press conferences. Many gamers were left frustrated that so many titles wanted to cash in on the PUBG and Fortnite craze, but this never overshadowed the other titles on display. Unlike previous
years, franchises like Destiny and Call of Duty were nowhere to be found on
stage, instead relegated to brief advertisements. Clearly the reputations of
both properties have fallen as of late, but pushing them aside did leave room
for other, better games to take their place.
The other interesting point I noticed in the press
conferences was how you can break them into various categories and overall
there was no real “winner” for me this year. You have…
A. Quantity:
Many games shown with brief trailers, discussion and gameplay (Microsoft,
Ubisoft and the PC Gaming Show)
B. Quality:
Fewer games with more extended demos and more detailed gameplay (Sony, EA and
Nintendo)
C. Somewhere
in-between: A mixture of A and B
(Bethesda)
Opinions on each of these presentation styles will vary
depending on what you’re expecting from each company. I said in part one that I
wasn’t so impressed with Microsoft’s conference; why? With the way the Xbox One
is struggling along right now with exclusives; they needed to give more new
franchises and in general a greater investment in new ideas. The quantity of
games was on point, but what Microsoft needs to get audiences invested in Xbox
again is experiences that require owning the console. They used to do this
incredibly well with Halo, Gears of War and Forza but all three of these heavy
hitters have grown tired; I talked about this in a previous post a while back:“The Problem with Xbox Today”. Simultaneously, others really enjoyed
Microsoft’s effort for its variety and amount of world exclusive announcements
and that’s fine as well.
On the other side of the spectrum, we have quality and the
companies who went down this path wanted to concentrate
more anticipation on a reduced scale. When talking about Sony, some loved their
show for the detail of the gameplay demos, all of which being exclusive titles,
but others were left baffled by the odd presentation and reduced number of
games. Nintendo had a similar layout with their direct stream and ended up
taking the prize for most detailed showing with Smash 5. Which do you prefer? A
higher amount of games to choose from, or a lower number with more attention
dedicated to them? Getting the balance right can be difficult though as
mentioned above, Bethesda just about managed it, though not enough to put them
on top of the pressers for this year.
As with last year, here are my own personal picks (And
dubious honours) for the show…
Most improved of the big companies: Bethesda
Least progressive of the big companies: EA (Two years in a
row)
Most Disappointing: Anthem at EA’s conference
Biggest Surprise: The return of Battletoads at Microsoft’s
press conference
Most Awkward Moment: Respawn’s interview on Star Wars: Fallen
Order at EA’s conference
Strongest Return: Devil May Cry 5
Missing in Action: Metroid Prime 4 and Rocksteady Studios’
next title
Game of the Show: Super Smash Bros Ultimate
Honourable Mentions: The Last of Us Part 2, Cyberpunk 2077, Death Stranding
That wraps up my thoughts on E3 2018; here’s to the games we
have coming up and hopefully they improve things for next year’s show. To read my thoughts on the pressers, click here.
(Images used for the purposes of review and criticism under fair use)
(Images used for the purposes of review and criticism under fair use)
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