Friday 30 June 2017

Baby Driver Movie Review

Released: 21st June 2017 (UK)

Length: 113 Minutes

Certificate: 15

Director: Edgar Wright

Starring: Ansel Elgort, Kevin Spacey, Lily James, Jon Bernthal, Eiza Gonzalez, Jon Hamm and Jamie Foxx

The entrance and use of style can really make a film stand out, especially when a director has patented their own recognisable direction. After some time away from the directing chair, one of the best British directors returns with Baby Driver, a superb showcase of what audio storytelling can contribute to a production.

Set in the sunny streets of Los Angeles, Baby (Ansel Elgort) is a young ferociously skilled yet reluctant getaway driver, endlessly pulling off jobs for Doc (Kevin Spacey) and his ever-changing string of heists and rotating teams. What makes him tick is an infectious fascination with music; he’s always going around with his earphones whether it’s swinging along the streets or rocking the steering wheel to drown out the tinnitus ringing in his ears. When he meets Debora (Lily James) in a diner, he makes plans to get out of the crime business but Doc has plans to keep him around regardless. From the moment it starts, Baby Driver hooks the viewer in with its soundtrack and it proudly wears its badge as a fast-paced heist film. Transitioning smoothly from one scene to the other the film never halts as we learn about the characters before firing them directly into a barrage of action scenes without a single throwaway scene in-between. Even at the points where the film isn’t rocking the tunes it’s working to show Baby and Debra’s predicament, raising the tension and interplay between the characters with plenty of development. The fast and frenetic chase scenes round off the package, barely ever stopping to breath and boasting oodles of unpredictability.

The characters within every scene go far to engaging the audience. Baby himself is instantly likeable; despite his questionable turns behind the wheel, he has his limits and a conscience that carries through everything he does. Elgort manages to portray the character fluidly without too much dialogue as he often makes use of sign language and facial expressions to get across the character’s unabashed love of music. Kevin Spacey’s Doc is professional and clean cut, a firm anchor for the entire team to be based around; his authoritative mannerisms driving home his position. As for the members of the heist team, they’re all very well-defined. “Buddy” (Jon Hamm) has quite a few dark secrets lying under his gentlemanly hood, Eiza Gozalez’s “Darling” has a laidback personality that sits somewhere in the middle and the unhinged nature of Jamie Foxx’s “Bats” creates a great deal of unease that ends up putting a lot of pressure on Baby as the film goes on. The only real setback felt by the characterisation here is Deborah; she’s straightforward and smooth just like Baby and the romance that forms is very believable, but at the same time she could have had a bit more to do across the film’s narrative. Outside of that though, everyone gives a smashing performance with some brilliant writing that shows off the efficiency of the heist operations and Baby’s growing disconnect with each of them.

Music is a cornerstone to everything in Baby Driver and the way the soundtrack is woven into every aspect of the production is nothing short of stellar filmmaking. In every scene the choice of music, or lack thereof, does multiple things at once in a naturalistic way; it sets the tone of every scene, while the lyrics of each individual song draw you into the main character’s perspective. Simultaneously when the music isn’t playing, you’ll pick up a slight ringing, signifying Baby’s ear condition while also conveying the disconnect he feels in his debt to Doc’s gang. In chase scenes and other action sequences the music is perfectly timed, speeding up and slowing down the tempo to build tension and suspense. It’s a phenomenal use of sound that populates the film from top to bottom. On top of all that, the camerawork is highly precise, swapping between cuts with a deft hand, particularly in the moments where Baby’s vehicle of choice is being chased by the authorities which all use real stunts and cars to generate the feeling of thrilling intensity. There’s also plenty of little tricks layered throughout the composition too; the seamless 360 panning that mimics a record in motion and the way these shots fade into bits of music memorabilia to step from one scene to the next. Towards the film’s end, the sunny streets give way to darker low-lit environments which shows how desperate things have gotten; as this happens, the action also becomes grittier, a great final send-off all around.

Wickedly entertaining and fast paced, Baby Driver, aided by Wright’s endless personality and wit soars higher than so many other titles released today. Add to that the razor-sharp slickness of the editing, choreography and soundtrack and you have one of the best and most exhilarating films of the year so far.


Rating: 4.5/5 Stars (Brilliant)

Monday 26 June 2017

E3 2017 Post-Mortem Part 3: Final Thoughts and Summary

Image result for e3 2017

E3 2017 felt quite underwhelming compared to previous years, delivering both ho-hum hardware screenings and far fewer announcements of new bigger titles. A few press conferences could stand above the others for their strong presentation and a few choice titles but for the most part there were hardly any big surprises. Many of the games that turned up at the show this year were expected after their initial announcements. There were also quite a few questionable business decisions in the show and after it had wound down including Bethesda’s Creation Club for paid mods and Ubisoft’s insane decision to make an $800 Collector’s Edition of Assassin’s Creed Origins. Just about every conference apart from Ubisoft and Nintendo took a step backwards from last year as well.

Image result for e3 2017

On the whole though, I think the most underwhelming presentations came from Microsoft and Sony; both corporations put a lot of time and effort into touting their supercharged mid-generation consoles. But both the PS4 Pro and the Xbox One X haven’t done anything to convince me that 4K gaming will be a big step forward for the industry as a whole; plus, when you consider that gaming PCs are constantly improving and pushing forward in terms of technical specs, all of this boasting about console power doesn’t make a lot of difference. Microsoft’s conference landed with a thud with every title coming to PC as well as Xbox and Sony didn’t bring the thunder with its PS4 exclusives the way it did before. Both console makers should have had games that require owning the systems and really making the case for buying them, but instead they’re hopelessly outclassed by their biggest competition in the hardware. The push for better graphical fidelity may have soured the expectation for games that push the industry forward, not to mention titles that show off the creative talent of their respective system.

Image result for e3 2017 VR

It was also interesting how virtual reality headsets didn’t have nearly as big a presence as it did in previous years. I’d say the concepts afforded by VR were mentioned in a big way a grand total of three times at the Ubisoft conference, Sony presser and PC Gaming Show. It’s clear that the technology hasn’t caught on yet and that developers are still wrapping their heads around the peripherals to make more immersive gameplay experiences. When it comes to future E3 events, companies should follow Ubisoft and Nintendo’s example, focusing on games and creating excitement for them above all else.

So, there you have it; an E3 that fizzled, rather than flourished but I’ll still be taking note of the winners and losers…

My Personal Picks

Best Conference: Ubisoft

Most improved of the big companies: Ubisoft

Least progressive of the big companies: EA

Most Disappointing: Bethesda’s entire showing

Biggest Reveals and Cheers: Ubisoft

Biggest Surprise: Metroid Prime 4

Most Awkward Moment: Jesse Wellens talking Need for Speed: Payback at the EA Press Conference

Strongest Return: Beyond Good and Evil 2

Missing in Action: The Last of Us 2

Game of the Show: Super Mario Odyssey

Honourable Mentions: Mario and Rabbids: Kingdom Battle, Anthem, God of War, Star Wars Battlefront 2

(Images used for the purposes for review and criticism under fair use)

Saturday 24 June 2017

E3 2017 Post-Mortem Part 2: Ranking the Press Conferences (Second Half)

PC Gaming Show

The good

Image result for PC Gaming Show 2017 Intel


For all the developer talks and walkthroughs present at the PC Gaming Show, there’s plenty of attention directed to the tech behind the latest rigs and PC powerhouses. Intel showed up again this year, offering morsels of upcoming tournaments, Virtual Reality ventures and the announcement of Destiny 2 for the PC. It was very much connected to the audience watching the show and worked to include them in a way not really seen at the other press conferences.

Image result for XCOM 2 War of the Chosen


While there were relatively few new announcements at the PC Gaming Show, the one that did steal the show for me was the XCOM 2: War of the Chosen expansion which boldly promises an amount of content that would rival XCOM 3. New enemies, three separate mercenary factions that can be recruited to XCOM and a deeper focus on mental psionic powers. It all points to a creative team that continues to provide a phenomenal vision for the XCOM franchise. I’ll be checking this out when it releases in August; how it will factor into mods and Long War 2 will be another intriguing proposition.

The bad

Image result for PC Gaming Show 2017 Day9
  • A slightly cringeworthy host and presentation


With Ubisoft having removed their cringy performances this year, the PC Gaming Show ended up on the wrong side of presentation styles this year. Returning from last year, Sean "Day9" Plott attempted to convey a laidback charisma but the commentary he had to make on several games stood out as very awkward. For a community of gamers and developers made up of a mostly hardcore crowd, he served a large distraction from many of the more interesting titles on offer.

Image result for PC Gaming Show 2017 Sea of Thieves
  • More re-releases and games from other conferences


As the Xbox and PC platforms converge, both companies behind their respective hardware have come up with this issue. Multiple appearances by games in both conferences to the point they begin to blend together, their impacts narrowing in the process. Some of the games that appeared at both conferences this year included Players Unknown Battlefields, FORZA 7 and Sea of Thieves. Other titles such as Age of Empires: Definitive Edition didn’t cause much buzz due to their re-release status. The PC Gaming Show needs to do more to set itself apart and keep the case for building the latest rigs over owning a console.

In Conclusion

The PC Gaming Show was mostly OK this year, its announcements and showcases diminished by the fact that many games had been at other E3 pressers already. It’s greatest strengths were a few select moments and a focus on tech that PC enthusiasts like to focus on. It’s just a shame there wasn’t much in the way of games coming exclusively to PC, nor was there much discussion about how the platform is catering to the slow integration of console into the mix.

Conference Grading: 6/10 (Fair)

Ubisoft

The good

Image result for mario and rabbids kingdom battle


Kicking off the Ubisoft press conference this year was a surprise appearance from the legendary Shigeru Miyamoto as he got up on stage alongside Yves Gu to announce a new and unique Mario cross-over. Mario and Rabbids Kingdom Battle is a strategy game where opposing sides go from level to level, moving across a grid to attack the enemy and hopefully come out on top with good placement and tactics. It’s a more accessible version of XCOM, but it’s an incredibly novel and interesting concept for a Mario game. Combine the fantastic looking art styles of both games and you have a real looker as well. For all the wacky misadventures the Rabbids have had over the years, Kingdom Battle could end up being their finest hour. One heck of a way to start your conference off.

Image result for beyond good and evil 2

After years of absence and fan anticipation, Ubisoft finally delivered the first official trailer for Beyond Good and Evil 2 at E3 2017. While not a sequel as originally planned, the announcement stood out as the biggest new title of the show. A pre-rendered trailer oozed personality with talking animals and a massive, vibrant cityscape, followed up by a journey through space with a rag-tag company that appears to take some inspiration from Marvel’s Guardians of the Galaxy. The game is still a long way off but Beyond Good and Evil 2 was a sure sign that Ubisoft is taking fan feedback onboard (If only they did the same for their business practices), while also stamping themselves as the most exciting announcement of all the press conferences.

Image result for Ubisoft E3 2017
  • Cutting out cringe-worthy hosts in favour of a cleaner format

The biggest improvement of all though came through Ubisoft’s presentation style. There have been some corny presenters over the years who have tried their hardest to sound hip and cool but only ended up damaging the conference. In 2017 Ubisoft changed this, placing company CEO Yves Guillemot in charge of proceedings. He kept things straightforward and simple, showing off the games without having any forced moments in-between. On top of all that he put a lot of focus on the developers, inviting them up to the stage for a final send-off. It’s far more understated and a step in the right direction for the company.

The bad

Image result for assassin's creed origins e3 2017

Ubisoft has fallen victim to diminished impact at its press conferences as some of its games end up being demoed at other conferences. It happened again in 2017 as Ubisoft had to default to a small monitor outside of its press conference to show off Assassin’s Creed Origins as the original demo had already been shown at Microsoft’s presser earlier. Considering how big of a title it is, it was quite the let-down to see it get snubbed like that; unable to show the game’s technical prowess on a larger scale.

Image result for Skull and Bones E3

While many Ubisoft titles at the show this year made a big splash, Skull and Bones was perhaps the biggest exception. It’s as if Ubisoft went back to the big success of Assassin’s Creed IV: Black Flag and though: “Hey, do you remember how people wanted multiplayer ship battles in that game? Let’s just repackage that gaming system and call it a new IP”. While the demo showcased at Ubisoft’s conference was action-packed, we’ve mostly seen it all before; Skull and Bones just isn’t doing much to set itself apart as its own unique title right now. This is something Ubisoft Singapore needs to pick up on before releasing in 2018.

In Conclusion

Ubisoft has had some niggling issues with its press conference in the past and yet in 2017, the French corporation finally decided to cut the cringe and deliver their best conference in years and indeed the best of the entire show. Two brilliant announcements at both ends of the conference, plus a heap of exciting material in the middle showed that Ubisoft is really branching out when it comes to genres. While there may be some questionable business decisions to come, Ubisoft’s presser was the best-presented and overall the most exciting.

Conference Grading: 8/10 (Great)

Sony

The good


Image result for god of war e3 2017

Two big PS4 exclusives that had further developments at Sony shows past were the new God of War and David Cage’s Detroit: Become Human. In the God of War demo, Kratos and his son traversed the Nordic environments, with the angry protagonist wielding an axe and extendable shield to deal gruesome damage to foes. It was capped off by the same gargantuan boss fights we’ve come to expect from the series. With a new over-the-shoulder perspective, things are looking up for the new God of War. It’s also a fantastic looking game, from the vast locales to the detailed character models.

Image result for Detroit Become Human e3 2017

As for Detroit: Become Human, we were treated to a detailed gameplay trailer revealing more of the world and characters alongside the central theme of androids revolting against the masses. It’s all looking very intriguing so far, the morals of technology, artificial intelligence being pushed to the forefront. Add to that the elements of choice that became central to Heavy Rain and Beyond: Two Souls and Sony has another uniquely cinematic adventure to use as an incentive to buy a PlayStation 4.

Image result for Spider Man e3 2017

Licensed games are typically bargain-bin trash but some game developers go the extra mile to make them great experiences. This year it was Insomniac Games’ turn to take up this mantle with the new Spider-Man game; set to release next year, the game looks proper action packed with all of Spidey’s trademark abilities making their way into the game. After years of Activision holding the license to Spider-Man games, the developers of Ratchet and Clank could be the ones to deliver the next licensed hit to stand alongside the likes of the N64’s GoldenEye.

The bad

Image result for The Last of Us 2
  • No The Last of Us 2

Just as Microsoft was missing Crackdown 3 last year, this year Sony had the biggest missed opportunity with The Last of Us 2. Announced at the PlayStation experience event in 2016, TLOU2 is a huge exclusive for Sony, considering how the original is widely considered one of the best games of all time. On the biggest stage in gaming, they should have capitalised on this and delivered the first gameplay feed just like they did for the original game back in 2012; if placed well it could have rounded off their press conference with a bang. Instead Naughty Dog featured Uncharted 4: The Lost Legacy expansion which while exciting just can’t compare.

Image result for shadow of the colossus ps4

Remastering games has become an unfortunate trend in the current generation of consoles; rather than taking risks, many companies see fit to re-release numerous older games to turn a profit. After The Last Guardian released last year after many delays, many believed that Team ICO would take a break or perhaps move on to a new project. Unfortunately, disappointment was abound as Shadow of the Colossus was set to be re-released again, this time on the PlayStation 4. Quite a shame that time was dedicated to such an incredibly unexciting announcement.

Image result for Shenmue 3

  • A lack of big announcements or anything new on highly anticipated games

Sony has made a name for itself over the last few years for laying the smackdown on opponents while also delivering the biggest announcements. 2013 and 2015 featured their best conferences because they went out of their way to impress people. But in 2017, many of these facets were missing. There was still no word on Kingdom Hearts 3, Final Fantasy 7 Remake and Shenmue 3, titles which Sony has thrown its support behind, thrilling millions of fans in the process. To keep fans onboard, updates on these titles should be featured at a high priority for E3.

In conclusion

There’s no doubt that Sony’s 2017 presser was a big step down from previous years; with some unremarkable demos and many titles conspicuously absent despite making such a big buzz before. Sony should have capitalised on the big surprises that had fans going crazy in 2015, especially Final Fantasy 7 Remake and Kingdom Hearts 3 but they didn’t manage to show how any of these titles were progressing. There was also little on PS Vita and PlayStation VR, making their offerings quite limited. Overall, things felt pretty ho-hum for Sony at E3 2017.

Conference Rating: 6/10 (Fair)

Nintendo

The good

Image result for Metroid Prime 4

After a huge backlash against Nintendo with the release of the spin-off title Metroid Prime: Federation Force, the Japanese company saw fit to put the anger to rest by going back to one of their biggest franchises. Two new Metroid games were announced at the event; one is a throwback to the older 2D titles on the Nintendo 3DS and the other marks the return of the best first-person adventure franchises after a decade of absence on the Switch. Little is known about either Metroid Prime 4 or Samus Returns but fans are sure to be pleased that Nintendo is going back to one of their most popular IPs.

Image result for super mario odyssey E3 2017

It’s been over half a decade since the last true 3D Mario game, Super Mario Galaxy 2, came out and pushed its Nintendo hardware to the limit. Super Mario 3D World for the Wii U was a footnote on the way to the moustachioed plumber’s next big game. Super Mario Odyssey is up to the task; following its reveal earlier this year, it made a smashing gameplay debut. This time the big gameplay hook is Mario’s hat which can be used as a weapon or to possess enemies and use them to traverse the environments which take place across time, space and even more realistic locations such as New Donk City (Clearly taking inspiration from New York). Even with just a few minutes of gameplay, there’s all kinds of possibilities for the latest Mario game, meaning Nintendo could have another system seller on their hands.

The bad

Image result for Breath of the Wild DLC E3
  • Relatively few new Switch exclusives

Super Mario Odyssey was a great title to accompany the Direct Event with, but outside of that there weren’t many other exclusives around for the Switch. The motion-controlled fighting game Arms released just in time for E3 and The Legend of Zelda: Breath of the Wild already released earlier this year to critical acclaim, instead choosing to show off its upcoming DLC at the show. Splatoon 2 and Xenoblade Chronicles 2, being sequels, didn’t manage to make the biggest impact Nintendo could have done with more new Switch exclusives to keep the momentum of their recently released console going.

In Conclusion

Nintendo wasn’t setting the world on fire with its Direct Event this year, but it did go a long way towards reassuring fans while making sure the exclusives it did have were on point. Heading back to the Metroid franchise after many years of absence was widely welcomed, as was the partnership with Ubisoft on Kingdom Battle. But it was Super Mario Odyssey’s gameplay reveal that placed them above Sony and Microsoft this time around.

Conference Grading: 7/10 (Good)

(All images used for the purposes of review and criticism under fair use)

That covers my thoughts on the E3 2017 Press Conferences. For the first half featuring EA, Microsoft and Bethesda click here.

For my final thoughts on E3 2017, click here

Thursday 22 June 2017

E3 2017 Post-Mortem Part 1: Ranking the Press Conferences (First Half)

EA

The good

Image result for star wars battlefront 2 E3 2017


Star Wars: Battlefront 2 had a lot to prove, considering how shallow and lacklustre the original was. It was a poor value product rushed out to meet the release of Star Wars Episode VII in 2015. But since its announcement earlier this year, there’s plenty of signs that developer DICE has taken feedback onboard and are committed to delivering the complete package this time around. All three galactic eras and a single player campaign are in the box from the offset and all DLC will be completely free. EA rounded off their press conference with a multiplayer demo, beginning with a tweet from actor John Boyega showing how they took criticism onboard and set out to make the sequel better. From here they launched into gameplay; Assault on the city of Theed on Naboo between droids and clones. Making use of a class system and battle points to call in additional weapons and vehicles, Battlefront also looks set to deepen its gameplay and strategic options, a huge step forward after the casualised original. While some inconsistencies and the return of microtransactions might leave their mark, Battlefront 2 is nevertheless working to make a substantial improvement on the flawed original.

Image result for A Way Out E3 2017


Seemingly inspired by Prison Break, A Way Out is a nod to those older titles that focused heavily on closed team play, particularly the likes of Army of Two and Kane Lynch. Supporting full cooperative play both online and off, the range of team based activities including not only the breakout but the escape into the wilderness. Whether it can rise above the stock clichés of TV drama is another story. The developers clearly have some experience in cooperative games, their last title being Brothers: A Tale of Two Sons but at the same time EA’s previous experiment with this style and tone didn’t turn out too well. 2015’s Battlefield Hardline from Visceral Games stood out as incredibly unimaginative, not to mention an overpriced expansion masquerading as a full game. The developers should go beyond the standard fare and work to create a more unique experience that makes full use of cooperative play.

The bad

Image result for EA Sports E3 2017

  • More talk of sports games that dragged… again…


Sports games constantly drag down EA in the eyes of the hardcore crowd and 2017 was no different. This year saw a few British commentators drag things out on stage with a quiet audience checking their watches to see when the boring stuff would come to an end. More jargon about the newest FIFA, Madden and NHL games. It’s quickly becoming redundant talking about this every year; but so long as the execs and shareholders want it in the conference, the sports games aren’t going anywhere…

Image result for Jesse Wellens E3 2017


During the presentation of Need for Speed: Payback, Jesse Wellens showed up to have a quote-on-quote “talk”. Sadly, just like the football legend Pele, this was a pointless appearance that dragged the conference out with a desperate attempt to appear hip and cool in front of crowds. While getting FPS streamers in to play Battlefront 2 made some sense, here things were incredibly awkward with both Wellens and the game design lead on Payback stumbling over the script and taking up time that could have been dedicated to other games.

Image result for EA Star Wars
  • Little to no appearance of other Star Wars games from the publisher


With a complete monopoly on Star Wars games thanks to a deal with Disney, EA began laying plans to task each of its developers with creating games that would flesh out the franchise across all genres. But outside of Battlefront 2, we didn’t see anything else from the so-called EA Star Wars division. This would have been an opportune time to unveil new titles, particularly the renewed possibility of Knights of the Old Republic 3. It’s a shame that even with their ownership of the Star Wars license, EA seems to be trudging along, letting DICE carry all the weight on their shoulders when it comes to delivering well-produced titles. They should include more details about other upcoming Star Wars games next year.

In conclusion

EA’s conference may not have been the worst of this year’s show, but they didn’t do a whole lot to impress. Outside of Star Wars Battlefront 2, there was very little to get excited about here. The same old boring talk of sports games made a return and some studios such as Bioware were nowhere to be found, instead relegated to a short teaser for Anthem that showed up at Microsoft’s conference instead. It isn’t quite the worst conference this year for me though; at this point, I pretty much expect the same missteps to show up every time, thus lessening their disappointment factor.

Conference Grading: 5/10 (Mediocre)

Microsoft

The good

Image result for Microsoft E3 2017


Microsoft’s focus on games above all else has really improved the pacing of their conferences and they stuck with that structure again this year. While I could have done without the endless use of the word “Exclusive” (Which really doesn’t mean anything when all games are coming to PC as well), there was still a lot to choose from. Bigger demos for titles like Middle-Earth: Shadow of War, a fast and frenetic barrage of indie games to show off MS’s commitment to fuelling new talent and concluding with the debut of Bioware’s new IP Anthem all contributed to good pacing. It’s just too bad that none of the software shown is exclusive to the much-touted Xbox One X.

Image result for Microsoft E3 2017 Sea of Thieves and Crackdown 3


With the cancelation of Scalebound earlier this year, Microsoft needed to put more emphasis on the bigger titles it had left and at E3 2017, it definitely did so. After being missing in action last year, Crackdown 3 returned to the Microsoft stage with a crazy appearance by Terry Crews which went a way towards showing off the manic destruction that will take place. Four player co-op alongside the same orb-collecting level-up system all tied together with a great-looking cell-shaded art style. It’s all looking every bit as fun and addicting as its predecessors, but the addition of destructible environments powered by Microsoft’s Azure engine could push it over the top, allowing 3 to take its place among the best Xbox titles released.

Image result for Microsoft E3 2017 Sea of Thieves and Crackdown 3

As for Sea of Thieves, developer Rare’s wit and charm shone through in the demo which took the audience through ship battles and exploration. Four players took up the mast, working to search for treasure and sail the stormy seas, each holding different. While the combat looks a bit stiff and shallow, the game still looks intriguing for all its shared world promises. The ability to run into other players on both Xbox One and PC is a strong selling point, and launching yourself out of a cannon to attack the enemy is sure to be a wacky moment in online play. The burning question is whether Sea of Thieves turns out to be another No Man’s Sky; a game with heaps of potential that turns out incredibly lacking on release. With its release date slated for 2018, there’s still plenty of time for Rare to flesh the world and deliver plenty of things to do for players.

Image result for Microsoft E3 2017 Backwards compatibility


Microsoft knew it needed to create another incentive to buy an Xbox One, so they patched in backwards compatibility to win over those on the fence a couple years back. Slowly but surely the list of compatible games has grown and the corporation went a step further at E3 this year with the announcement that original Xbox games would be coming to the Xbox One. When it launched in 2001, Microsoft’s original system had plenty of hidden gems so it’ll be a good incentive to get more consoles off the shelves. The underappreciated Crimson Skies was the main title on display for backwards compatibility this year but there’s plenty others including Psychonauts, Blinx the Time Cat among others.

The bad

Image result for Microsoft E3 2017 Metro Exodus
  • Games that are already on PC coming to Xbox


This is a trend that started last year; the slow but gradual blend of Xbox with PC and the subsequent loss of its identity as a gaming console. It’s questionable how long the Xbox One X, for all its power, will last when modern PC’s often outclass it. For example, 4A Games’ Metro Exodus looked great at the show, but a rather scripted demo and its release on PC dampened the impact it could have had; the game looked great and all but how does it compare to the format that Xbox has been pairing up with since last year? And so things went for just about every game at Microsoft’s conference. Not a single title was coming exclusively to the Xbox One X; not cross-play with PC, just the Xbox console. It also didn’t help that several games such as Players: Unknown Battlegrounds have already been on PC for many months already. It ended up reducing the impact of Microsoft’s conference, despite their well planted focus on games above all else.

Image result for Microsoft E3 2017 Minecraft 4k



After purchasing it in 2015, Microsoft has worked to refine and expand Minecraft’s long-standing popularity. Cross-play between consoles (With the baffling absence of Sony consoles) was announced which is a positive benefit to bringing console communities together. But then the Super Duper Graphics Pack was showcased putting the block graphics of the popular indie title into a higher resolution. Showing off this pack seemed silly considering Microsoft’s mission to make the most powerful console on the market. Plus, when you consider how modders have already made several updates and improvements to Minecraft’s technical presentation, this announcement landed with a dull thud.

Image result for Microsoft E3 2017 Forza 7


Continuing Microsoft’s insistence on pressing on with the same old franchises, FORZA 7 made its debut at E3 2017, only this time with the gimmick of the real Porcshe 911 making an appearance. This gimmicky choice alongside hardly any new features and the inclusion of two racing drivers who weren’t really playing the game on stage didn’t do the new Forza any favours and instead came off as a very unexciting reveal, one brought in to pander to car companies. Does it really have any place at E3? Not really, even if you are shooting for authenticity.

In conclusion

Microsoft seems confident with its new souped up version of the Xbox One but with every passing year, the console has fewer and fewer things to call its own and that trend continued in 2017. They can toss around the word “exclusive” all they like at their pressers but without games that can only be found on the Xbox One X (I’m fairly sure Halo 6 will also come to PC at this point) the system is already at a disadvantage before its release later this year because many will simply buy Microsoft games on their computers. In my opinion, the only reason to purchase an Xbox One X right now is if you can’t afford a super-powered PC. Even with all its processing power, both it and the PS4 Pro are sure to be outdated by PC tech within a year or two. Microsoft’s conference had plenty of games just like it did last year, but it didn’t go beyond that to make a real case for purchasing the Xbox One X.

Conference Grading: 6/10 (Fair)
Bethesda

The good

Image result for Bethesda E3 2017 Wolfenstein


After a surprisingly great return in 2014, Machine Games have taken up the reins once again for the next title in the rebooted Wolfenstein series. This time B.J Blaskowicz is heading to a United States firmly under the control of the Third Reich and based on the extended debut trailer, everything we enjoyed about The New Order is here and accounted for; likeable characters to root for, fast and ferocious FPS combat alongside the addition of new facets. B.J hopped aboard a reprogrammed dog to torch Nazi troops with a flamethrower, before delivering grisly justice to an SS officer with help from a fire axe. It’ll be interesting to see just how twisted the US has become in an alternate history 1960s.

Image result for Bethesda E3 2017 Dishonored


The Dishonored series has made a great impression over the last five years and that trend is looking to continue with “Death of the Outsider”. This one is likely to be very lore-heavy, homing in on the titular stranger who bestows chosen individuals with unparalleled powers. The idea of this figure meeting his end is enticing enough, but a new leading protagonist alongside the possibility of more creative powers adds even more intrigue. Much like Daud’s tale in the original Dishonored, Death of the Outsider looks set to fill in missing gaps of the story as well, providing a strong value incentive when it finally releases on the 15th of September.

The bad

Image result for skyrim nintendo switch


For the second year in a row, The Elder Scrolls V: Skyrim made an appearance at Bethesda’s show. It’s a great game but does it really need to show up every conference? Last year was already tired enough with the release of the Skyrim Special Edition and its remastered graphics but now six years after it originally launched, Bethesda is really pushing it. It’s great that the game is coming to Nintendo Switch and VR but is it worth dedicating a whole chunk of your press conference to such an old game? A skin for Link from The Legend of Zelda that could easily be modded in? These announcements all rang hollow at Bethesda’s show this year and stood out in all the wrong ways as Bethesda continues to milk a six-year-old game, rather than pushing forward with new ideas.

Image result for Creation Club



Back in 2015, both Bethesda and Valve took a lot of flak from their communities for attempting to implement a side of the Steam Workshop for paid mods, claiming it was a means to pay the modding community for their arduous work and creativity, especially for Skyrim. After an intense backlash, the system was quickly taken offline and the mods remained free to download and use. Now in June 2017, the controversy is making a comeback with Creation Club for Skyrim and Fallout 4. At the press conference, Bethesda announced the new feature which will allow content creators to upload their mods and sell them through an application or website. Some might say that the mods won’t be paid and that the scheme is merely a way for Bethesda to engage with the modding community, creating a seal of quality as it were. But this quickly went south from one of the final shots in the announcement trailer. A small box saying: “Purchase credits” all but confirms that Bethesda will implement a paid system, exploiting the community and take a portion of the profits for themselves. Whether Bethesda will fully engage with Creation Club as a service is unclear, but the decision to make paid mods will undoubtedly divide the modders, especially on the PC scene.

Image result for Bethesda E3 2017
  • Very little in the way of fresh new titles


After their break-out debut at E3 2015, many hoped that Bethesda’s standout showing would keep going in the years to follow, but despite having enormous success with their resurrection of classic FPS titles their creative juices are starting to run dry. The return of Quake with the arena based champions already made an impact last year and was expected this time around. Bethesda needs to do more to keep surprising audiences or it won’t have much to stand up to the larger gaming publishers anymore. There was a general lack of excitement from everyone this year, both in the audience and the presenters on stage. Without much to show in the way of new titles, Bethesda could only manage to fall back on its older games, drastically limiting the excitement of its new titles.

In conclusion

Sadly, Bethesda’s third offering at E3 was their most disappointing show by far. There was little in the way of new games, but it was the Creation Club and paid mods rearing their ugly head that really let people down. Wolfenstein 2: The New Colossus was the best title they had on show but outside of that, things didn’t get much better. Bethesda’s focus on continually remastering old games, putting others in virtual reality then charging full price for them and offering little to progress made them easily the weakest of all the companies in 2017.

Conference Grading: 4/10 (Disappointing)

(Images used for the purposes of review and criticism under fair use)