Where is the Fallout franchise going these days? Many
long-term fans cried foul when Fallout 4 was released in 2015; in some ways,
this is down to overzealous hype but others (myself included) feel the series
is moving too far away from what made it work. I wrote a similar post on the mobile title Fallout Shelter two years back, which is rather indicative of the direction Bethesda has taken the series. When looking back,
it’s Fallout: New Vegas that 4 should be taking its inspiration from, adding to
and improving on its brilliant role-playing facets. Instead Fallout 4 is
streamlined to a fault and makes baffling several steps backwards when it
should have aimed to move forward. While there are some aspects it did get
right, namely the shooting, power armour, glowing sea and a few select
locations, the game itself was quite the let-down. The reusing of several sound clips from Skyrim and the ill-advised choice of having companions steal player XP are only the tip of the iceberg. Recently I finished the game
and was incredibly disappointed to find a lacklustre ending which involved a
shameless repeat of Fallout 3’s climax, a lousy cap-off to the worst story of
the entire series. Taking some cues from other titles, here are five ways that
Fallout 4 could have been made deeper, planting it firmly in the role-playing
genre the franchise is known for.
1. A more detailed story that properly
develops characters and settings alongside interconnected DLC
Both the beginning and ending of Fallout 4 have their
faults, but it’s the opening that stands as the larger waste of potential; Ron
Pearlman's absence as a narrator is already underwhelming but the way the game
fails to capitalise on its opening cutscene is even more so. Less than five
minutes in, you're rushed to Vault 111 without any time for development; it's
definitely a move to appeal to a more casual audience who just wants to get
into the action. Fallout 4 deserves better. Don’t have the story start as the
bombs fall, instead begin it sometime before the Great War; allow the player to
freely explore the neighbourhood and surrounding areas of Boston alongside NPCs
which you can really get to know before the inevitable bombardment occurs. Take
us to the power stations that are slowly running out of resources and introduce
a gradual fear and paranoia rising towards the advent of war. Why not go a step
further and have the prologue set during the closing days of the war with
China, setting it in Anchorage to tie it in with Fallout 3's DLC? It would go a
long way towards immersing the player in the world, creating a real
sentimentality as it is lost to the nuclear holocaust.
2. Better faction interplay as well as a
neutral option for those who don’t wish to ally with any faction
Fallout 4 has four separate factions; Minutemen, Railroad,
Brotherhood and Institute but they play off each other very badly over the
course of the game; put simply, it’s a poor man’s version of New Vegas without
any of the consequences. Sure, you can turn a settlement over to the
Brotherhood but the Minutemen will have absolutely no reaction to it at all;
they should have gotten more and more disgruntled with you if you continued to
take settlements away from them. Add to that the lack of links between quests
and you have a very inconsequential web of quests. Even the game's ending
completely disregards faction choices with the Minutemen receiving no closure
at all if you chose to side with the Brotherhood and much of the endgame
involves walking into a faction hideout and killing everything in sight.
Previous titles offered a chance to come to a diplomatic solution, creating
truces and even changing the thinking of some characters which felt incredibly
rewarding.
In addition, to
better balance out the level of choice, a neutral option should also be made
available, one where the character focuses solely on his or her son (or
daughter if that could be added in). With a better story that fully fleshes out
the player’s wife and son, there’s a real attachment to be found with simply
rescuing your child and keeping them safe from the horrors of the wasteland. On
top of that, what kind of parent would you want to be? Open? Protective? Ruthless?
In this way, the changes would impact the child’s line of thinking, creating a
real consequence for the player’s actions; as things heat up between the
factions, the task of protection would become more difficult, forcing you to
make more tricky decisions to ensure your safety.
3. More interesting settlements with
unique NPCs and functions
Settlements in Fallout 4 are a good idea for further
customisation, but their execution is incredibly one note, resorting to bland
NPCs going about the same business and statistics at every turn. Why not have
the settlement system provide further benefits with a consistently high
happiness level? Perhaps some could create supplies of ammunition and aid items
at a reduced price while others delivered a steady stream of mercenaries ready
to fight alongside you? Having a strong network and trade routes between
settlements will increase these benefits further, while neglecting them will
cause them to leave your service. On top of that, have settlements grow
dynamically with buildings springing up from NPCs, not just the player as time
goes on. Over time it would become a system with some similarities to Metal
Gear Solid 5's Mother Base, possibly even feeding into the neutral pathway
mentioned above. If all the settlements are in service to the Sole Survivor,
the player will be in spitting distance of taking the entire Commonwealth
wasteland for themselves.
4. More imaginative perks as opposed to
iterative ones
The removal of skills was another ill-advised move to make
Fallout 4 as streamlined as possible and this also shows through the perks
which are purely iterative, merely increasing the damage of your attacks and
the effectiveness of certain abilities rather than giving the player new tools
to play around with. Specialism in specific playstyles is one of the key
factors in replaying a Fallout title and this varies between players. Give them
perks that really allow them to embrace a particular role; for the player who
favours power armour, give them the ability to craft fusion cores from raw
materials and the ability to place two separate upgrades in the same armour
slot. Or for the player who prefers stealth, add the option to create noise
distractions, detect traps with the Pip-Boy or hack turrets and robots
remotely. For those who play with plenty of speech and charisma options, offer
them the ability to create an entire squad of followers, creating battle
tactics for each individual member. Making perks specific to playstyles would
drastically improve the replayability of Fallout 4 as a whole; even Skyrim had
some worthwhile abilities as skills were levelled up.
5. A better conversation system which keeps the
list view while also allowing for plenty of choice between good natured and
mean-spirited options
By far the biggest flaw of Fallout 4 shows through its
conversation system; a bid to make interaction more seamless and immersive
instead made it more irksome. Conversations bug out frequently and are often
interrupted by the in-game action; on top of that, the options the player is
given are extremely limited with persuasive options entirely controlled by
charisma going towards asking for more caps after a quest. You're not allowed
to be evil in Fallout 4, unless you count the tacked-on raider quests in the
Nuka-World DLC; on this occasion, bringing back the list system would be a
welcome change as it offered a wide range of choices in previous games. Instead
of karma, the new conversation would go hand-in-hand with the aforementioned
reputation system. This will encourage the player to watch their words
depending on the situation and will offer even more input on the proceedings
overall. Modders have fixed the buggy conversations, bringing them back to a list view but the lack of choice remains an issue.
As of this post, I’ve uninstalled Fallout 4 from Steam after
just under 60 hours of play; after the bad ending and complete insignificance
of all player choice, I just can’t see myself playing through it again. Instead
I’m more than content with going back to Skyrim with its DLC and the countless
mods alongside a world far more expansive and enjoyable to play through. My
hope now is that Obsidian Entertainment gets to make another Fallout game with
a new engine alongside Bethesda's updated combat system. Perhaps they can get
the series back on the right track.
(Images used for the purposes of review and criticism under fair use)
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