Telltale Games; to many gamers, that name signifies the best
storytelling in the business; to others it represents a tired studio
repackaging the same title repeatedly for popular franchises. Regretfully, the
latter has now outweighed the former and the studio is set to be put to rest. How did it happen? I’ll try to figure out why…
The company started off, innocently enough in 2005, making
small-scale poker titles before taking on licensed material, the first of which
being CSI and the classic Sam and Max titles. But in 2012, the company outdid
itself with The Walking Dead Season 1; while Telltale had engaged fans of the
point-and-click adventure game, they had never broken into the AAA scene before.
TWD changed this, solidifying the developer as one of the best storytellers in
the entire industry. As of 2014, a gargantuan 28 million copies were sold and
based on my own playthrough that same year, it’s very much deserving of that success. It’s an incredibly powerful and emotional journey from beginning to
end, capped off by one of the most heart-breaking conclusions gaming has ever
seen, all those reaction videos on the internet didn’t lie at the time. But such
a huge success proved to be a double-edged sword; on the one hand, Telltale’s
writers were given a respect like nothing they’d seen before, but on the other
it bred repetition, and this would grind on for the next five years.
When a successful formula is established, any entertainment sector
is set to repeat it and as a developer, Telltale believed that the stories they
wrote would be able to carry an entire game; so long as the narratives were deep,
and the characters varied, players would keep coming back for more. So, the
releases kept on coming, utilising the same game engine and common formula
every time; combined with the wide use of digital distribution, development
costs could be consistently kept down. At some point between 2012 and 2018, priorities
shifted; with this samey design established, Telltale would bid for ever-more popular
franchises, often looking to cash in on surges in popularity. For example, Guardians
of the Galaxy was released in 2017 to coincide with the second film from Marvel
while two seasons of Minecraft were put out to capitalise on the game’s wild
popularity. This went on for quite some time; the developer would often put out
three separate titles a year, rather than the usual two. As the cycle
continued, more and more players were turned off by Telltale’s approach; some
grew tired of seeing the same “Character will remember that” line without any
payoff while other expressed great disappointment that the studio was prioritising
some franchises over others, most notably how The Wolf Among Us Season 2 got
pushed back in favour of Minecraft. The turning point for me was Game of Thrones Season 1 which did keep in line with the show but fell short of being memorable.
When you combine this half-baked business strategy with
growing apathy from fans, Telltale should have known it couldn’t last. For the
past year or so, employee burnout and management problems plagued the studio;
just as gamers were getting tired of the same gameplay formula without any kind
of progression, so too were employees becoming tired of making the same game
over and over just for a different license. It’s clear to me that there came a
point where Telltale stopped moving forwards; simultaneously the storytelling
that worked so well before started to get weaker. Being bound to the same
formula time and again without finding ways to expand and adjust the ways
players can influence the narrative made each new release less and less
impactful. The video: “The
Problem with Telltale Games” by Haedox is a great breakdown of the issues
the studio went through.
On September 21st 2018 it was announced that
Telltale Games would be issuing mass lay-offs and slowly shutting down with
only 25 employees remaining to form a skeleton crew. The Wolf Among Us Season 2,
Game of Thrones Season 2 and Stranger Things have all been cancelled and the
final season of The Walking Dead remains tentative for the rest of the year. It’s
ironic that the game that shot the developer to super-stardom will now be their
swansong. Currently I can’t find the first episode on Steam, which leads me to
believe the final season may also be put on the chopping block. Ultimately,
Telltale’s library of episodic adventures drastically varies in quality but if
you asked me to put the major releases in order from best to worst, here’s how I’d rank them…
Best
1. The Walking
Dead Season 1
2. Tales from
the Borderlands Season 1
3. The Wolf
Among Us Season 1
4. The Walking
Dead Season 2
5. Batman: The
Enemy Within
6. The Walking
Dead: Michonne
7. Guardians
of the Galaxy
8. The Walking
Dead: A New Frontier
9. Minecraft
Story Mode: Season 1
10. Minecraft
Story Mode: Season 2
11. Game of
Thrones: Season 1
12. Jurassic
Park: The Game
Worst
For its employees, the closure of Telltale Games is a
nightmare and I wish them all the best in finding new jobs and positions to
rescue their livelihoods. But for the company, it seems their flawed ways of
doing business and endlessly repetitive releases finally did them in. They
crash out of the industry leaving a considerable void in the point-and-click
adventure genre. New developers such as Big Bad Wolf
may pick up the torch but Telltale’s end teaches a valuable lesson; static
development cycles will always grow stale after some time and that moving forward
should be held in equally high regard.
(Images used for the purposes of review and criticism under fair use)
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