To get myself back into Game of Thrones in time for Season 6
of the TV series, I bought Telltale’s Game of Thrones last Christmas and
just finished it off. It’s a good game in my book, but I feel that it was quite
lacking when it came to player choice. People have been quick to call the
developer out on this in recent years and I thought I’d give my own personal
take.
Telltale Games are very story driven and the team has always stood by their writing staff, but in the modern gaming landscape, their focus is definitely starting to become a little stale. The player has some influence on specific story elements but for the most part, the developers demand that we experience their story their way with little in the way of variation. It’s a formula which may not last much longer, even if the developer continues to snag some of the biggest licenses in entertainment media.
As mentioned in my review, the last episode of Telltale’s
series could have used a Mass Effect 2 style climax. How? Let me break it down…
The survivability of House Forrester is based on how many
pieces you move into play for the final battle. These include…
1. Mira’s
dealings in King’s Landing: If Mira can set up a strong deal for ironwood then
there will be more reason to keep the Forresters around and the other rival
houses won’t dare touch Ironrath.
2. Asher
and his soldiers: How many soldiers did Asher recruit? How motivated
are they to fight? These forces have the potential to greatly improve the
central garrison at Ironrath.
3. Getting
Ryon back: If Rodrick and company got Ryon back before the battle; the
Whitehills will have nothing to shield themselves with, making for an easier
fight.
4. Gared
and the North Grove: If he was able to convince them, the fighters of the
North Grove can provide extra reinforcement by jumping the Whitehills from
behind.
5. The
Glenmore alliance: Did Rodrick secure his betrothal to Elaena Glenmore?
If yes then that family will also come to lend a hand against the Whitehills.
The following scale determines the House’s survivability…
0-2 Pieces
in play: It’s a total loss; House Whitehill overruns Ironrath and
murders everyone in the process. Time for a new game…
3-4 Pieces
in play: A relatively good defence, but it’s not without casualties.
One or two Forrester family members won’t make it and most of the small folk
are either dead or missing. Better re-evaluate some of your choices…
5 Pieces in
play: The Forresters are victorious! You built a near perfect
defence with very low casualties. Few will dare to mess with Ironrath again,
but winter is coming…
Depending on the outcome, the final speeches from Cersei,
Margarey and Ramsay (Jon will remain the same) will be much different as a
result. In this way, you can have either a hopeful or heart-wrenching ending
which is much more dependent on your choices.
Those were my own ideas for how Telltale’s Game of Thrones
Season 1 could have turned out with a few story edits and rewrites here and
there. On that note, I can’t recall a single game I’ve played which fully
incorporated every single choice and consequence the player ran into;
Dishonored, Deus Ex: Human Revolution and the Mass Effect trilogy all came
close to varying degrees. They all have their own limitations due to game
design and the way the story is told. From Telltale’s perspective, they have to
find ways to squeeze into the canon of the Game of Thrones TV series; they
can’t kill or maim characters like Ramsay for example which really limits player
choice in that regard.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.