Saturday 27 June 2015

E3 2015 Post-Mortem Part 1: Ranking the conferences (Second Half)

Click here for the first half of "ranking the conferences"


Sony
The good

  • ·         The Last Guardian’s return

To kick off their presser this year, Sony decisively silenced all who believed The Last Guardian had been cancelled with a full-blown gameplay video. The video showed the various ways the boy interacts with the Griffin, as well as some light puzzle gameplay. After numerous rumours and speculation, some began to doubt that Team Ico’s next project would ever be released; it had been six long years since the game was initially announced after all. But Sony put those doubts to rest from the offset and it was a brilliant way to begin their press conference, grabbing our attention straight away, particularly the fanbase of Ico and Shadow of the Colossus who have waited years for this announcement to arrive. The excitement generated by the announcement is sure to hold up until 2016; my only concern is how the game itself will hold up. Compared with all the other AAA games at E3 this year, The Last Guardian seems to be the most simplistic which may not hold casual players over considering the massive gap between it and its predecessors.


  • ·         Final Fantasy 7 HD… At long last!

In yet another surprising moment from Sony’s presser, Final Fantasy 7 HD was announced. Ever since the PS3 tech demo at E3 2005, fans of the venerable game have been clamouring for a remake; the infamous incident at the PlayStation experience event last year didn’t help matters, damaging Square Enix’s reputation in the eyes of fans. At E3 2015 the remake was finally confirmed and massive cheers erupted from the crowd. The original Final Fantasy 7 on the PlayStation 1 is one of the most beloved and acclaimed RPGs ever made and it also touched players in a way that few games could back then. My guess is that either Square Enix caved after the anger they received last year, or Sony persuaded them to make the title in order to satisfy the fans. Whatever the case it’s great to see that the fans will at long last get what they have been waiting almost twenty years for.

  • ·         Shenmue 3 kickstarter

Sony didn’t stop at Final Fantasy 7 HD; instead they continued to unleash an unstoppable burst of utter excitement with the announcement of Shenmue 3 on Kickstarter. Shenmue, like Final Fantasy 7 is an incredibly popular title and for years fans have wanted the story of Ryo Hazuki to be concluded with Shenmue 3. Another dream came true this year with Sony’s announcement, which saw series creator Yu Suzuki come on stage and counted down the kickstarter campaign. From here the website itself was quite literally broken as legions of fans poured in their funds, raising one million dollars in just 102 minutes. The power of Shenmue and the announcement as a whole simply cannot be understated; it was another epic moment which made Sony’s conference so memorable this year.

The bad

  • ·         No mention or talk of PlayStation Vita

Unlike the Kinect (which I’ve always felt was a massive rip-off), Sony’s PlayStation Vita had all kinds of promise when it was first unveiled in 2011 and ever since then, all it has done is fall further and further in the eyes of both consumers and Sony themselves. The promise of full-on AAA games on a handheld was never realised no thanks to the failures of Assassin’s Creed: Liberation and Call of Duty: Black Ops Declassified. Nowadays the device is barely acknowledged, making it feel like a wasted investment; a huge shame given the potential it initially had.

  • ·         Very few titles for the rest of 2015

Where Microsoft laid a strong claim to the best exclusive blockbusters for the rest of 2015, Sony had the complete opposite; now that Bloodborne and The Order: 1886 have been released to varying degrees of success, what is there to look forward to from PlayStation 4 in terms of exclusives for the rest of 2015? Not a whole lot besides Until Dawn and the Japanese RPG Persona 5, which doesn’t exactly have a wide appeal. The waiting game is nothing new with Sony; it took around two years for the first heavy hitters to arrive on PS3 and fans have been asked to wait several times before. Instead of rolling out more titles for 2015, Sony is instead snapping up all the exclusive deals it can find to make their system seem as attractive as possible for multi-platform titles. More on that further down.

  • ·         A rather basic showing for Project Morpheus

With Oculus and Valve partnering with Microsoft for the use and distribution of their virtual reality headsets, Sony’s own effort; Project Morpheus was expected to have a fairly sizeable presence this year in order to counter its main competitors. Unfortunately this was not to be as Sony showed off basic concepts, rather than proper demos and functionality for the headset. Compared to what Microsoft offered, the short talk on Project Morpheus felt quite laughable by comparison. If Project Morpheus is going to take a firm position in the rising VR market, they’re going to have to show and present a lot more to instil confidence that the headset is keeping up with its biggest competitors.

  • ·         Exclusive content: Not really a win on Sony’s part

Sony’s conference was absolutely loaded with exclusive content this year; it’s no exaggeration that literally every single multiplatform game had some sort of exclusive deal at the end of it. This included the new Hitman game, Batman: Arkham Knight, Street Figher 5, the Taken King expansion for Destiny, Disney Infinity, and Assassin’s Creed: Syndicate. Even Call of Duty, a franchise long associated with Microsoft has now swapped their allegiance to Sony with Black Ops 3. While this move may impress stakeholders, for the gaming community it’s a pretty disdainful move to take. Cutting content off from the other platforms to make the PlayStation 4 version look better really doesn’t have any point to it; it is real exclusives, not exclusive content which should be used to move units and all this sugar coating won’t do Sony any real favours. All it does is fuel the fires of fanboyism and give off an anti-consumer vibe which Sony really doesn’t want to be doing after gaining a massive lead in sales.

Final Score
Going into E3 this year, I thought that Sony’s presser would be quite bare-bones; that they would simply shrug their shoulders whilst proclaiming their lack of AAA exclusives for the rest of the year. While the latter is mostly true, the corporation did anything but shrug their shoulders and refused to let the competition slip in front of them. Sony proved once again this year that it’s still the king of the high profile reveals and the most exciting games that fans have been waiting years for. The cheers that went up on the announcements of Shenmue 3 and Final Fantasy 7 HD were certainly the biggest of the show and that’s what Sony has always had a knack for; building the strongest anticipation while keeping their low points disguised. For now the hype train Sony has generated since day one with the PlayStation 4 will have to suffice, until their big titles arrive in 2016 but for now, Sony has another solid press conference under their belt.

7/10 (Good)

Nintendo

The good

  • ·         The return of Starfox

The Starfox series has awaited a full resurgence for many years. The last major console release was Starfox Assault on the Gamecube ten years ago. Since then we’ve seen a couple of handheld titles and a re-release of Starfox 64 on the 3DS but never a fully-fledged sequel on a new console. Having skipped the Nintendo Wii, the series is making its return with Starfox Zero and the trailer shown at Nintendo’s event looked very promising. Featuring both air and ground combat with the use of the Wii U gamepad, Starfox Zero looks set to be a welcome return for a franchise on hiatus for far too long.

  • ·         Xenoblade Chronicles X and Super Mario Maker

As bare-bones as Nintendo’s event seemed it was satisfying to see both Xenoblade Chronicles X and Mario Maker make appearances. Both titles will be the biggest heavy-hitters the Wii U has to offer this year and they both made impressions in their own ways. Xenoblade for its massive ambition as a sequel and Mario Maker for the sheer potential it contains in allowing fans to create their own side-scrolling levels for the first time. Mario Maker in particular looks very extensive with multiple art styles, items and components to choose from. Both titles are sure to maintain the momentum the Wii U has at the moment when they release later this year.

The bad

  • ·         Too much focus on the 3DS

For the amount of success the Wii U had last year, Nintendo seemed quite reluctant to talk about their console at their event, choosing instead to focus more on 3DS titles. Perhaps the most disappointing aspect of this focus was Metroid Federation Force; fans have been waiting five years for a new game in the series and this new 3DS title was not what they were expecting. Federation Force has no Samus Aran, and no exploration that the series is known for as well as a pretty lackluster graphical style. The reception was so bad that a change.org petition was created to cancel the game’s development, currently standing at over twenty thousand signatures. The announcement caused a pretty sizeable backlash and this has caused Nintendo to reiterate that Samus will make an appearance and that the game will feature a proper single-player campaign. Nintendo fans have been more vocal about Metroid: Federation Force than any other title made by the company, something which may have been fuelled by the polarising Metroid: Other M in 2010. It does also raise the question as to whether a petition is too radical a response or whether the consumer should simply refuse to buy the game and let it suffer poor sales, thus sending a message to Nintendo as to what the fans really want.

Final Score
The biggest problem with Nintendo’s event this year was its lack of spark or promising titles; after the Wii U made such a strong comeback in the console market last year, fans were eagerly awaiting what Nintendo was doing next to keep the system in line with its competitors. Unfortunately the show felt by the numbers to me; aside from Mario Maker and Xenoblade Chronicles X, there really wasn’t anything worth sticking around for. There could have been more details on the highly anticipated Zelda title for the Wii U or maybe even a brand new 3D Mario title which would serve as a successor to the Super Mario Galaxy games. Instead Nintendo saw fit to focus more on the 3DS whilst also withholding details on its next system, the NX which would have been the more reasonable option to take.

5/10 (Average)

Square Enix

The good

  • ·       New details on Kingdom Hearts 3

The highly anticipated Kingdom Hearts 3 has been relatively quiet since its reveal two years ago at Sony’s E3 conference. Legions of fans have been awaiting the first snippets of gameplay and Square Enix delivered just that at their conference this year. The flashy combat saw protagonist Sora teaming up with Disney’s Donald and Goofy to take on several new types of enemies while traversing a lush green environment. The game looks pretty good so far with a substantial visual upgrade. Chances are we may see news about a release date soon with development having gone on for two years.

  • ·         Just Cause 3

Some might say that Just Cause has come closer than any other open world franchise to rivalling the Grand Theft Auto series in terms of sheer popularity. It drops both realism and story in favour of pure, unadulterated fun in a massive sandbox. The gameplay has always been explosive, and over-the-top with a prime emphasis on causing as much chaos as possible. That’s exactly what Just Cause 3 sets out to do and the newest trailer shown off at E3 this year has exactly what fans are expecting. Ideally the game needs to improve on the flaws of the second, which included the shooting mechanics and slightly overzealous physics system. The other danger with Just Cause 3 is that it may end up feeling like Just Cause 2.5 and won’t take many risks with the formula. There’s also no multiplayer which is a shame, given how popular the Just Cause 2 multiplayer mod has become.

The bad

  • ·         An overall dryness to the whole event

If one company can be too overzealous in its efforts to engage the audience, then another can be too dull and dry. Square Enix’s presentation could have been better; it often felt as if they were reading off a script and weren’t that engaged with the audience. It felt a little too formal for my taste too, as they had a rather routine applause at the end. To excite your fans, it not only takes strong showings and detailed gameplay demos, but passionate developers as well. It’s why the brief talk of Unravel made EA’s conference a little more bearable. If Square Enix is to do another conference next year, it needs to keep this in mind and that way it will be that much more engaging.

Final Score
Square Enix’s E3 debut was fairly competent but nothing special. Games like Kingdom Hearts 3 and Just Cause 3 did excite, but most of the other announcements ranged from average to fairly dull. SE suffered from the problem Ubisoft had in previous years in that the footage they showed was what we had already seen because it had been broadcasted at an earlier conference

6/10 (Fair)

PC Gaming Show
The good

  • ·         Extensive talk on technical specs

One of the biggest components of gaming on PC is the technical specifications. People love to build the most powerful rigs and with this come games that look absolutely stunning with the boosted hardware. It was satisfying to see that the PC gaming show didn’t gloss over this aspect, homing in on specific details of graphics and development tools that enrich the PC experience. Deus Ex: Mankind Divided and Killing Floor 2 were the biggest highlights, showing a variety of upgrades from screen space reflection to bloody entrails physics. Above all else, the PC gaming show knew its audience well and tailored it to fit their specific interests.

  • ·         Games of many types and genres

Of all the conferences at E3 this year, the PC gaming show had the strongest variety of titles to show. We saw all kinds of games including new projects, updates on existing titles such as Guild Wars 2 and Killing Floor, atmospheric titles such as Soma, new expansions for Heroes of the Storm and Pillars of Eternity and heavy hitting titles including Gigantic and No Man’s Sky. Having a diverse selection of titles gave the PC gaming show a strong impact that kept the audience guessing despite the lack of massive announcements.

The bad

  • ·         A slightly bloated running time

At two hours and thirty minutes, the PC gaming show was the longest of all the press conferences at E3 this year. The in-depth discussions did fill in most of the time quite well and succeeded at putting out information to both the audience and PC gamers everywhere but the show did drag towards the end and my attention started to wane a fair bit. As a result, the likes of No Man’s Sky and other titles later in the show did have less of an impact simply because people were straining to pay attention. If they were to streamline some of the Q&A sessions and trim down the commentary slightly next year then it may be able to maintain interest more effectively.

  • ·         Nothing from Valve :(

With so many dreams being realised and so many anticipated titles finally on the way, there seems to be only one that we still know nothing about; you know what it is, Half Life 3. There could not have been a riper time for Valve to make their return to game development; they haven’t made a game since the release of DOTA 2 in 2013 and the PC gaming show seemed to be the perfect spot to make a big announcement. Unfortunately Valve remains as frustratingly tight-lipped as ever on both their games and their efforts into the PC and VR hardware sectors. Waiting over seven years for a game that we know nothing about has been a slow and arduous process for the fans; one of the audience members even called out for Half Life 3 during the presentation. For now, the wait will continue to drag on not just for the elusive entry in the Half Life series but also Valve’s next move as a whole.

Final Score
The debut of the PC gaming show was a relatively good effort. It felt much more down-to-earth than the other conferences with the structure of a talk-show, less marketing buzzwords and more of an easy-going mood. This is evidenced by Phil Spencer’s frank discussion that homed in on the fact and the laidback style of presenter Sean “Day9” Plott. It was also really refreshing to see a proper focus on PC and the more technical side of gaming specifications and tools that developers use to make titles on the platform. Hopefully the show will make a return to E3 next year.

7/10 (Good)


And that wraps up part 1 of my E3 2015 Post-Mortem; for the next part I’ll be looking at the VR tech present at the show.

(All YouTube videos are the property of their respective owners; I do not own any of the videos used and am using them for the purpose of criticism and review)

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