Saturday 18 June 2016

E3 2016 Post-Mortem Part 1: Ranking the Press Conferences (Second Half)

PC Gaming Show
The good

  • ·       A varied focus swapping from guest developers, games, hardware and the state of the platform as a whole

Most companies at E3 follow a fairly traditional structure; the host announces a game, we watch it in either a demo or trailer, the developer says a few words and so on. But the PC Gaming Show once again stuck to its own patented style along the lines of a talk show, featuring a great mix of games, developer discussions, and hardware talk alongside other insights. The talk show style of presentation gave way to far fewer moments of awkwardness and kept the focus on where we all expected it to be.

  • ·       The sheer number of games on display

Coming at a rapid pace, we saw games of just about every type at the PC Gaming Show in 2016 from first person shooters, simulation games, real time strategy, and role playing titles alongside updates and advancements to games such as Killing Floor 2 and ARMA 3. It was a very strong promotion for the diverse PC library as a whole, which is sure to bode well for creativity on the platform. With most companies inserting their usual franchises into their conferences each year, the PC show wasn’t afraid to spread out, while also homing in on more niche titles for specific audiences.

The bad

  • ·         No Star Citizen, Civilization VI or other big franchises

While we got a ton of games at this year’s PC Gaming Show, there were a fair few big companies that were absent. The biggest of these were Star Citizen and the recently announced Civilization VI, which were both nowhere to found. Both games are prime examples of how PC is often leaps and bounds over consoles in terms of technical prowess and catering to the hardcore crowd. The only major title that received a fair bit of attention was Deus Ex: Mankind Divided and that demo also felt rather brief. For a conference that focuses entirely on PC, it needs to have more games which use it as a main platform and dedicate more time to them.

In conclusion

Once again the PC Gaming Show struck a good chord with the gaming audience as a whole with a down to earth tone and plenty of interactions between the host and the developers. It was also arguably the most varied conference of the bunch too with some talk from AMD on the latest PC components alongside countless game genres; strategy, simulation, role-playing, it was all there. But again, much like with the other conferences I’ve talked about thus far, it was lacking any major surprises or those big games that would really show off the PC as a platform. We may have had that talk from Warren Spector at the end but that’s a case of telling, rather than showing. It seems that the PC Gaming Show is now a regular presence at E3, but they need to add that extra oomph to become as well known as the other big companies.

Rating: 7/10 (Good)
Ubisoft
The good

  • ·         Deeper demos and gameplay for the bigger titles

Following last year’s disappointing focus on trailers rather than demos, Ubisoft saw fit to make up for it by putting a fair few games on display, rather than leaving them to those who attended the event or putting them back to the show floor. Ghost Recon: Wildlands, For Honour, South Park, Watch Dogs 2 and Steep were all present and accounted for which worked a lot better towards creating genuine excitement.


Last year I had a really hard time getting excited for many Ubisoft titles, but this year the company also turned things around in that regard; it was all thanks to the new South Park game and winter sport game Steep, which was saved for the end of the conference. Based on what I saw, South Park: The Fractured But Whole looks to push forward with both the turn-based combat and the crazy humour that made 2014's Stick of Truth so memorable. Steep is looking to be almost a compilation of all the best winter sports games such as SSX rolled into one, with a sprinkling of those social multiplayer components that have grown in popularity such as friend challenges. Steep is being produced by a relatively new team who are based close to the Alps; there’s a lot of potential for authenticity and the environments on display looked fantastic. Provided they don’t suffer from the dreaded Ubisoft downgrade syndrome, Steep could be another great game under the French company’s belt.

The bad


The start of Ubisoft’s conference was strange to say the least; a group of dancers dressed up in wacky outfits pulled out their best choreography to show a quick view of the latest Just Dance. I don’t fault the dancers, just their inclusion, but on the bright side, the awkward moment was quickly shifted aside with Ubisoft taking the time to emphasise their solidarity with the victims of the Orlando shooting last Sunday. It’s a bit silly that the company is continuing to milk Just Dance even after the motion gaming scene has been and gone; it seemed to be thrown in there just to say: “Look everyone! Just Dance is still a thing! Go out and buy this year’s iteration which offers little other than new songs!.” They really do need move on from franchises like this.


Unfortunately with proper demos and gameplay comes Ubisoft’s most lacklustre trend at E3; the idea of acting out gamers interactions on stage. Once again the company just couldn’t resist as Ghost Recon: Wildlands was chock full of cooperative jargon in a desperate bid to show off the game’s options for teamwork. Let the gameplay speak for itself Ubisoft; you don’t need to talk over it in a bid to make it seem cooler. In the end, they’re just making themselves look foolish by attempting to imitate the gaming community. It really sticks out amongst all the other conferences when Ubisoft is the only company to do it.

In conclusion

Though Ubisoft is still falling back on the same tired tricks that often pop up at their press conferences, 2016 was still a worthwhile improvement. The demos and gameplay on display were more extended and detailed than the other companies. They realised that to get people excited for their upcoming AAA releases, you need more than simple trailers and followed up with actual gameplay. Some of the games may have been more impactful than others, but Ubisoft’s presser still went fairly well in the end.

Rating: 7/10 (Good)
Sony
The good


Set in the Shrine Auditorium, Sony’s conference was very different to every other company this year, feeling almost like a performance rather than a media briefing. A full orchestra composed by the likes of Bear McCreary stood behind every game, delivering an empowering impact to the bigger games at the event. The talk from executives and presenters was kept to a minimum, allowing the games to make their own mark on the community. As a result, Sony’s conference felt far more compelling to watch overall.


Following some heavy troubles with Konami and Metal Gear Solid 5 last year, Hideo Kojima made a thunderous return at E3 this year to an epic stairway sequence; from here, the famous developer was given free rein to show off his new game. He’ll be reuniting with Norman Reedus for Death Stranding which portrays a very surreal theme and setting; with the developer and his company having full creative control over the project, there’s nothing stopping Kojima from making one of his biggest and best games yet.

  • ·         Countless games with genuine excitement being built

Sony’s conference had the games and very rarely moved away from them. It all started off with a bang as Kratos stepped out of the shadows and into the new God of War, which looks to tell a more intimate and emotive story in an all new setting in Norse Mythology. From there, the big games continued to pour in; Horizon Zero Dawn got a fully-fledged gameplay demo for its beautiful looking world, The Last Guardian got a release date for October 2016, Detroit: Become Human had all kinds of player choices woven into its trailer and Resident Evil 7 is finally making a much needed return to horror by picking up where the cancelled P.T left off. Even Call of Duty: Infinite Warfare, a game being torn to pieces by the gaming community since its debut left me feeling rather surprised by the direction the developers were going. Sony’s approach put the games front and centre all the way through and that was the best decision to make for E3 this year.

The bad


Sony delivered in spades when it came to games and giving off a massive sense of scale, but there were some baffling additions to the line-up. A trailer for Lego Star Wars: The Force Awakens? Why have underwhelming games like that at a press conference? Some of the VR demonstrations were also very basic, being simple accompanying side projects attached to big games such as Final Fantasy 15. While these didn’t take the impact away from the bigger games, it did end up slowing the conference’s momentum a bit.


In spite of all the brilliant looking games at Sony’s conference this year, Days Gone was a questionable way to finish things up. It’s an open world zombie survival game that appears to be following up on what both Uncharted and The Last of Us have already done. While the game apparently has much more to show, according to developer Bend Studio but the demo didn’t have a lot of show. It’s a fairly standard third person action game with the same zombie hordes that defined World War Z and Dead Rising; but instead of striking out on its own, I felt like it was thrown in to give the conference that set-piece moment. Naughty Dog is no doubt taking a break from things after the release of Uncharted 4 and Bend’s attempt to fill their absence was average at best. Let’s hope they can improve the game for next year.

In conclusion

Sony’s event this year was more than just a conference this year; it was an experience. With its cinematic flair, countless quality games and solid pacing, the company set itself apart from its competitors while also providing the biggest and best announcements of any of the conferences. 2016 is easily their best year since they first announced the PlayStation 4 three years ago. The only caveats were some weaker announcements in the middle and the somewhat lacking demo for Days Gone at the end.


Rating: 8/10 (Great)


(All images used for the purposes of review and criticism under fair use)

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