Released: 7th October 2014
Developer: Creative Assembly
Publisher: SEGA
Certificate: 18
Formats: Xbox 360, PS3, Xbox One, PS4 and PC
Format played: PS3
Horror games could be considered a dying breed; many of the
industry’s biggest franchises have devolved into action romps in a bid to
obtain as wide an audience as possible. After the disaster of Aliens: Colonial Marines in 2013, SEGA commissioned Creative Assembly to design a whole-hearted
apology a year later. The result was one of the best Alien licensed games
produced.
Slotting in-between Alien and Aliens, Isolation follows the
adult Amanda Ripley who is approached by the Weyland-Yutani corporation with
news that the Nostromo’s flight recorder has been recovered; wanting to find
out what happened to her mother fifteen years earlier, she heads with a small
band of employees the Sevastapol station. But on arrival it’s clear that something
catastrophic has occurred; The place is a mess with human survivors breaking
off into small bands that shoot anyone on sight, not to mention a unit of
malfunctioning “working joe” androids going around throttling the fragile
humans. Ripley and her companions are stranded aboard the station with a
hulking Xenomorph lurking about the corridors and air shafts and resolve to
escape the station while also uncovering the nature of the infestation and what
caused it. You’ll definitely be buying into the central focus on Ellen Ripley’s
daughter and the way it fits into canon, but the other characters are fairly
pedestrian by comparison, not doing enough to make their characteristics clear.
As Ripley traverses the station, she’ll come across a few survivors and occasionally
work with them to complete tasks such as gathering medical supplies or breaking
into computer systems. Some characters such as the solemn company
representative Samuels have their moments but the story is kept almost entirely
within Amanda’s perspective.
The experience offered by Alien Isolation is a mixture of
linear objectives and careful exploration. After a few opening missions, you’re
let loose into multi-levelled, multi-faceted environments and tasked with
moving back and forth along them to complete various objectives, all the while
being stalked the Xenomorph (and other threats) along the way. While each
mission is broken up by relatively short loading screens, the game maintains
its immersion. Amanda acquires a motion tracker early on which points the way
to your destination and gives a faint idea of enemies moving around you; she’ll
also find a range of crafting blueprints and materials to assist her survival. In
the early missions, things are easily their most intense as you have no means
of defending yourself against the creature. The crafting system (which is done
in a menu without pausing the action) allows for the creation of all sorts of
items but unlike games with similar systems such as The Last of Us, some
inventions in Isolation will go by underused. Using the flashbangs and smoke
bombs will do little other than alert the Alien to your presence and I found
myself barely using them. You’re often better off using flares and noisemakers
or making use of the rewire systems to create further misdirection. Alien
Isolation has you pressing all kinds of buttons, pulling levers and interacting
with the environment to push onwards, often having a few short mini-games to
fill in the time. Switching up the pacing a bit, the game see fit to layer in a
whole section of androids for Ripley to fight as well as more atmospheric
levels that go beyond tributing its 1979 inspiration. Later down the road,
Amanda will receive further upgrades to her tools, allowing for locked-off
parts of the station to be accessed; this encourages backtracking to find all
the collectables which include logs from the Nostromo and crew dog tags among
other things; though many players may end up skipping over these, wanting to
push through and overcome the creature itself. Isolation is a longer game than
most, coming in at around twelve hours on the first playthrough and its slow,
methodical nature makes it a good game to put away for a time then come back to
later. After you’re done, there’s a survival mode with timed challenges
alongside two DLC packs which are direct adaptations of Alien itself. It’s a
great tribute though keeping that content locked into new copies of the game is
questionable.
Played from a first person perspective, Alien Isolation often
comes down to creating distractions and slowly but surely, moving on by the
obstacles in your way. This could mean crawling through vents, hiding under
desks and cowering in lockers, holding your breath as the alien passes by. It
is extremely challenging and this comes down to two systems; the alien’s
intelligent artificial intelligence and save stations. You’ll die a lot in
Alien Isolation and sometimes it can be frustrating; the latter mechanic is
very stringent on its checkpointing, you must activate a station, then wait a
few seconds before your progress is saved. It’s nerve-wreaking and then again
so is the entire experience; knowing that the Alien can strike at any time but
the effect the mechanics have on the scares can vary. Are you fearful of the
creature itself or the fact that you may have to redo the last fifteen minutes
of gameplay? On the other hand, Creative Assembly has absolutely nailed the
Alien’s AI system; it’s extremely unpredictable, shifting back and forth
through the levels at random; it will instantly sense any noise the player
makes and come running, making the stealthily approach essential throughout the
game. On the easy and medium settings, it’s a bit more lenient but on hard and
nightmare, the Xenomorph fulfils its full potential as one of the deadliest
adversaries in modern gaming. Unless you have some fire handy, it’s a one hit
kill which really does hammer home that feeling of vulnerability that permeates
the entire game. While not as advanced in their intelligence, the working joe
androids are also creepy, slowly wandering about the station with their cold
dead eyes; outside of a brief interlude the game does a decent job of balancing
out the two enemies while also sprinkling in a few terrified, trigger-happy humans to mix
things up.
The tributes to the film don’t end at the DLC; Alien
Isolation embodies the retro, analogue style of presentation that made it so
unique; it’s pure fan service and from the moment Amanda wakes up in the
cryo-tubes to the industrialised look of the station, every aspect of the
environment is a perfect fit with the franchise. Graphically the game is quite
good, although playing on the last generation of consoles does come with a fair
bit of blurriness throughout the game. The sound is amazing, really enhancing
the game’s creepiness; often you’ll hear the Xenomorph in the distance as it
devours an unfortunate victim, making you dread its presence even more. The beeps
from the motion tracker will leave you unsure of just where the creature is,
keeping the tension piling on thick alongside the music. The voice acting is
good too with everyone capturing the futility of their situation aboard the
station. Outside of its look and feel though, Isolation does have trouble
running effectively; the PlayStation 3 version can be very unstable with some
severe slow-down in more hectic environments later in the game. There was also
a strange bug where the game booted up in odd, untextured rooms rather than
returning to the main menu. Facial animations can also be pretty poor at times,
taking away from the game’s more immersive qualities. With these blemishes, the
PS3 version does sit below its fellow versions on the PS4, Xbox One and PC but
it still achieves a serious immersion and scare factor.
It has some gaps in its design and performance, but Alien
Isolation is far and away the best game based on the license in years,
beautifully capturing the look and feel of the 1979 classic. Games as
unforgiving and challenging as this one are rare but you owe it yourself to
give it a go, especially if you’re into the Alien franchise.
Rating: 7/10 (Good)
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