Since it first started with Crytek in 2004, the Far Cry
series has prided itself on offering versatile and varied FPS gameplay placed
against backdrops of excellent technical prowess. The latest game in the
series, Far Cry 3 is no exception, offering one of the best single player
campaigns seen in recent memory.
Far Cry 3 is all about Jason Brody, a rich kid on holiday
with his friends; after a brief spot of skydiving his group is kidnapped by the
sadistic Vaas and his band of pirates to be auctioned off as slaves. After a
narrow escape Jason is taken in by Dennis and the Rakyat tribe who train him to
rescue his friends. But as things go on a question arises; just how far will
Jason let go and journey deeper down the rabbit hole? It’s this trait amongst
prominent themes such as insanity, drug addiction and tribal tradition rather
reminiscent of the 1979 classic Apocalypse Now that sets Far Cry 3’s story
apart from previous entries in the series; whilst Jason and his friends aren’t
the most interesting bunch, the story is still intriguing because over the
course of the game you’ll see Jason transform from an ordinary scared survivor
to hardened killer. It's often a very grim and dark story too with numerous atrocities committed that reminded me a lot of 2008's Rambo. Ironically it is Vaas and the other supporting characters
that make the biggest impressions; each villain you’ll face is insane in their
own way and their detailed and impactful monologues relayed to Jason over the
course of the game will both fascinate and disturb you, making them some of the
best villains ever conceived in a modern first person shooter.
Far Cry 3’s island setting is vast and expansive with a
plethora of things to do; as has become common in recent Ubisoft titles, gameplay
facets such as climbing to reveal the map (in this case radio towers), hunting
wildlife and clearing out strongholds (Pirate camps) have made their way into
the game, but where previous titles from the publisher didn’t properly flesh
some of these out, Far Cry 3 makes a real effort to make everything you do
worthwhile. The hunting has a proper purpose as you need the skins and pelts of
different animals to craft all kinds of worthwhile items such as weapon
holsters, ammo pouches and wallets; this goes hand-in-hand with “Path of the
Hunter” missions where you must kill legendary animals to craft special
versions of each item. Strongholds are given extra replayability with stealth;
by taking out all the pirates in the area without being spotted or tripping any
alarms nets you earn much more experience points than you would just running in
guns blazing. In addition, there’s also “Wanted Dead” where you must eliminate
a pirate general and his platoon, missions where you have to ferry supplies
within a time limit and “Trials of the Rakyat” which pit you against your
friends on online leader boards. There’s even collectables to find, adding even
more incentive to explore the island. Just about everything you do in Far Cry 3
feeds into a new skill tree system; by gaining experience points you gain skill
points which can be spent under heron, shark or spider which grant Jason new
abilities. Heron is all about weapon handling; Shark is based on brute force
and Spider homes in on stealth and you’ll be dishing out points into all three,
feeling a great sense of progression as more skills show as tattoos on Jason’s
arm. The story missions are often brilliant, taking you into crumbling Japanese
bases to eliminate pirates and even underground temples to search for long
forgotten secrets; most of these missions also incorporate both combat and
stealth whilst also throwing some memorable set pieces moments into the mix.
But because these missions are so strong, other elements can feel weak by
comparison; the side missions seem really basic, only tasking you with going to
an area and intimidating a target or finding a certain item. The economy is
also quite unbalanced; over the course of the campaign, you’ll be purchasing
and customising weapons from vendors; but because climbing radio towers makes
weapons free to purchase you’ll end up having a lot of money in Jason’s wallet,
but little to spend it on. These issues may be troublesome but all told the
length and scale of Far Cry 3’s campaign more than makes up for its
shortcomings.
On top of its single-player campaign, Ubisoft saw fit to
include multiplayer which is competent but ultimately not very memorable. In
competitive player, teams of pirates and the Rakyat tribe battle each other on
fairly small infantry only maps with fairly standard gunplay seen in countless
other modern shooters. The mode also includes the usual level-up and class
creation systems. There are a few good ideas here such as a fully featured map
editor, humiliation moves at the end of each match and a decoding system which
gives timed rewards during your time online but you won’t be that interested
for very long. Cooperative multiplayer fares a little better; whilst it doesn’t
carry the same gameplay versatility as the single-player, it’s still quite fun
to take on the hordes with three other friends. The mode has an arcade style to
it with certain activities (such as a race to see who can collect the most
dynamite to blow up an obstacle) coming into play. Its novel for a little while
but when the campaign is far more enjoyable, you’ll just end up ignoring the
coop altogether.
Far Cry 3 continues the series tradition of blending first
person action with more intimate stealth and the game is successful in this
regard. Stealth is defined by a detection meter which allows Jason to perform
executions on his foes and once the ability to drag bodes out of sight is unlocked,
it’s really enjoyable to use. Jason can also use his camera to mark enemies and
in series tradition, throw a rock to distract enemies which goes far to
alleviate frustration. The shooting is relatively intuitive though Jason’s
inexperience with weaponry means that it won’t always be an easy ride. The enemy
AI is quite good no matter which approach you take; if they see a dead body,
they’ll become more cautious and if Jason is spotted they are quick to swarm and
raise alarms in a stronghold. The combat as a whole is intense as you eventually
have to put up with heavily armoured mercenaries, kamikaze melee pirates and
large numbers of foot soldiers all at once. The same holds true for hunting;
often times you’ll come across predators which can be a help or hindrance
depending on how you use them. Jason might suddenly be attacked by a tiger when
infiltrating a stronghold or he could release one from its cage to wreak havoc
amongst the pirates. It’s this unpredictability that gives Far Cry’s combat its
edge and this is only enhanced by the syringes you can craft and use to heal
yourself, reduce fire damage or enhance Jason’s perception. All is not perfect
though; the drive for realism and immersion has resulted in some overzealous fall
damage which forces players to waste healing syringes many times over the course
of the game. The in-game prompts could have used some tuning up as well; this
may seem like a nit-pick but often times you’ll go to execute a takedown on an
enemy, only to flail at nothing and meet the butt of an assault rifle instead.
The fast-travel screen suffers from a similar problem where the icon has to
flash up rather than just letting the player hover over and select it,
resulting in a few tedious moments. Aside from some fiddly moments the gameplay
in Far Cry 3 is commendable for its versatility which adds to the detailed open
world setting.
The island setting of Far Cry 3 is simply one of the best
looking open worlds in modern gaming; it not only represents how far we’ve come
from the original Far Cry but highlights that shooters should be more than just
dank grey corridors. From beginning to end, the game looks stunning and every time
you climb a radio tower or pilot a hang glider over the scenery, you’re
constantly reminded of that. The game also makes big strides for immersion with
animals grazing and fighting each other as you explore as well as some great
animations of Jason traversing the environment. The music features some
pulse-pounding tracks that play during combat put against more tense notes
whenever the villains are on-screen, as well as a special number for the story
mission “Kick the Hornet’s Nest”. The game runs fluidly, despite a few glitches
here and there which have become the norm for open world games. Overall the
technical presentation of Far Cry 3 is just as extensive and detailed as the
open world it illustrates.
Far Cry 3 does stumble in a few areas but regardless this is
still a solid and all around enjoyable title that is easily the best in the
series. The the islands of Bangkok might be filled with pirates, dangerous
creatures and endless peril but Far Cry 3 will draw you in with its deep open
world and polished gameplay.
Rating: 8.5/10
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