Destiny has just been released; with so much money poured
into the project and so much anticipation having been built, it’s been met with
good but not excellent reviews, considering Bungie’s long-standing track record
on the Xbox platform, this has led many (including myself) to call it the first
major dud that Bungie has put out. This begs the question, how far can a
company fall in terms of reputation? There are plenty of studios who once held
a high reputation of the eyes of the gaming community but have since fallen on
hard times. To make the list a gaming company, specifically a game developer
must still be in business but their reputations have been significantly lowered
in modern gaming
1. Gearbox Software
Gearbox has taken a beating over the past few years. After
starting off with making Half Life expansions and eventually making the wildly
popular Borderlands series, Gearbox’s name has been tarnished by two futile
undertakings that ended up severely hurting the company after years of waiting.
The first was Duke Nukem Forever, which Gearbox picked up to finish development
after 3D Realms let their developing team go in 2009; what was a legendary
piece of vapourware that had been in
development for over twelve years became a critically panned and
thrown-together mess of a game, something which was made worse by Gearbox’s
marketing. 3D Realms even attempted to sue them for unpaid royalties to the game
(which was eventually dropped in September 2013).
But it didn’t stop there; Gearbox went on to enrage another
large aspect of the gaming community with their poor handling of Aliens:
Colonial Marines, which had also been in development for a long time beforehand.
The backlash that began on the game’s release last year was and still is enormous;
ACM stung gamers even more than Duke Nukem Forever did because Gearbox (and
their publisher Sega) outright misled consumers by showing off a demo that wasn’t
included in the final product, not to mention outsource the game to multiple
studios who ended up degenerating the game into a generic Call of Duty clone.
Multiple lawsuits were filed against the two companies with Sega paying out 1.25
million dollars for false advertising. Gearbox has claimed many times over the
past year that the debacle was not entirely their fault but nonetheless their
reputation has been heavily diminished, perhaps more than any other company on
the list.
2. Bioware
Bioware had been an incredibly successful company and one of
the defining companies in the realm of the RPG, some even called them the Pixar
of gaming at one point; Baldur’s Gate, Neverwinter Nights, Knights of the Old
Republic and Mass Effect were all incredibly successful titles both critically
and commercially, so what happened? The answer lies in 2012’s Mass Effect 3;
whilst the game scored and sold well, the community went ballistic at the game
for all kinds of reasons. They disliked the practices for DLC; they showed
their disdain for the new characters that got in the way of the proceedings but
most of all the fans were furious about the ending, something which ended the trilogy
on such a sour note that fans even made petitions and gave to charity to demand
a new ending for the game. It was a huge incident for Bioware which seemed to trigger
their ultimate downfall in the eyes of gamers the world over. The company is
currently working on Dragon Age 3: Inquisition, but with such a huge backlash
still in the minds of gamers, the company just isn’t taken seriously anymore,
something made worse by the departures of co-founders Ray Muzyka and Greg
Zeschuk and Casey Hudson earlier this year.
3. Crytek
Crytek was once a household name in gaming for its technical
prowess; the original Far Cry and Crysis were technical marvels in their day
that backed up their excellent technical presentation with some brilliant
gameplay, but after the release of Crysis 2, things started to go downhill.
Crysis 3 was met with a significantly lowered critical reception and 2013 saw Ryse:
Son of Rome put the nail in the reputation coffin with its repetitive and
mindless gameplay. Legions of gamers just haven’t seen Crytek the same way
since then and their newest projects are now free-to-play titles, a sizeable
step back for a once renowned company.
4. Rare
Rare Ltd has been in the gaming business for a long time yet
ironically many would argue they fell down the furthest over the years. The
company started off making games for the Nintendo Entertainment System in the
eighties. Titles such as Battletoads and R.C. Pro-Am were very popular for the
system, establishing the company as a prime developer in the 8-Bit space. From
1994 to 2001, Rare’s partnership with Nintendo led to their greatest hits including
Goldeneye 007 and Banjo-Kazooie. But then the 2000s came along and once
Microsoft acquired Rare in 2002, things really started to go downhill. After
Rare’s reincarnations of Conker (Live and Reloaded in 2005) Banjo Kazooie (Nuts
and Bolts in 2008) alongside their other titles failed to gather a large
audience on Microsoft hardware, the mega-corporation assigned them to work on
Kinect titles instead and as a result, most gamers who played Rare’s games in
the eighties and nineties just refuse to support them anymore, given the poor
reputation Kinect possesses in the community. Whilst Kinect isn’t a primary focus
for Rare anymore, several staff members have recently left the company, leaving
its future in question.
5. Infinity Ward
A vast majority of the gaming community knows Infinity Ward
as the creator of Call of Duty and the company who made the seminal Call of
Duty 4: Modern Warfare, a game which arguably changed and moulded the entire gaming
landscape into what it is today. After the game’s release in 2007 and the vast
amounts of money the series started to pull in year after year, everyone wanted
to be Infinity Ward, everyone wanted to be the franchise that raked in millions
each year. But after a hugely successful sequel with Modern Warfare 2 2009,
things began to change in the company. After the studio heads Jason West and Frank
Zampella left the company, half of the work force followed their lead in 2010;
after this, the company underwent a reconstruction with Sledgehammer Games
being brought in to work on multiplayer for Modern Warfare 3 in 2011. Now that
Sledgehammer has become a full time developer for Call of Duty, Infinity Ward
has become by many accounts, a shadow of its former self; what was once the
best developer of Call of Duty has sunk to become the worst. This was proven by
the release of Call of Duty Ghosts last year, which many believe was a lazy and
downright pitiful effort to debut the series onto the newest generation of
consoles.
6. Capcom
Capcom is a huge and long-standing Japanese game company but
judging from recent events and multiple failures, many have suggested that they
could well be on death’s door, ready to sell most of their assets in a bid to
stay in the business. This is down to many things, most notably failing
franchises. Resident Evil 6 in 2012 was a colossal critical disappointment with
reviewers stating that the series had lost its way by devolving into mindless
action over horror. Mega Man has been dormant since 2010 and when his creator
Keji Inafune left the company, it became hard to tell when or if the Blue Bomber
will make a full comeback. The Devil May Cry reboot in 2013 didn’t help much
either as the game was met with abysmal sales after Capcom failed to listen to
the fans who hated the new design of protagonist Dante. Add to this the
controversial On-disc DLC restrictions and we have a company that could end up
sliding over the edge if they don’t get their act together soon.
7. Square Enix
As the oldest company on the list, Square Enix is the creator
of Final Fantasy but has since moved to acquire Tomb Raider, Hitman, Deus Ex
and Thief in modern gaming. Final Fantasy, a series as long-running as the
company itself was once the biggest powerhouse in the genre. From the Nintendo days
through to the PlayStation the series captivated gamers the world over but once
the PS3 and Xbox 360 came along, the series fell off its perch. Thirteen turned
out to be the unlucky number for the franchise as it was heavily criticised
upon its release in 2010 for being far too linear and stripped down from
previous entries in the series. From there things continued to go downhill with
the MMO Final Fantasy 14 being a catastrophic failure which still haunts the
company and more recently the new Thief reboot not being as big a success as Square
had hoped for. Square has made headlines for choosing to take Crystal Dynamics
and the upcoming Rise of the Tomb Raider and make them Xbox exclusive, a move
which infuriated gamers everywhere. The company who was once known as the “King
of RPGS” has most definitely lost its majesty in the HD era of gaming.
8. Sega
Sega was once the primary competitor to Nintendo through the
eighties and nineties; since retiring from hardware development in 2001 they’ve
still been in the development business and haven’t been doing too bad; the
sales are still solid, a fair few of their published titles get by with decent scores
but as a developer, they’ve constantly had one fundamental flaw that has dogged
them ever since the 3D generation began. Their primary franchise, Sonic the
Hedgehog has never managed to properly transfer to 3D, many of the mascot’s
games over the past fifteen years or so have been met with mediocre to bad
reviews, leaving fans confused as to why Sega just refuses to go back to the 2D
sidecrolling greatness that Sonic was once famous for. It’s true that Sonic the
Hedgehog 4 in 2010 and Sonic Generations in 2011 have captured a bit of that
nostalgic magic but nevertheless, Sega really aren’t the powerhouse they used
to, especially seeing as how Sonic’s original titles were able to stand up to
Mario’s when they were first released.
9. ID Software
The makers of the FPS, ID was once the king of the shooter;
Wolfenstein was the one of the first games to properly put you in first person
perspective of the character which was followed up by Doom and then Quake through
the nineties. ID set the rules for both the genre and its multiplayer and they
still kept up their name in technology with the release of Doom 3 in 2004. But
ten years later with the releases of the not very successful Quake 4 in 2005
and Rage in 2011, ID seemed to have become irrelevant compared with all the modern
shooters that had risen to take their place. The Doom reboot is on the way, but
with the departure of John Carmack last year, ID just isn’t as well-known as
they used to be.
10. Bungie
After four years of development, Destiny finally came out on September 9th 2014. It’s made five hundred million dollars in a single day and has been
declared the most successful new IP ever made. But lost amidst all this
celebrating from Bungie and Activision is the fact that the game itself just
isn’t that memorable, and has been branded a title that isn’t really next-gen
and has failed to live up to the hype. While the game certainly looks the part
and has the infrastructure to sustain the game for a long time to come,
reviewers have been quick to point out the non-existent story and shallow
gameplay design that bogs the game down from beginning to end. Buyer’s remorse
might soon become rampant amongst the thousands who bought the game and as
such, this could be the beginning of a slow decline for Bungie, a company who
were once world famous for creating Halo, one of the best FPS franchises of all
time.
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